Mage

Mage is one of the base classes in Last Epoch.

Master classes
Mage allows players to choose the following masteries:


 * Runemaster.png Runemaster (planned)
 * Sorcerer.png Sorcerer
 * Spellblade.png Spellblade

Passives
The following are the Passives for the Mage and its mastery classes. Mage =

Sorcerer=

Spellblade=

Runemaster=

Skills
These are the Skills for the Mage and its mastery classes. Mage Base Skills= These are the Mage skills unlocked from your base character.

Mage Passive Skills= These are the Mage skills unlocked from leveling the Mage's base passive tree.

Sorcerer=

Spellblade Skills=

Runemaster Skills=

Backstory
The art of wielding the arcane has been passed down for generations from master to apprentice for ages in the city of Welryn, a place ruled by mages known as the Elders.

The Mage was born into this station like the Elders before him and trained in the arcane arts as they were, harsh and uncompromising. The Mage let himself be sculpted and shaped until he too could sculpt with the wild energies of the arcane that suffused through existence. He once thought himself kind, more compassionate than his peers. He spared his young apprentice the severity and coldness he was subjected to, yet he learned his kindness was a weakness in truth. The Elders exiled his apprentice for her defiance. The Mage’s his skill in magic the only thing sparing him from being exiled himself.

The Mage began growing old, his refusal to foster such weakness again making him pragmatic yet cold. His guilt over the fate of his apprentice drove him to seek her out, traveling from Welryn to the lands beyond in hopes of finding her. He scoured the world for her until he heard of the conquering of Welryn by Rahyeh and the god’s holy army, its Elders ousted or taken prisoner. The Mage resolved to return to the city and free it from the conquerors.

Starting Equipment

 * Brass Sceptre
 * Traveling Coat
 * Traveller's Belt
 * Worn Boots

Starting Stats
The Mage begins with 3 Intelligence.