Pre-Alpha 0.4.10

Download
This version was made free to download and play on Google Drive for Windows and Linux from the Official Discord and the Kickstarter page.

Patch Notes
Lots of changes this time around, most notably the streak system for the arena, a rework of attributes and several skills, a new skill, a skill tree for Abyssal Echoes, and 4 new unique items!

Mechanics

 * Added the streak mechanic to the Arena
 * When you complete a wave without dying your streak increases
 * When you die your streak is reset to 0
 * As your streak increases enemies become more powerful and grant more experience on death


 * Added an NPC to the Square who can respec your most recent passive grid allocation for gold
 * Reworked attributes
 * Strength now grants 10% melee damage and 15% armour (from 20% melee damage and 10% armour)
 * Intelligence now grants 10% spell damage and 10% ward retention (from 15% elemental damage and 5% ward retention)
 * Agility now grants 3% attack and cast speed and 30 dodge rating
 * Dexterity and Endurance have been removed
 * Added Attunement which grants 10% elemental damage and 30 elemental protection
 * Added Vitality which grants 10% increased health regen and 50 void protection, necrotic protection, and poison protection


 * Added necrotic damage and an affix
 * Will be used by the Acolyte and some enemies


 * Removed holy damage, and its related affixes
 * This damage was planned for the Paladin and basically no other classes or enemies. This was too narrow, so we’ve removed it


 * Damage dealt to mana before health no longer applies when you have ward
 * Added kill all enemies button to devmode
 * Separated respec grid and respec skills buttons in devmode
 * If you reach level 6 without removing Basic Attack from right click it is now replaced with a 0 cost attack skill (Swipe from Beastmaster, Mana Strike for Sorcerer, Vengeance for Void Knight)

Skills

 * Added the Dark Fissure skill for Void Knight
 * Added a skill tree for Abyssal Echoes
 * Added 9 new nodes to the tornado tree
 * Tornadoes can now be augmented to leave a trail of storm orbs
 * Fire tornadoes can now ignite nearby enemies


 * Reworked a section of the Swipe tree
 * The non-stacking attack speed on hit node has been rethemed as granting the Aspect of the Panther buff, and been split into two nodes
 * The crit nodes have been replaced by nodes that grant global crit chance or crit multi while you have Aspect of the Panther


 * Reworked Ravaging Aura to Ravaging Stance
 * is now a zero mana toggleable stance (and so cannot be active with juggernaut stance or ephemeral stance)
 * deals 140% more damage
 * drains 5% of your current health per second


 * Volatile reversal no longer costs mana. The mana efficiency node on its tree has been replaced to reflect this
 * Sorcerer now unlocks
 * Static Orb at level 3
 * Fire Shield at level 4
 * Mana Strike at level 6
 * Glacier at level 7
 * Black Hole at level 16
 * Ice Bolt at level 18


 * Beastmaster now unlocks
 * Thorn Totem at level 4
 * Swipe at level 6


 * Void Knight now unlocks
 * Tempest at the start of the game
 * Hammer Throw at level 2
 * Volatile Reversal at level 3
 * Vengeance at level 6
 * Erasing Strike at level 7
 * Abyssal Echoes at level 8
 * Devouring Orb at level 9
 * Anomaly at level 11
 * Rive at level 12


 * Increased health and health regen of Wolves and Bears by 50%
 * Increased the health of the serpents from Serpent Strike by 67%
 * Increased the health of Spriggans by 40%, and increased health regen by 100%
 * Increased the strength of defensive nodes on the Bear and Wolf skill trees
 * Tempest now applies added damage at 40% effectiveness (up from 35%)
 * Increased damage of Hammer Throw by 17%
 * Reduced Hammer Throw’s mana cost to 4 (down from 6)
 * Increased the damage of Dark Blade on Vengeance by 33%
 * Changed the cooldown of Volatile Reversal from 25 to 18
 * Reduced the mana cost of Shield Rush to 45 (from 55)
 * The shrapnel from Volcanic Orb now travels 18% further, but deals 30% less damage
 * The added void damage node for Tempest now adds 2 void damage (down from 3) and has a maximum of 3 points (down from 4), but also makes you take 5% less void damage while spinning per point
 * Charged Ground from Static Orb now creates a total of 10 small lightning novas down from 13
 * The small lightning novas from Charged Ground deal 18% less damage
 * Thorn Totem deals 22% less damage
 * The homing node on Thorn Totem’s tree now reduces cast speed by 25% (from 10%)
 * Increased the mana cost of Static Orb to 15 (from 14)
 * Increased the mana cost of Erasing Strike to 60 (from 55)
 * Clarified on Fire Tornado’s tooltip that it scales with fire damage, not physical damage
 * Improved Hammer Throw’s tooltip
 * Added a node to the Beastmaster Grid that increases the effect your potion has on your minions

Items

 * Narrowed magic item colour palette (from blue -> yellow to blue -> green)
 * Added 4 uniques– Tome of the Elements, Death Rattle, Bone Harvester, and Torch of the Pontifex
 * Added Tenacity gained on potion use affix
 * Added a new type of tome
 * Different tome base types now have different 2d art
 * Affixes now have a single name on items, regardless of tier
 * Item names are now loaded correctly
 * The minion health affix now grants a percentage increase
 * Buffed the dodge rating suffix
 * Increased the power of minion defense affixes
 * Made minion defense affixes slightly more common
 * Improved angles of equipped melee weapons on the Sorcerer and Beastmaster
 * Sashes now give dodge rating instead agility
 * Mourningfrost now gives 15% increased movement speed instead of 2% increased movement speed per point of agility (because agility no longer gives movement speed)
 * Ancient Blades can now have 17% to 47% critical strike multiplier, down from 35% to 47%

Level Design

 * Improved grass and turned down lighting in Breir’s Watch
 * You can now no longer move behind the Draal Queen in the Lair

Performance

 * Improved performance of various particle effects (including ones that caused lag on Shield Rush)

UI

 * Added more stats to the Other Stats tab in the character sheet
 * Increased minion health
 * Increased minion health regen
 * Minion dodge rating
 * Added an option to enable dots in on-ground item tooltips that reflect the number of prefixes and suffixes an item has

Enemies

 * Improved the appearance of Frost Golems and Earth Golems
 * Reworked the Wyrm into a Frost Wyrm
 * Enemy models now rotate more smoothly while attacking
 * The Bone Fiend is no longer affected by displacement abilities
 * The Imperial Death Knight in the cliffs has been replaced by Zerrick’s Hand
 * Reworked Imperial Death Knights and added a pair of them to the Swamp
 * Reworked Corrupted Statues
 * Changed some of Varuhn’s abilities
 * Heroic Phrax now deal 60% less damage with their lightning blast (though it has the same stun chance as before)
 * Earth Golems’ rock fall attack deals 33% less damage and takes 80% longer to fall
 * Byorls’ lightning blast now deals 55% less damage, but can chain up to 2 times
 * Buffed some void enemies slightly to compensate for the introduction of vitality
 * Slightly improved some death animations
 * The Draal Queen is now always facing forward before you start fighting it
 * Removed bloom from enemy particle effects

Bug Fixes

 * Fixed a bug where the character sheet would not update in some cases until after you reopened it or changed your stats again
 * Fixed a typo in the death message for Aged Forms
 * Fixed a node on the Summon Spriggan tree having an incorrect description
 * Fixed Fireshield’s tooltip giving incorrect information
 * Fixed a few misspellings in node descriptions
 * Fixed a crash caused by the interaction between the Double Cast and Lightning Aegis nodes on the Static Orb tree
 * Fixed a bug where static orb was granting lightning aegis 100% of the time even if you only had one point in the relevant node
 * Fixed a bug where static orb was pushing back nearby enemies 100% of the time even if you only had one point in the relevant node
 * Fixed a bug with casting Volatile Reversal during Shield Rush
 * Fixed a bug where the node that made Volcanic Orb’s shrapnel pierce wasn’t working
 * Fixed Thicket Blades and Healing Wind not having cooldowns (which caused them to instantly drain your mana as they were instant casts)
 * Fixed a bug where the Mana Strike node that removed additional critical strike damage, was not correctly increasing critical strike chance
 * Fixed a bug where some melee attack effects would not apply to Tempest
 * Fixed bug where minions sometimes would not track defensive events
 * Fixed a bug where it was impossible for a skill to level up more than once from one instance of xp gain
 * Fixed chill’s effect being additive rather than multiplicative
 * Fixed a bug where you could take damage to mana while you had negative mana
 * Fixed a bug where killing resurrected and summoned enemies did not refill the potion
 * Fixed a bug where Draal Sting would not apply to some melee attacks
 * Fixed a bug where Mourningfrost was granting 5 damage (instead of 2) per agility to melee and throwing attacks
 * Fixed Draal idle animations not looping