Beta 0.7.5

Skills
Earthquake

These changes are to compensate for the loss of a guaranteed stun on the Entangling Roots tree in 0.7.5, and make some balance adjustments.
 * Mana cost reduced to 55 (from 70).
 * Added Damage Effectiveness increased to 250% (from 200%).
 * Added a new node that adds a guaranteed stun and a cooldown.
 * Added a new node that increases stun duration and cooldown duration.
 * Small changes have also been made to the requirements of some nodes.

Erasing Strike
 * Added damage effectiveness increased to 200% (from 170%)
 * Strength scaling changed to 5% increased melee damage (from 4% increased melee damage).

Forge Strike
 * Characters with Forge Strike specialized will receive a free respec for its tree
 * Added a new node behind Put to the Sword that increases bleed effectiveness.
 * Forged by Fire can have 4 points allocated (up from 3), and adds 10 fire damage per point (up from 7).
 * Mass Production now adds a 5% chance to summon weapons (it previously stated 8% increased chance).
 * Well Forged Weapons now grants 25% increased summoned weapon duration (it previously stated 20%) and can have 4 points allocated (down from 5).
 * Removed the Patient Strike node as its damage increase was not working.
 * Slightly adjusted connections and requirements

Maelstrom
 * Cyclone now prevents Maelstrom from freezing enemies, but also grants 5% increased global physical damage per stack of Maelstrom.

Sigils of Hope
 * Each Sigil grants 4 fire damage (down from 5)
 * Each Sigil grants 25% increased health regen (up from 20%)
 * Characters with Sigils of Hope specialized will receive a free respec for its tree.
 * Iron Sigils grants 40 armour per point (down from 50).
 * Meditation now doubles health regen from Sigils rather than providing 100% increased health regen per Sigil.
 * Sigils of Despair no longer doubles the added damage, but now also grants 15% increased void damage per Sigil.
 * Sign of the Guardian grants 1% block chance (from 2%) and 15 block protection (from 5).
 * Adjusted some connections and requirements.

Mechanics

 * The death screen now shows the type of damage that dealt the killing blow in addition to the name of the ability.
 * Your skills are no longer put on cooldown when you transform back to human form. Cooldowns are tracked while transformed, so if a cooldown has 10 seconds remaining and then you transform for 8 seconds, that cooldown will have 2 seconds remaining.

Sound

 * Improved Avalanche’s sound to be less jarring.
 * Fixed Solar Auxiliary enemies not having impact sounds for their arrows.
 * Fixed Wengari Raider enemies not having impact sounds for their melee attacks.
 * Adjusted the volume levels of enemies in Chapter 7.

Enemy Balance

 * Further reduced the damage of Fire Paladin’s Earthquake attack.
 * Reduced the damage of Holy Fire Novas from Rare Osprix Vanguards by 12%.

Performance

 * Improved the performance of Avalanche’s visuals.

Bug Fixes

 * Fixed item tooltips getting stuck open in some situations.
 * Fixed item tooltips displaying icons with incorrect colors if you had hovered over a shard beforehand.
 * Fixed duplicate set items causing tooltip to show a higher tier set bonus.
 * Fixed instability in tooltips not being shown when moving the mouse between items.
 * Fixed the Hybrid Health Leech Shard having a tier 3 range of 70% to 20% leech, rather than 17% to 20%.
 * Fixed being unable to use Shield Rush if you changed your weapon, which made it seem as if you no longer had a shield equipped.
 * Fixed Flame Ward not granting 30% less damage taken as stated on the tooltip.
 * Fixed a bug where “while channelling” stats did not work with Warpath.
 * Fixed Flame Ward’s Barrier node not granting less damage taken.
 * Fixed bugs where Forge Strike’s Mass Production and Well Forged Weapons nodes had no effect.
 * Fixed a bug where Forge Strike’s Put To The Sword node did not increase attack speed.
 * Fixed Maelstrom’s Votex node increasing the damage of Maelstroms cast on yourself, rather than just those cast on your totems.
 * Fixed various bugs with the buff display for Sigils of Hope.
 * Fixed a bug where the Faith for Sigils of Hope triggered on every hit, rather than just hits that dealt more than 25% of your health.
 * Fixed a bug where the Decree of Flame node for Sigils of Hope had no effect.
 * Fixed a bug where respeccing the Sigils of Despair node for Sigils of Hope would have no effect until the character was reloaded.
 * Fixed the poison chance granted by Skeleton Mage’s Putrid Essence node not being converted to ignite chance for Pyromancers or chill chance for Cryomancers.
 * Fixed the Diode node for Static granting too much added crit chance.
 * Fixed Storm Totem’s Stormrider node granting 30% movement speed per point rather than the stated 10%.
 * Fixed the Paladin’s Shield Wall node granting 5% block chance per point, rather than the stated 3%.
 * Fixed a chest being difficult to open in Maj’elka.
 * Fixed Artem’s icon disappearing in the Council Chambers in some situations.

Performance

 * Optimized the visuals for Abyssal Echoes, Bone Slam (Bone Golem), Blood Splatter, Detonate Corpse, and Glacier.

Enemy Balance

 * Reduced the damage of Flame Paladins, Ice Weavers, Osprix Vanguards, and Rime Giants.
 * Increased the damage of Yrun.

Item System

 * You can now right click on the modifier or support item slot in the crafting window to empty it.
 * You can now swap out modifier and support items for a different type by right clicking.

Bug Fixes

 * Fixed Runes and Glyphs besides Rune of Removal and Glyph of Stability not appearing in the Crafting Items tab. The items themselves were not deleted, so you will have the correct amount of each type after updating to this patch.
 * Fixed being unable to view comparison info and other data for items on the ground using modifier keys (alt and ctrl).
 * Fixed Runes being deleted if they are in the crafting panel and then replaced by a Shard.
 * Fixed Heoborea failing to load if you had loaded multiple characters in a single game session.
 * Fixed a bug where Frozen Ire did not remove its per level bonus when unequipped.
 * Added more failsafes for item loading and saving.
 * Fixed being able to drag items while holding right click.
 * Fixed the sound for dropping items also playing when items are picked up.
 * Fixed the Mirage Staff base type not fitting in the hands of the player correctly.

Skills
Earthquake
 * Now unlocks at Shaman level 10 (down from 15).

Ice Thorns
 * Improved targeting on slopes.

Reaper Form
 * Damage that brings you out of Reaper Form now bleeds through to your regular health. If you have 500 max health, and 100 remaining health in Reaper Form, taking a 200 damage hit will leave you on 400 health, not 500).

Sigils of Hope
 * The Decree of Flame node can now have a maximum of 3 points allocated (down from 5). Characters with more than 3 points in this node will have the extra points respecced for free.

Items

 * Increased the gold value of Two Handed Staves and Catalysts.

Visuals

 * Updated the appearance of bees summoned by the Keeper's Gloves.

Bug Fixes

 * Fixed an error with loading certain types of shards which prevented some characters from being loaded.
 * Fixed exiting to character select and then loading another character causing a variety of odd behavior, including enemies idling in place after death and load screens getting stuck.
 * Fixed a bug where an item’s fractured status was not being saved correctly.
 * Fixed some drop rates for Unique Equipment being incorrect.
 * Fixed a bug where Affix Shards would rarely fail to drop.
 * Fixed a non-functional type of Rune dropping.
 * Instability is no longer shown on the tooltips of items that can’t have instability.
 * Fixed an oversight where Increased Elemental Damage could not roll on staves.
 * Fixed Wandering Spirits’ Spectral Putrescence node not adding the poison tag to the skill.
 * Fixed Flame Ward’s Selfless Sorcery node mentioning another node by the wrong name.
 * Fixed a click sound being played multiple times when loading a character.
 * Fixed Earthquake having a minion tag in its tooltip.
 * Fixed ground affects unintentionally appearing on the Primal Sabertooth.

Known Issues

 * Runes and Glyphs besides Rune of Removal and Glyph of Stability are unavailable.
 * We have found a fix for this issue which will be in a patch soon, and the items have not been deleted. This fix was found after the patch process had started for this release so we decided to get these fixes out first.

Campaign
Added Chapter 7. This addition includes new Zones, Quests, Enemies, music, and sound effects. Travel back to the Divine Era and witness a conflict between Gods. Contend with Rahyeh’s armies, and explore the mysteries of Heoborea.

Skills
This patch introduces three new specialization trees, including two for brand new skills.


 * Added a new skill, Earthquake, which is unlocked by spending 15 points in Shaman passives. Earthquake is a melee attack that hits all enemies around you, and then sends tremors out to nearby enemies.
 * Added a new Mage skill, Flame Ward, which is unlocked at level 9. Flame Ward grants Ward, causes you to take less damage, and have a chance to retaliate with flames for 3 seconds. This is intended to replace Fire Shield and Ice Ward once other changes happen to the class.
 * Added a specialization tree for the Paladin skill, Sigils of Hope.

Item Gambling
You can now use the gold you gain during gameplay to purchase unidentified items of a certain base type (e.g. you can buy an Eastern Blade). Once you purchase an item, its rarity and affixes will be revealed. Artem, the Gambler NPC, can be found in The Council Chambers and The End of Time.

Item System
We have rewritten the backend for items and storage to improve performance and remove some long-standing bugs.

Additionally, this rewriting has facilitated the following;


 * Items can now be moved by clicking and dragging.
 * Items in shops appear red if you don’t have enough gold to purchase them.
 * Stash tabs can now be sorted and searched.
 * Holding alt and ctrl now also shows the ranges of implicit Modifiers (previously it would only work with affixes).
 * Items with multiple implicit values can now have separate implicit rolls (e.g. a Jeweled Circlet can have high implicit spell damage, but low implicit mana. Previously both would be high or low).
 * Runes and Glyphs automatically go to the crafting material inventory
 * Items that you are too low level to equip have an x in the bottom right corner.

Skill Balance
Black Hole
 * Heat Wave now grants 20% ignite chance per point (up from 10%).
 * Red Giant now also increases the duration of Black Hole by 80%.

Disintegrate
 * Increased base damage by 25%.

Entangling Roots

The aim here is to remove the melee aspect because that overlaps with Earthquake’s niche, while modernizing the tree and making it more useful overall. Due to the significance of the changes, players will receive a free specialization tree respec.


 * Increased damage by 60%.
 * Reduced mana cost to 40 (from 50).
 * Added 10 new nodes (focused on bleed, poison, healing, and minions).
 * Removed Eternal Imbuement, Eterra’s Might, Crushing Force, and Staggering Impact nodes
 * Nodes that buff you or your minions now buff within the area rather than having a fixed duration.
 * Bountiful Harvest now grants 100% chance to create a Healing Nova (up from 34%).
 * Empowered Bites grants 40% bleed chance for Bears (up from 34%), can have 5 points allocated (up from 3), and now also affects Sabertooths, but no longer affects Serpents.
 * Fleeting Grove grants 40% mana efficiency per point (up from 30%).
 * Imbued Sap grants 30% increased damage per point (up from 25%), but can only have 3 points allocated (down from 4).
 * Lasting Briar gives 20% increased duration per point (up from 15%).
 * Mystic Roots now increases damage by 20% per point (from 25%) and can have 5 points allocated (from 8).
 * Roots of Lapp increases mana cost by 50% (up from 20%).
 * Venomous Pack grants 40% poison chance for Wolves (up from 34%), can have 5 points allocated (up from 3), and now also affects Serpents and Scorpions.
 * Grove Master can have 3 points allocated (up from 2).
 * Poison Ground can have 5 points allocated (down from 6).
 * Adjusted many connections and requirements.

Glacier

Due to the significance of the changes, players will receive a free specialization tree respec.


 * Increased base damage by 18%.
 * Increased freeze rate by 30%.
 * Added a node that grants ward on crit
 * Added a node that increases hit damage and mana efficiency
 * Added a node that gives more damage against rares and bosses
 * Added a node that doubles the chill chance from the tree and gives more damage against chilled enemies
 * Added a node that grants the Rime buff on cast, which grants global increased damage over time and freeze rate multiplier.
 * The Destruction nodes grant slightly less hit damage than before
 * Frost Grip now also grants freeze rate multiplier, but can only have 5 points allocated (down from 6).
 * Perma Frost now grants 150% freeze rate multiplier (up from 100%).
 * Moderate Vortex now increases Rime duration, but no longer increases hit damage.
 * Greater Vortex now increases Rime effect, but no longer increases hit damage.
 * Resplendent Frost now grants 4% base crit chance per point (from 3%), but also grants -15% crit multi.
 * Rejuvenation now only procs on crit, rather than on every hit.
 * Static Collapse no longer reduces crit chance, but instead prevent crits from dealing extra damage.
 * Changed many connections and requirements.

Hammer Throw
 * Increased base damage by 12.5%.
 * Disintegrating Aura now deals 30 void damage per second (up from 20).

Ice Thorns
 * Cold Prison now also grants 1 base cold damage per point.
 * Ritual Briar now grants 8% increased damage, doubled if you have a totem (from 12% increased damage while you have a totem).

Maelstrom
 * Increased base damage and freeze rate by 50%.

Marrow Shards
 * Carving now grants 40% increased Bone Splinters damage per point (up from 25%).
 * Gouging Splinters now grants 50% Bone Splinters bleed chance per point (up from 25%).
 * Blood Assassin can how have 3 points allocated (up from 2).
 * Crimson Ivory can now have 4 points allocated (up from 3).
 * Dark Precision can now have 3 points allocated (up from 2).

Rive
 * Focused Strike now requires 4 points in Concentration (up from 1).
 * Opportunist now grants Rive 10% more critical strike chance against ignited targets per point (down from 16%).
 * Reclamation now grants 5% leech per point (from 10%) and can have up to 2 points allocated (down from 3).
 * Savagery now grants 20% more damage to ignited targets per point (down from 34%).
 * Twisting Fangs now grants the second strike 50% chance to ignite per point (down from 100%).

Shatter Strike
 * Increased the base damage of the Shatter explosion by 80%.

Smite
 * Increased base damage by 13%.
 * Increased added damage scaling by 50%.

Spriggan Form We want to buff Spriggan Form, while also shifting some of its power from base defensive stats to damage and the nodes on its specialization tree. Due to the significance of the changes, players will receive a free tree respec.


 * No longer grants 150 elemental protection and Armor, but still grants attunement and vitality.
 * Summoned Vines now have an additional 4% chance to poison on hit per point of attunement.
 * Vale Blast deals 40% more damage.
 * Deep Roots now grants root wall 35% more health (from 12% increased health).
 * Fury of the Glade now grants a 7% chance to cast Vale Blast per point (up from 5%) and can have 5 points allocated (up from 3).
 * Grove of Hemlock now grants a 34% chance to cast poison nova per point (up from 25%) and can have 3 points allocated.
 * Nurture now grants Healing Totems 20% Increased Healing Effectiveness per point (up from 7%).
 * Permafrost grants a 6% chance to cast Ice Thorns per point (up from 4%) and can have 5 points allocated (up from 3).
 * Purification can have 3 points allocated (up from 2).
 * The Piercing Thorns skill (used by Poisonous Vines if you take the Razor Vines node) now deals 100% more damage.
 * Reinforced Totem now grants Healing Totems 20% more health and duration (from 10% increased health and 3% more duration).
 * Skin Like Bark now grants 60 armour and protections (up from 50) and heals for 60 (up from 50).
 * Thick Tendrils now grants summoned Vines 20% more damage and health (from 12% increased damage and health).

Summon Bear
 * The Primal Bear’s Roar ability now has a significantly larger area of effect…

Wandering Spirits
 * Now scales with Increased Damage Over Time.

Werebear Form

Currently this skill is too strong and needs to be reduced in power. These changes should also make it easier to remain shapeshifted for longer without significantly investing into Critical Strike Chance. Due to the significance of the changes, players will receive a free tree respec.


 * No longer grants 100% Increased Melee Damage, 150 elemental protection and 150 armour. Still grants strength and vitality.
 * Roar now costs 10 mana (down from 15).
 * Enrage can now have up to 4 points allocated (up from 2).
 * Removed Spell Mastery.
 * Wizened Claws now causes increases to spell damage to also apply to melee damage, and can only have one point allocated.
 * Added a new node that causes increases to spell damage to also apply to crit chance.
 * Adjusted some connections and requirements.

Uniques

 * Most Unique Equipment now has varying rolls on some of their affixes, with the averages being higher than their previous static values.
 * Added a new unique Sceptres, Frozen Ire.
 * Beast King can now also roll on the Raider Axe base type in addition to its current base type.
 * Eterra's Path's vine to entangling roots ratio has been changed to 4 (up from 3).
 * Decayed Skull and Snowblind can now also spawn on the Gladiator Helmet base type (in addition to their normal base types).
 * Mourning Frost now gives 3% to 10% increased health (from 10% less health).
 * Prism Wraps now gives 2% to 8% elemental leech (down from 30%), and now also gives 30% Increased Critical Strike Chance.
 * Urzil's Pride now gives 1% Increased Mana Regeneration per 100 points of armour (down from 2%).
 * Volcanus now also has 37% to 57% Increased Fire Damage.
 * Yrun's Wisdom now gives 3% melee leech while below 65% health (down from 30% leech).

Items
The aim is to adjust throwing attack scaling to more closely resemble that of other attacks and spells. This change is meant to be fairly neutral overall.
 * Added Two Handed Staves, which are a two-handed weapon option for caster and hybrid builds. Each staff grants varying amounts of added melee physical damage and base spell damage, as well as subtracting from spell mana costs.
 * Added Catalysts, which are off-hands tailored toward casters. Each catalyst grants intelligence, and higher tier items also grant base spell crit or ward per second.
 * Added three new affixes that spawn later in the game.
 * Increased Minion Spell Damage Shard prefix, which rolls on Staves and Catalysts.
 * Increased Damage While Channeling Shard prefix, which rolls on Staves, Relics and Amulets.
 * Armor and Protections While Channeling Shard Suffix, which rolls on Staves, Relics and Rings.
 * Damage Dealt to Mana Before Health Shard prefix
 * While you have this stat, each point of mana is now worth 5 points of health (e.g. if you take 100 damage with 10% damage dealt to mana, you will lose 2 mana and 90 health).
 * Has up to 50% higher values on Body Armors
 * Can not additionally roll on helmets
 * Stat is now shown in the character sheet
 * Throwing Attack Skills Affixes
 * The Throwing Attack Damage and Mana Cost Shard prefix now grants added throwing attack physical damage rather than increased throwing attack damage.
 * Increased Throwing Attack Speed can no longer roll on amulets or relics and has lower values.
 * Increased Throwing Attack Damage has lower values.
 * Added a new “cursed” prefix on rings and amulets that adds lots of fire damage to throwing attacks, but increases fire damage taken.
 * Reduced the values of the Hybrid Health Leech Shard affix, especially at high levels, and changed it to spawn on gloves rather than amulets (it can still spawn on rings and relics as well).
 * All Two Handed Polearms that previously added generic crit chance now add melee crit chance.
 * Polearms add less melee crit chance than before.
 * Eastern Blades and Katanas now have an attack rate of 1.25 (up from 1.2).
 * Naginatas now have an attack rate of 1.05 (up from 0.97).
 * Nodachis now have an attack rate of 1.1 (down from 1.15).

Enemies

 * The “Heals if not damaged recently” Enemy Affixes now has a visual effect that intensifies when it begins healing, and can no longer spawn alongside an “Increased Health” or “High Stun Avoidance” mod.
 * Added a “Deadly if not damaged recently” monster affix which causes enemies to deal twice as much damage.

Mechanics
You can now Leech off of damage you deal to yourself or your minions.

User Interface

 * Redesigned the cursor to make it easier to keep track of while in combat.
 * Improved the appearance and layout of the inventory.
 * Runes and Glyphs have been moved from a fly-out sub-menu of the inventory to a new tab of the inventory to make them easier to find.
 * Updated the equipped item and stats overview sections to match other parts of the user interface.
 * Updated the background and border art for items.

Sound

 * Added two new music tracks for Chapter 3.
 * Added new sounds for the Idol of Loathing.
 * Added several new sound effects for abilities used by Void enemies;
 * Abyssal Aura
 * Devouring Void
 * Erasing Blow
 * Summon Effigy of Decay
 * Void Breath
 * Void Drain
 * Void Spit
 * Delayed explosions
 * Added sounds for the stash opening and closing.
 * Added a new sound for Glacier’s area of effect marker (before it deals damage).
 * Added a new sound for Charged Ground.
 * Adjusted the levels for Avalanche’s sound effect.

Visuals

 * Improved the visuals for mossy rocks in Chapter 1.
 * Improved lighting for Chapter 1, Chapter 3 and Chapter 5.
 * Improved terrain in Chapter 3 and Chapter 5.
 * Improved some textures and models for Chapter 6.
 * Added a new visual for Avalanche’s physical conversion.

Performance
Our performance-orientated work in Patch 0.7.5 focused primarily on reducing stuttering. While we have not eliminated all sources of stutter, it should be less common than before.

Additionally, we have optimized the labels for equipment.

Bug Fixes

 * Items in the stash no longer cause lag when entering the game.
 * Corrected a rare bug where large amounts of items could be deleted on character load.
 * Resolved cases of items becoming stuck or overlapping other items.
 * Fixed a bug where item tooltips would sometimes get stuck open when moving from one item to another.
 * Fixed bugs where item tooltips would potentially not disappear when the inventory is closed or when the mouse leaves the inventory area.
 * Fixed a large number of situations where movement abilities could take you outside of the play area of a zone.
 * Fixed a bug where abilities that grant resources to their caster could collide with other abilities, causing them to behave as if they hit a wall.
 * Disintegrate can no longer be dodged.
 * Maelstrom can no longer be dodged.
 * Warpath’s damage now scales with Strength.
 * Fixed a bug where the Detonate Ground nodes in Forge Strike were not properly applying increased damage or ignite chance.
 * Fixed the damage increases from multiple Glacier nodes not stacking.
 * Fixed Maelstrom’s Calm node not scaling as more points were allocated.
 * Fixed Static’s Reverberation node granting too many charges when hit.
 * Fixed the Druid’s Vale Warrior passive not increasing physical damage.
 * Fixed the Lich passive Wands of the Fallen not working.
 * Fixed the Lich passive Symbol of Decay not working.
 * Fixed the Paladin passive Staunch Defender not working.
 * Fixed a bug where the Terror Mace multiplied the amount of increased stun chance you had rather than just giving you increased stun chance.
 * Fixed a visual issue with the keybinds UI.
 * Fixed the Shaman’s Rune of Awe passive not increasing base spell damage.
 * Fixed ragdolls behaving erratically in certain locations.
 * The health bars for Sludge enemies no longer clip into their bodies.
 * Fixed the exit from The Ruined College taking you to the start of The Ruins of Welryn.