Pre-Alpha 0.4.9.2

Download
This version was released on the community Discord server.

Commentary
This is the build for Kickstarter! A few last minute tweaks…

Mechanics

 * Increased the damage reduction incurred by veteran difficulty at higher levels.
 * Reduced the damage taken increase incurred by veteran difficulty at higher levels, while increasing it slightly at lower levels.
 * Increased the damage reduction incurred by masochist difficulty at all levels.
 * Reduced the damage taken increase incurred by masochist difficulty at higher levels, while increasing it slightly at lower levels.
 * A wandering blacksmith now appears with the barrels in the arena, you can buy items from him and sell him items for gold, just like the blacksmith in the town
 * The Void Knight now starts with a shield
 * Developer Mode is now activated with tab D (alt caused problems occasionally)

Items

 * Added a new unique sword
 * Uniques now sell for 1000 gold (but why would you…)
 * Fractured items now sell for 50% less
 * Reduced item and gold drop rate

Skills

 * Nerfed Tempest (<3)
 * Reduces your movement speed by 20%, up from 15%
 * Costs 10 mana to start, up from 5
 * Applies added damage at 35% effectiveness, down from 40%
 * Increased area nodes grant 20% increased area, down from 30%
 * Volatile Reversal has a base cooldown of 25 seconds, up from 12
 * Devouring Orb grows by 12% per cast, down from 25%
 * Reduced the melee damage dealt by Entangling Roots initial hit by 25%
 * Increased the Mana cost of Entangling Roots to 50
 * Void Rifts deal 30% less damage
 * The Void Rift nodes on the Volatile Reversal tree no longer increase its mana cost
 * The cooldown reduction on kill node on the Volatile Reversal tree now recovers 3% of its cooldown per point, down from 5% per point
 * Ravaging Aura now lasts 20 seconds (from 10) and scales with spell damage
 * Renamed second Vale Barrage node in Summon Spriggan tree to Vale Assault

Sound

 * Added new sounds for Abyssal Orb, Anomaly, Devouring Orb, Erasing Strikes, Hammer Throw, Ravaging Aura, Shield Rush, Sunder, and Tempest
 * Added new music for Breir's Watch / Breirhold and The Arena

UI

 * Added new pulsing borders to draw the eye more to available skill and passive nodes
 * Added new borders to key and root nodes in augment trees
 * Improved clarity of damage increases in the Character Sheet
 * Clarified the scaling of Tempest and Ravaging Aura on their tooltips
 * Made the "start next wave" button slightly smaller
 * The specialise button now pulses

Level Design

 * The fire on Waypoints now only appears while the Waypoints are active

Enemies

 * Enemies in the Arena have health scaling of 20%, up from 15%
 * Enemies in the arena now grant 3% more experience at higher levels
 * Increased the delay of Volatile Bristlemaw explosions to 1.5 second, from 1

Bug Fixes

 * Autosort is fixed and actually fixes all ghosted item situations (still technically doesn’t sort)
 * Fixed charged ground occasionally spawning at incorrect locations
 * Potentially fixed some cases of enemies getting stuck in the Arena
 * Fixed the navmesh being slightly bumpy in places in The Square
 * Fixed Ice Ward’s tooltip being inaccurate
 * Fixed the cooldown recovery speed node on the Elemental Nova tree had no effect
 * Fixed bug where essences would not be tracked, causing Void Knight passive grid node Consumption not to work
 * Comparison tooltips no longer remain open at incorrect times
 * Comparison tooltips no longer fail to update when you hover over a different item
 * Comparison tooltips now display all stats correctly
 * Fixed a bug where you could use the stash to dupe items
 * Actually fixed the bug where summons persist after you return to character select
 * Fixed a typo with the "of the chalice" suffix
 * NPCs in the town now correctly show their outlines when you mouse over them

Commentary
There were a few issues with this build so we’re put out a hotfix. A few small additions also made their way in.

Items

 * Reduced Mourningfrost’s added cold damage from 5 to 2

Enemies

 * Nerfed Corrupted Statues
 * Added a mini-boss to the Temple

Bug Fixes

 * Fixed throwing attacks having an incorrect tag
 * Fixed some nodes having incorrect positions and images
 * Fixed a bug where essences were not tracked (again)
 * Fixed some tooltip flicker
 * Fixed a quality settings issue
 * Fixed a rounding error on comparison tooltips