Pre-Alpha 0.4.9.7

Download
This version was available from the community Discord.

Commentary
Smaller update this time around, but we’ve fixed several bugs including a major memory leak and sound issue, as well as a new skill tree for Mana Strike and other improvements.

Mechanics

 * Due to changes with how the stash saves, stashes from previous versions will not carry over to this version but stashes will carry over for future updates
 * SC and HC now have separate stashes and shard lists
 * Gold is now saved between all SC characters and all HC characters
 * Implemented solo challenge mode: your stash, shards, and gold are separate for your character. A character CAN be solo challenge and hardcore
 * Increased xp gained from enemies in the Arena
 * When you use a portal to return to town, you will now spawn next to a portal that you can take to return to the place you came from
 * Maximus now moves to The Square once you reach it

Performance

 * Checking mana cost no longer requires memory allocation
 * The mouse icon manager allocates 99% less memory
 * Finding the position to move to on mouse click no longer requires memory allocation, and is less computationally expensive
 * Reduced memory allocation per frame while moving, but out of combat, by 70%
 * Fixed a major memory leak caused by ability sounds
 * Removed some long-range lights in Brier’s Watch (still room for improvement)

Skills

 * Summoned wolves attack 30% faster
 * Summoned bears deal 30% more damage
 * Added 7 new nodes to the Mana Strike tree
 * You can now call lightning down on enemies you hit
 * There are now bonuses that scale with your current Mana
 * There are now nodes that increase your damage while you are out of Mana

UI

 * Added a tooltip for the Ward display
 * Right ctrl, right alt, and right shift can now be used in place of the versions on the left side of the keyboard

Items

 * Throwing Attack Speed and Throwing Attack Damage can now spawn on relics and amulets
 * Movement Speed can no longer spawn on amulets or relics
 * Mods that grant Movement Speed Gained on Flask Use now grant smaller values
 * Reduced the spawn rate of Agility, Strength, and Intelligence on items
 * Nerfed Titan Heart
 * 30% reduced health recovery, up from 20
 * 30% increased maximum life, down from 40
 * Buffed Calamity
 * Damage taken per second is based on fire kills from the last 2 seconds, down from 5
 * Nerfed Urzil's Pride
 * Added mana reduced from 100 to 40
 * Buffed Bleeding Heart
 * Less life regeneration reduced from 50% to 35%
 * Nerfed The Falcon
 * Added dodge rating reduced from 100 to 45
 * Removed base increased movement speed
 * Increased movement speed if you have hit an enemy in the last 5 seconds reduced from 20% to 15%
 * Buffed Rahyeh's Light
 * Fire Shield refresh cost reduced from 200 to 80
 * Buffed Arboreal Circuit
 * Replaced 3 added endurance with 300 minion armor

Enemies

 * Aged Forms deal less damage and give less xp
 * The Omen of Silence and Abyssal Crawlers give less xp

Visuals

 * Adjusted bleed vfx

Bug Fixes

 * Fixed a bug where tooltips at the left of the screen would go off the screen
 * Fixed Battle Axes having an incorrect implicit
 * Fixed Lagonian Axes having an incorrect implicit
 * Fixed various places where you couldn't move properly because of scene objects
 * Fixed a bug where movement speed from nodes on the Knight tree were not increasing movement speed correctly
 * Fixed a bug where Teleport would fail to move the player correctly if the target location was not easily accessible
 * Fixed a major memory leak with sounds, which was also causing sounds to stop playing
 * Fixed a bug where the extra patch node on the Entangling Roots tree would not apply when you had the patches arranged in a line node
 * Fixed being able to put two points into the Vale Assault node on the Summon Spriggan tree