Template talk:Skill Nodes

One suggestion for a field.

-DistancefromRoot: The number of points that must be allocated when allocating the first point to the skill node. For example, any skill node attached directly to the Root Node would have a Distance of 1. If it requires spending 3 points to activate a particular node attached to that first one, then the Distance would be 4 (3 points in the first node and 1 point in the second.) and so on.

ChillGameTheorist (talk) 14:08, 24 September 2018 (UTC)


 * Hmmm... I think that there is a way to work it out mathematically (perhaps through the use of a module) just by using the connections field (the end should always be Root-0). There's a slight issue in the fact that some paths come around full circle all the way back to the root node, that makes it a bit challenging. --GeoGalvanic (talk | testspace) 23:18, 24 September 2018 (UTC)

NodeType?
What determines if a skill node is special or normal? Turinqui (talk) 03:38, 16 May 2019 (UTC)
 * The special ones have a different border and are slightly bigger. --GeoGalvanic (talk | testspace) 03:45, 16 May 2019 (UTC)