Last Epoch Wiki:Projects/Skill Nodes

This project is intended to make uniform pages for all skill nodes, create/maintain their cargo database, keep them up to date, and track the progress in doing so.

Project Status
Template:Skill Nodes can now be used to create skill nodes pages and Module:Skill Nodes can be used to display them in a table on their base skill page.

Project Contributors

 * User:GeoGalvanic - Project Starter/Contributor, Template Creator/Maintainer
 * User:Turinqui - Project Contributor
 * User:Mikrotherion - Project Contributor
 * Add your name here!

To Do List

 * Pages for all skill nodes need to be made or reviewed

Marrow Shards

 * Shredding Bones node now has a 20% chance to shred armour per point (up from 14%), but can only have up to 5 points allocated (down from 7).
 * Carving now grants 40% increased Bone Splinters damage per point (up from 25%).
 * Gouging Splinters now grants 50% Bone Splinters bleed chance per point (up from 25%).
 * Blood Assassin can how have 3 points allocated (up from 2).
 * Crimson Ivory can now have 4 points allocated (up from 3).
 * Dark Precision can now have 3 points allocated (up from 2).

Rip Blood

 * Rip Blood can now trigger up to 2 blood splatters per cast (up from 1). This means that the Splatter and Eviscerate nodes are no longer mutually exclusive in terms of usefulness.
 * Splatter now has a 20% chance to cause a blood splatter per point (up from 17%).

Hungering Souls
Aim is to add more build options while making the skill’s scaling more intuitive, modernizing the tree, and reducing the number of souls that can end up on screen in extreme scenarios.
 * Increased base damage by 50%.
 * Added a new node that reduces mana cost and gives a chance to gain ward on kill.
 * Added a new node that converts the base damage to fire and makes it ignite instead of possessing.
 * Added a new node that increases ignite effect and duration.
 * Added a new node that increases damage over time.
 * Removed the Lich Skin node.
 * Focused Wrath reduces cone area by 15 per point (from 10) and can have 2 points allocated (from 3).
 * Grave Bond increases damage by 25% (from 20%).
 * Great Soul increases damage by 25% (from 20%).
 * Inspired Hunger grants 15% global increased damage over time per point (from 10%), can have 5 points allocated (from 7), and the buff is now reflected in the bottom screen UI.
 * Isolation increases hit damage by 150% (from 100%).
 * Life Hunt increased cast speed by 5% (from 4%), speed and range by 10% (from 15%), and can have 4 points allocated (from 3).
 * Lament grants 5% chance to cast the Hungering Souls skill when hit (from 4%), but now reduces damage over time by 20%.
 * Necromantic Emanation increases damage by 2% per point (from 1.5%) and can have 3 points allocated (from 4).
 * Necrotic Pact adds 5 necrotic damage rather than increasing base damage.
 * Risen Hatred grants 5% chance to cast Hungering Souls skill when hit (from 6%).
 * Unholy Trinity grants 50% increased damage per point (from 33%).
 * Caustic Wretches can have 4 points allocated (from 3).
 * Decayed Mind can have 5 points allocated (from 8).
 * Soul Swarm can have 2 points allocated (from 3).