Gambling

Tips

 * As of patch 0.7.7f - the community agrees that around 1/100 gambled items end up as unique/set. E.g. if you're gambling sashes, which can roll both as Vipertail and Pebble's, it would take 200 sashes on average in order to get Vipertail specifically.
 * It takes ~300k to gamble a unique/set armor/weapon if the base cost is ~1.3k and there's only one unique/set for that base. It takes ~200k for jewelry/relics at the same base cost (more of a single type of jewelry/relic in every gamble window refresh). Multiply these values by the number of uniques/sets on that specific base. (E.g. Banded Armor can roll Yrun's Wisdom and Last Bear's Scorn, so it would be ~600k). It takes ~500k for a 3k cost weapon/armor.
 * If you're gambling for a specific base with a shared stash, the most cost efficient way is to gamble with a character the exact same level as the item you're looking for. E.g. for Exsanguinous, gamble on a lvl 23 character.
 * This matters the most if the base item isn't on the highest-tier base available. E.g. if you're gambling for Boneclamor Barbute, which is on the Gladiator Helm base. That's already the highest tier helm available. There will be no difference between a level 65 character and level 100.
 * The gambling window only shows items up to the character level. In the example above, the level 23 character can only get 4 possible body armor bases, out of the 8 total. This increases the odds of getting a Noble Raiment on a given gambling window refresh.
 * Additionally, refreshes are cheaper at a lower character level.