Pre-Alpha 0.4.3

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This version was available for free on the original Discord.

Commentary
This release is a big one! Lots of visual updates have the demo looking better than ever, our unique Passive Grid system has been implemented, along with a level overhaul and lots of bug fixes and improvements!

Visuals

 * Added post-processing: lighting levels, ambient occlusion, bloom, color grading
 * Added in Sergey's new enemy health bar and skill panel
 * Different zones now have different loading screen splashes
 * Added tutorial tooltips to the skill and passive screens, like the ones on the crafting panel
 * Added a spotlight over the character so you can see in the dark
 * Added screen shake to some events
 * Sped up monster death animations
 * Added an option to switch off damage numbers
 * Removed the spare sword and shield from the back of skeletons
 * Updated the in-game map

Levels

 * Updated lighting of all levels for the new post-processing upgrades
 * The Depths and The Cavern have been removed; The Underground Lake now leads to Trollmud Swamp
 * Rebalanced second half of levels
 * Breir's Watch
 * Name changed from Lost Glade
 * Removed clutter from the beginning of the level
 * Removed original quest giving NPC placeholder
 * Additional foliage and grass balancing
 * Added a new bridge
 * Briarhold
 * Name changed from Bridgewood
 * Removed the east gate
 * North area of the city looks more like the main area
 * The Cliffs
 * Changed cliff rocks for better shear drop
 * Adjusted fog levels
 * Created and adjusted bridges
 * Removed some crystals and enhanced others
 * Underground Lake
 * Adjusted color and density of fog
 * Adjusted smoke color and flow
 * Adjusted rocks and textures
 * Trollmud Swamp
 * Removed standing water over the level, added placeholder puddles
 * Added a northern route shortcut
 * Added eastern ruins
 * Additional foliage and grass adjustments
 * Putrid Lair
 * Added a placeholder time travel event after the Draal Queen. The first half of the demo is now in the Imperial Era, the second is in the Ruined Era
 * Added lighting changes between the two eras
 * Added additional details to the Ruined Era
 * Added dead Draal Queen model
 * Sundered Path
 * Added a large graveyard area
 * Added watermill
 * Changed enemies to fit the Ruined Era: Scavenging and Void based enemies
 * The Ruins
 * Drastically shortened the bridge
 * Added better cliffs
 * Added additional, better trees
 * Temple of Eterra
 * Adjusted columns and rocks
 * Better NavMesh around items on the ground
 * Better floor textures
 * Added an invisible barrier before the pit
 * Made the lever for raising the bridge more obvious
 * Eterra's Rest
 * Re-added to the demo
 * Added ending message

Balance

 * Intelligence now gives 15% increased elemental damage and 5% ward retention per point (changed from 20% increased elemental damage and 1% reduced ward decay rate per point)
 * Dexterity to 25% increased crit chance and 25 dodge rating per point (changed from 10% increased crit chance and 100 dodge rating per point)
 * Greatly narrowed the range of increased crit chance affixes, the first tier "sharp" now gives 25% - 29% increased crit chance, which should feel more noticeable, and enable higher crit chance to be reached in the demo
 * Drastically reduced monster pull abilities
 * Reduced the pull strength of the ancient golem's tornado by 44%
 * Sightless Abominations now get void meteor instead of void black hole
 * Changed specialisation slots to unlock at levels 4, 9, 19, 34 and 49
 * Nerfed Mourningfrost added cold damage from 10 per agility point to 5
 * Nerfed monsters with the "of the Stag" suffix
 * Reduced added dodge rating affixes by 30%
 * Increased the number of void spectres in The Ruins
 * Removed void pillars from the void boss arena
 * Reduced the power of lightning blast's ward on cast node
 * Gave the Spriggan summon health regen
 * Frenzy Totem now has a limit of one totem

Skills

 * Added the Passive Grid!
 * Added basic damage variance. No more hitting every enemy for 22 damage!
 * Added new ability Ice Shield. Adds more defense than Fire Shield but doesn't shoot projectiles
 * Nodes on skill trees are no longer on right angles to each other
 * Added 8 new nodes to the Fire Shield tree
 * Changed Thicket Blades' visual effect
 * Changed Fire Shield area damage visual effect

Items

 * Added tooltips for unique items
 * Added two new unique items
 * The rarity of dropped items now depends on character level
 * Added a delay for picking up gold for the first 0.5 seconds after it drops

Sound

 * Added new Draal attack and on hit sounds
 * Added new Skeleton on hit sounds
 * Added sounds for raising the bridge in the Temple of Eterra
 * Added ambient crow sounds

Items

 * Fixed items that were picked up while the inventory was full being deleted. They now stay on the ground
 * Fixed items unequipping when not intended
 * Fixed item tooltips staying open when the inventory closed
 * Fixed item slots changing color when an item hovered over them
 * Fixed items not saving when initially added to inventory
 * Fixed items failing to load when affixes saved incorrectly
 * Fixed items not dropping when rolling a unique on a base type that has no unique items
 * Fixed the nodachi being massive on the ground
 * Fixed a bug where unique items could be shattered, which would delete them
 * Fixed bug that occurred when equipping Mourningfrost

Skills

 * Fixed a bug where a Fire Shield node would stop the skill from working
 * Fixed the Lightning Blast tree not display the number of unspent points
 * Fixed a Swipe node that wasn't working properly
 * Fixed an error in Ice Barrage's description text

Other Fixes

 * Fixed a crash that could occur when a minion was summoned after its creator died (ex. void pillars in Temple of Eterra)
 * Fixed bug where Added attributes would also modify attribute effect. For example, 9 agility gave 540% increased attack speed
 * Fixed waterfall sounds not being affected by the sound effects slider
 * Fixed the player moving when clicking dialog boxes
 * Fixed a bug where monster deaths were failing to trigger the correct events (skills and summons on death)
 * Fixed a bug that caused monsters and the player to be immune to stuns
 * Fixed UI scaling at different resolutions
 * Fixed crafting menu not updating in certain scenarios
 * Fixed a bug that was causing minions to run on the spot after killing enemies
 * Fixed a bug that was causing minions to fail to deal damage on some slopes
 * Fixed status effects persisting after death