Pre-Alpha 0.4.7

Download
This version was freely available from the community Discord server.

Commentary
The release cycle is a bit more rapid this time-- we promised to get a build out last Friday, but there was a lot we were so close to finishing! We have new and improved augment trees for skills, new lighting effects, new sounds and many usability improvements!

Skills

 * Added an augment tree for Thorn Totem
 * Added an augment tree for Serpent Strike]]
 * Added a new Beastmaster skill, Entangling Roots (no tree yet)
 * Changed the Summon Wolf tree
 * The additional wolves node is now accessible earlier (from either the health or speed node)
 * The additional wolves node now grants additional charges, but reduces damage
 * A more melee damage node has been added behind the additional wolves node
 * Changed the Summon Bear tree
 * Added a node that makes briar thorn pierce
 * Added a node that gives briar thorn a 4 second cooldown, but gives the bear 5% more health
 * Added descriptions to claw totem nodes
 * Improved the wording on the descriptions of several skills and skill tree nodes
 * Tweaked appearance of Thorn Totem and Frenzy Totem
 * Updated Reclamation’s icon
 * Added mana nodes to the Beastmaster Passive Grid

UI

 * Added a difficulty selection screen
 * Prompts the player on initial start-up to pick Normal or Veteran difficulty
 * Difficulty can still be changed through the options menu (including masochist)
 * Changed the non-functional autosort button into a button that forces an item “ghosted” on the cursor to drop (though the ghosting bug might have been fixed-- let us know)
 * Re-organized the Character Sheet
 * Slightly increased size of item tooltips
 * Adjusted text appearance
 * Increased the opacity of crafting tooltips
 * Added confirmation panels for deleting characters
 * Replaced blank tooltips in the Character Sheet
 * Changed the color of the Shattering Stone tooltip
 * UI now vanishes during time travel

Visuals

 * Added volumetric lighting and fog! Improves every level
 * Changed default quality setting to Fantastic
 * Improved Draal Queen's poison VFX
 * Added a death animation to Imperial Necromancers
 * Tweaked visuals of trees and bushes
 * Turned down point lights on several skills

Level Design

 * Made the stairs easier to walk on in The Ruins
 * Added a dead Draal Queen to the Ruined Era Lair
 * Improved visuals of the last zone
 * Reduced entrance lights in Temple of Eterra
 * Added an idle animation to townspeople
 * Added new dialogues in Breirhold and Cliffs
 * Reworked spawners in The Cliffs and swamp
 * Slightly increased the size and health of Bristlemaws in Cliffs while reducing their pack size
 * Removed Earth Golems from swamp, replaced them with Trolls
 * Replaced Trolls and some Undead in Cliffs with Phrax
 * Replaced the rare Undead Legionary near the Cliffs waypoint with a rare Imperial Death Knight
 * Updated the ending sequence in the last zone

Sounds

 * Added UI sounds for:
 * Allocating nodes
 * Specializing
 * De-specializing
 * Placing an item in a slot
 * Crafting
 * Item pickups
 * Generic button presses

Misc

 * Shattering Stones can be used directly in the inventory by right clicking on the stone then holding shift and left clicking the item
 * Gave the Omen of Silence a new ability

Bug Fixes

 * Fixed the mana cost of lesser glacier
 * Fixed the crit multiplier node on the Summon Bear tree not doing anything
 * Fixed the angle of homing projectiles
 * Fixed the Passive Grid tooltip flickering
 * Fixed a bug where when you loaded a character it was not always on full health
 * Fixed being able to end up in an inaccessible area after you time travel
 * Potentially fixed items ghosting on the cursor
 * Fixed the delete character button
 * Fixed note at the end of The Cliffs
 * Fixed de-specializing in a skill not being saved in some circumstances
 * Fixed Stalaqua in The Underground Lake overlapping with colliders from walls
 * Fixed the position of the “level up skills” text
 * Fixed a bug related to checking whether enemies had a status effect on them
 * Fixed the effect of slow being additive with increased movement speed
 * Fixed being able to go out of bounds in Sundered Path

Commentary
I said it would be a while before the next update, but Michael just had to squash some bugs! If you’ve already downloaded 0.4.7, you’re not missing much.

Bug Fixes

 * Fixed a bug where de-specializing Elemental Nova after taking the node that gives it a cooldown would not remove the cooldown
 * Fixed a bug where nodes in the Thorn Totem tree and Serpent Strike tree overlapped with the starting node
 * Fixed a lot of collision and movement issues in The Underground Lake
 * Fixed some movement issues in Temple of Eterra
 * Fixed the Bear’s Briar Thorn sometimes undershooting its target
 * Fixed Swipe’s animation a little (still looks pretty crazy)