Weapons

Weapons are Items which may be equipped into the weapon slot of Player Characters.

Wands
Wands sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.

Sceptres
Sceptres are intended for melee/caster hybrids.

One Handed Axes
One Handed Axes have Added Melee Physical damage as their primary implicit.

One Handed Swords
One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speed as their secondary implicit.

One Handed Blunt Weapons
One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.

Two Handed Axes
Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.

Two Handed Blunt Weapons
Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.

Two Handed Swords
Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.

Two Handed Polearms
Two Handed Polearms have Added Melee Physical damage as their primary implicit and Increased Melee Critical Strike Chance as their secondary implicit (with the exception of Axyon). A two handed polearm can only be equipped if there is nothing equipped in the Offhand.

Unique Weapons
Unique Weapons are Unique Equipment that are equipped into the weapon slot.

Set Weapons
Set Weapons are Set Equipment that is equipped into the Weapon slot.