Companions

Companions are special Minions unique to the Primalist class.

Downed State
Rather than dying, when a companion's health reaches 0 they enter a downed state and can be revived at full health by having the primalist stand in a nearby circle long enough to refill its downed gauge. If the downed gauge reaches 0 then the companion is killed and will be desummoned.

Active Skills
Companions have active skills that can be used once they've reached their summon limit. The companion skills and their active skills are as follows:


 * Summon Wolf - Howl, a stacking buff that increases your damage and your minions' damage by 10% for 4 seconds.
 * Summon Sabertooth - Flurry Swipes, which causes your Sabertooth to make three melee attacks in short succession.
 * Summon Bear - Bear Roar, a debuff which fears all enemies near your Bear causing them to run away.
 * Summon Scorpion - Poison Nova, which poisons enemies around your Scorpion for twice as long as normal.
 * Summon Spriggan - Rejuvenating Wind, which heals all allies around your Spriggan over time.
 * Summon Raptor - Rampage, which gives your Primal Raptor 40% Increased Melee Attack Speed, Increased Cast Speed, Increased Movement Speed, Increased Damage and size for 5 seconds.

Summoning Limitation
By default a Primalist can only summon 2 companions at a time.

Sources of Extra Companions

 * Ancient Call passive
 * Savage Bond passive
 * Artor's Legacy unique helmet
 * Rise of the Wild skill node in summon wolf skill tree
 * Pack Hunters skill node in Summon Wolf skill tree