Pre-Alpha 0.4.9.5

Pre-Alpha 0.4.9.5 was a game version made available on April 24th, 2018.

Download
This version was available from the community Discord server.

Commentary
This patch includes a new crafting UI that stores your shards, graphics updates, new skills, reworked uniques, tooltip fixes and many other improvements from your feedback!

Mechanics

 * Movement is now significantly smoother. If you click on inaccessible terrain you will now walk towards it instead of not moving at all
 * Shards are no longer created as items from shattering, they now remain in the crafting UI
 * Shards display in a list which is sortable by name and quantity
 * Decreased the chance of getting 0 affix shards from shattering an item
 * Potion now heals 50 + (character level) per use
 * If you have over 100% chance to apply a status effect you can now apply it multiple times
 * Ex. 150% ignite chance = 100% ignite chance, 50% for an additional ignite
 * Reduced the damage of the poison status effect by 17%

Skills

 * Added the Call of the Hunt skill for Beastmaster, which can be used to instruct your minions to attack specific enemies or barrels
 * Added two stances for Void Knight
 * Ephemeral Stance increases void and physical damage, but deals damage to you when you use an ability
 * Juggernaut Stance reduces damage taken, but also reduces speed
 * Both stances are instant toggles and you can only have one active at once
 * Renamed Sunder to Rive
 * Spiralling hammers move in a tighter spiral and last 25% longer
 * Reduced the Mana cost of Shield Throw
 * Added a mana efficiency node to the Erasing Strike tree
 * Tempest now only drains 20 mana, but the reduced mana drain nodes on its tree are mostly weaker or have lower limits
 * The reduces spread node in the Thorn Totem tree now reduces the spread by 40 degrees and has a maximum of 3 points (changed from 20 degrees and a maximum of 6 points)
 * Innervate now has no mana cost, but grants a flat 50 ward on cast
 * Reduced the damage over time dealt by Entangling Roots
 * Reduced the power of the ward per attribute nodes on the Sorcerer Grid
 * Reduced Ice Ward’s Impenetrable Ice additional protection from 10,000 to 2,000
 * Improved the performance of Shield Rush and Flanking Strike

Items

 * Added a new unique spear
 * Unique item descriptions now list exact times instead of “recently”
 * Added new effects to Bleeding Heart, Strong Mind and Decayed Skull
 * Added lore text to The Falcon
 * Clarified Close Call and Ward Trail’s dodge mechanics
 * Separated melee and spell hit for ward gain on Humming Bee
 * Melee hit grants 10 ward
 * Spell hit grants 1 ward
 * Uniques no longer spawn in the shop (they weren’t working perfectly anyway)
 * Increased drop rate of Shattering Stones
 * Adding an shard to an item no longer rerolls other affixes
 * Added an Increased Melee Damage prefix that can spawn on all melee weapons except wands
 * Throwing Attack Speed can now spawn on two handed maces and rings
 * Increased the power of low tier mana affixes
 * Potion affixes are now prefixes
 * % Increased Health can now spawn on helmets, gloves, and belts in addition to body armour and shields

UI

 * Added an FPS display with multiple colors, toggled with shift + z
 * Improved clarity of many tooltips, thanks to community reporting
 * Added new level up and menu buttons
 * Added a rotating logo for loading screens
 * Added a tooltip when you hover over the potion display

Enemies

 * Improved the visibility of Scavenging Hounds
 * Reduced the damage and duration of poison cloud
 * Improved clarity of Aged Form attack visuals
 * Made Stalaqua more visible

Levels

 * The arena now resets every 10 waves, down from ever 20, this should help people who are still having performance issues in there (and more improvements will come)
 * Added barrels to Breir’s Watch
 * Added a stash to The Arena
 * Made many graphics tweaks

Bug Fixes

 * Fixed many, many typos, thanks to community reporting
 * Fixed tooltips overlapping in the character sheet
 * Fixed crafting slot items doubling up with quick move
 * Fixed some shields giving block block armour instead of block armour
 * Fixed bug where magic greatswords could drop as unique
 * Fixed the distortion effect on Tornado
 * Fixed Hammer Throw node appearances
 * Possibly fixed the lag with shield rush
 * Fixed a bug where the cooldown node on the Erasing Strike tree gave too long a cooldown
 * Fixed a bug where summoned bears did not resist damage that they were supposed to
 * Fixed the Ricochet, Catapult and Disintegrating Aura combo on the Hammer Throw tree
 * Entangling Roots no longer applies ailments each tick with its damage over time
 * Fixed a bug where the crit multiplier nodes on the Shield Rush tree gave crit chance instead
 * Fixed a bug where Fury Leap's added critical multiplier node was having no effect
 * Fixed a bug where nodes improving Spriggan's auras were not working correctly
 * Fixed affix highlighting in the crafting panel
 * Fixed a bug where nodes could cause Volcanic Orb to have uneven shrapnel
 * Fixed Entangling Roots not scaling with damage over time
 * Fixed a bug where the axis of onslaught on the Void Knight Grid was not granting health leech properly
 * Fixed a bug where Victory Barrier was giving 0.2 ward on kill instead of 20 ward on kill