Pre-Alpha 0.4

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This version was made freely available from the original Discord server.

New Systems

 * Implemented basic crafting
 * Shattering Stones and shards implemented
 * Items can be shattered into shards
 * Shards can be added to items
 * Items can fracture when shards are added

UI

 * Added an entirely new action bar! (UI at the bottom left)
 * Skill charges display as dots on the action bar instead of numbers on the skill icon
 * Added new item tooltips, with support for comparing an item to what is currently equipped
 * Added volume sliders in options menu
 * 'Exit to character select' button now works
 * Added a back button to character select screen
 * Updated the beginning tutorial screen
 * NPC Dialog now closes when walking away or after pressing Esc
 * Made names of levels consistent throughout UI

Visuals

 * Updated Swipe visual effect
 * Companions now outline in green
 * Added blood and rain effects
 * Adjusted lighting effects on special enemies
 * Changed basic attack animation
 * Added different basic attack and running animations for two-handed weapons

Level Design

 * Halfpath Outskirts has been split into Sundered Path and Watermill
 * Made Bridgewood easier overall
 * Updated enemy spawns in several levels
 * Waypoints now become respawn points when activated
 * Added an arena for fighting the Draal Queen
 * Removed 'Heroic' (stronger variant) enemies from Lost Glade and Bridgewood
 * Added a placeholder boss to the end of The Temple of Eterra
 * Replaced grey wolves with bristlemaws
 * Replaced silvan wolves with thicket crawlers

Items

 * Changed to a new armor formula. Armor and protection values have changed accordingly
 * Added the mercenary tier of armor
 * Resized and added textures to gloves and boots
 * Equipped gear is now saved when a character is saved
 * Gold now drops and is automatically picked up (no use implemented yet)
 * Improved how armor pieces fit to player characters
 * Added damage affixes now work even if a skill doesn't deal that type of damage by default
 * Implicit stats are now more specific (ex. melee physical damage instead of just damage)
 * Added new implicit stats to wands

Other Changes

 * Increased base health regeneration on the player and reduced the health regeneration gained per level
 * Increased base attack speed of player by 10%
 * Strength now gives 20% increased melee damage and 10% increased armor per point
 * Added a sound for gold pickups

Level Design

 * Fixed a tower at the end of The Depths blocking the camera
 * Corrected lighting in the Temple of Eterra
 * Summons can no longer be placed on background terrain

Items

 * Fixed the default clothing of the mage clipping into the character
 * Fixed shields and weapons equipping at wrong angles
 * Fixed shields giving too much armor/protection

Other

 * Fixed frenzy totems having the same icon and sharing the summon limit of thorn totems
 * Fixed the Draal Queen's poison doing twice as much damage and reducing poison resistance three times as much as intended
 * Fixed being able to specialize in the same skill more than once