Last Epoch Wiki talk:Projects/Character Stats

Listing Mods vs. Sources of Mods
I'm thinking of adding a list of effective modifiers (with links to their own pages) on the character stats/related pages. The modifiers page would have a list of all of it's sources (equipment implicits, shard affixes, skills, passives, etc). I'm not sure if it makes more sense to have them duplicated on both pages, or just one. (Fwiw I'm not opposed to duplicating information) --GeoGalvanic (talk | testspace) 23:53, 4 October 2018 (UTC)

I have been thinking about this since I saw it posted last night. At first, I was against the idea but I have come around upon thinking about it further. I think linking the modifiers to a character stat might work out well, as a more detailed explanation of how the modifier works can be placed either on the modifier page or the stat page. I do think that unique items, passives, skill nodes, etc... that modify a stat in a non-standard way should be listed on the stats page as well. For example, The Monolith unique shield, reduces block chance by 40%, but also increases damage mitigated on block to 100%.

A question though, What are you classifying as modifiers? Are they just things that change character stats or does it include things like granting a chance to summon an Illusory Tree?

ChillGameTheorist (talk) 16:21, 5 October 2018 (UTC)


 * I'm totally down for handling unique modifiers in unique ways, they're often pretty... unique. I'm planning on classifying non-standard modifiers as their own type, so it shouldn't be hard to list them separately. For now I've just been classifying modifiers as things which change global character stats, although arguably "Chance to Summon an Illusory Tree when hit" is a character stat. I haven't fixed the equipment template to easily list mods yet, but it's possible that all of the unique equipment effects will end up being classified as modifiers. --GeoGalvanic (talk | testspace) 18:06, 5 October 2018 (UTC)

Grouping of Related Stats
I would like input on what should be done when dealing with related Character Stats. Should each stat have its own page or should there be a single page for the subject that may branch off to other pages to give more detail.

The areas that I am thinking of in particular are: With Damage and Protections each having multiple pages it could become a task to keep them all up to date and in sync as the game changes.
 * Health - currently there are pages for Health and Health Regeneration
 * Mana - is set up the same as Health
 * Potion - has multiple stats related to it which are currently being shown on the Potion page
 * Block - each stat has its own page even though they are all related.
 * Damage - all Damage types are on their own page.
 * Protections - all Protections are on their own page.

I would like to group each of these on a single page. From that page there would be links to:
 * A Calculations page which would include the basic calculations for the stat, with examples, and maybe, a few more advanced calculations.
 * links to Modifiers. In the case of Damage and Protections, grouped by type.

That is as far as my idea is at this point. Let me know what you think.

ChillGameTheorist (talk) 16:40, 5 October 2018 (UTC)


 * I was just starting to think about this as well. One of the difficulties is that health and health regeneration, for example, are affected by completely different modifiers. I think it may still make sense though, if when listing modifiers on their combined page, they are each represented as separate subsections.

For example: ==Effective Modifiers== ===Health=== *Increased Health *Added Health ===Health Regeneration=== *Increased Health Regeneration *Added Health Regeneration

As for damage and protections though, each of the different types seems pretty different to me. They each have their own icon and skill tag in addition to being handled separately in combat. One thing I could see is instead of listing say Increased Fire Damage on the Character Stats page, listing Fire Damage instead and just leaving increased fire damage as a modifier of fire damage. --GeoGalvanic (talk | testspace) 18:06, 5 October 2018 (UTC)