Damage Over Time

Damage Over Time Mechanics
Damage Over Time, or DoT, is an effect from some Statuses and Skills which applies it's total damage over a set length of time divided into ticks per second. For each tick, $$.
 * The damage from DoTs are not considered hits, meaning they cannot be Dodged, are not affected by on hit effects, the damage is not scaled randomly, nor do they deal critical strikes in Combat Calculations.
 * Bleed, Poison and Ignite stack infinitely (within their short duration). Unless otherwise specified, other damage over time statuses do not.
 * Although they are not hits, they can Leech and use Penetration
 * Damage from DoTs scales with a 's increases to damage over time, Damage Types, and Attributes linked to the skill used to apply the dot. Example : Warpath receives 4% increased damage for each point of[ [strength]]. Your strength will also scale (+4%/point) all damage over time caused by Warpath.

Damage Over Time Statuses

 * Bleed
 * Poison
 * Ignite
 * Time Rot
 * Plague
 * Spreading Flames
 * Blinding Poison

Skill Nodes

 * Void Aura from Hammer Throw