Monolith of Fate

The Monolith of Fate, or Monolith, is an end-game in Last Epoch. It allows players to rediscover all the possibilities of history and construct new timelines.

Access
The Monolith of Fate can be accessed from the The End of Time, found next to Agony. It can also be travelled to from the World Map, by choosing an of the connected timeline in The End of Time.

Overview
The Monolith of Fate contains timelines, each of which tells an alternate flow of events. They can be progressed to their end in order to receive a blessing that grants various buffs to the character.

Each timeline can be progressed by completing its echo missions, each having a specific map and Quest objective. Echoes also grant modifiers to Enemies, increasing item rarity and Experience gained, which can last to a set number of echoes.

Timelines also contain three Quest Echoes each, which are milestones in progressing the story of the timeline. These can be unlocked once the timeline garnered enough stability. Completing the final Quest Echo also completes the timeline, conquering it.

Timelines are connected to each other on the World Map, and they can be unlocked successively by unlocking paths in their stories.

The Echo Web
Each timeline can be navigated an Echo Web that branches out from the main node. Echoes can be completed to gain specific rewards and stability, which can be used to access Quest Echoes of the timeline.

More echoes unlock as they are successively completed. Those further out on the web grant more stability, but also carry more dangerous and longer lasting enemy modifiers. Echo progress persists after logout.

The Web can contain specialechoes, which can be used to manipulate it:


 * Vessel of Memory - resets the Echo Web, uncompleting nodes, while keeping Quest Echo progress and modifiers, adding Corruption.
 * Vessel of Chaos - rerolls guaranteed rewards for uncompleted nodes, adding Corruption.
 * Beacon - illuminates a large area around the beacon, revealing more echoes.

Each completed echo rewards a treasure chest for opening after portalling out, proportional to the enemies killed. Normal echoes also yield a glowing fiery rock that contains an additional set of rewards.

Quest Echoes
Quest Echoes are special missions, which lay out the lore in a selected timeline with unique scenarios and a series of objectives. They can be attempted to complete once the timeline has enough stability.

The last Quest Echo involves fighting a boss. Defeating it yields a guaranteed item drop from its own drop pool, as well as a blessing that buffs the player character. One blessing can be chosen out of three at any given time.

Modifiers
Each echo grants benefits for monsters, making them more formidable and harder to beat. These can range from increasing their statistics, bolstering their damage, or adding ailments on hit.

In exchange for an added challenge, modifiers grant increased experience gain and item rarity, resulting in better items in average. Modifiers have a set number of echoes to last, and they cycle out, as echoes are conquered.

Corruption
Special echoes have a chance to contain the Shade of Orobyss, a powerful monster, whose defeat brings corruption on the timeline.

Corruption adds a permanent monster health and damage modifier to all echoes, while increasing the amount of stability echoes can bring, item rarity and experience gained.

Objectives
Each of these quest objectives has a chance of appearing on a Monolith of Fate timeline. You will not know the objective until you have spawned into the timeline.


 * Slay enemies to discover a location of a Time Gate and seal it
 * Seek out and destroy Spires
 * Slay enemies in order to discover a location of a Boss and defeat it
 * Slay patrolling enemies

Rewards

 * After completing the objectives you may open a portal to the Echo of a World, where you will find a Chest on the pedestal to the Northeast.
 * Arena Keys cannot drop from the monolith chest with fewer than 5 timelines conquered
 * Guaranteed Arena Key drop when timelines conquered is a multiple of 5
 * 5% Arena Key drop chance when timelines conquered is greater than 5, but not a multiple of 5

Blessings
As a reward for completing a timeline, a player is given a choice of a blessing that can be activated. Blessings are permanent buffs for that character, and can be rerolled by completing the timeline again. You can have a maximum of 7 blessings, one for each of the timelines. (This table needs to be finished)