Pre-Alpha 0.4.6

Download
This version was freely available from the new community Discord server.

Commentary
Lots of changes again! Post-processing and lighting overhauls, balancing, new skill tree nodes, sounds and lots more!

Skills

 * Skills can now be specialized in by dragging an icon to an open specialization slot
 * Minion skills now have the Minion tag (summoning spells still do not scale with minion cast speed, which only affects your minions)
 * Added an augment tree for Summon Bear
 * Added a new node to the Elemental Nova tree and nerfed its crit nodes
 * Adjusted connections in the Summon Wolf tree
 * Added 2 nodes to the Summon Wolf tree relating to an additional Leap Attack
 * Reworked Swipe tree
 * 2 new nodes (chance to shred armour, chance to summon claw totem on kill)
 * Older nodes are more connected
 * Thorn Burst now fire 13 projectiles by default (up from 7) and fires them over a 0.3 second duration. It also deals more damage and costs more mana.
 * Thorn Burst's node that gives a chance to fire 6 extra projectiles now gives a 34% chance (up from 20%) and a maximum of three points can be allocated to it (down from 5)
 * Static Orb now creates a lightning explosion at the end of its path
 * Reduced mana cost penalty on some Fireball nodes
 * Reduced Glacier mana cost and increased Glacier cast time
 * Slightly buffed Thorn Totem
 * Reduced damage of Spriggan's poisonous vines
 * Nerfed Volcanic Orb
 * Shrapnel no longer "shotguns"
 * Halved scaling of added damage
 * Nerfed Ice Barrage a bit
 * Added more defenses to the Beastmaster's Passive Grid axes
 * Added two defensive nodes on the Beastmaster Passive Grid and altered existing ones

Items

 * Added four unique items
 * Added descriptions to shards that say what they do
 * Added Minion Health, Minion Dodge Rating, and Minion Health Regen prefixes that can spawn on non-weapon items
 * Added Increased Damage over Time and Bleed Chance prefixes to the affix pools of some weapon types
 * Added suffixes for Reduced Damage Taken on Block and Melee Health Leech
 * Temporarily removed required level from items (not yet functional)
 * Changed item tooltip formatting
 * Prefixes are always displayed before suffixes
 * Suffixes are a slightly different colour

Visuals

 * Post-processing and lighting overhaul! Lots of changes; Linear color space, new effects, lighting tweaks. This is a first pass and will change likely in the future
 * Changed Ice Ward visual to make it clearer that it has no directional effect
 * Updated Tornado, Black Hole, Lightning Blast, Elemental Nova, Ice Ward, Mana Strike, Volcanic Orb, Thorn Totem visuals
 * Shrapnel leaves less particles and looks nicer
 * Fireball, Volcanic Orb, and shrapnel are now less orange
 * Added a visual effect for using a potion
 * Updated shattering tooltip in crafting menu to reflect change to 4 affix maximum
 * Made it clearer that move is the only "ability" on the bar the cannot be reallocated
 * Made cooldown charge graphic larger
 * Changed font of items on the ground
 * Increased the size of the item tooltips on the ground
 * Improved appearance of system introductions
 * Updated graphics of the Character Sheet to fit with the other menus
 * Updated blood effect
 * Added Coming Soon text below class badges
 * Adjusted font thickness

Enemies

 * Adjusted Skeleton Velite model
 * Reduced the on death damage of voidfire husks by 60%
 * Nerfed Ahuizotl, Heroic Earth Golems and Abyssal Crawlers
 * Buffed Void Spectres
 * Buffed the Bone Fiend
 * Increased the Omen of Silence's health
 * Tweaked Ahuizotl visuals
 * Improved visuals of Draal Queen poison cloud
 * Nerfed “change to dodge” affix on enemies

Level Design

 * Improved walkability of end of The Ruins
 * Fixed being able to walk into the fallen stalactite in Underground Lake
 * Fixed navmesh and visual issues in the Temple of Eterra
 * Made visual improvements and fixed camera issues in The Ruins
 * Improvements to water in Breir’s Watch and The Cliffs
 * Reduced the glow of fireflies
 * Added lighting to the exit of The Cliffs
 * Added a bunch of things to talk to in Breirhold
 * Reduced height of some trees in Trollmud Swamp for visibility
 * Added many barrels to levels (they drop items)

Sound

 * New music for Breir's Watch and Breirhold
 * Implemented new enemy sounds
 * Moss Troll death & attack
 * Bristlemaw death, attack, & leap
 * Thicket Crawler death & projectile
 * Skeleton Warrior death, attack & emerge
 * Skeleton Velite death, attack & emerge

Misc

 * Reworked how pathfinding is handled. Should feel much better to walk near enemies
 * Added base attributes for all classes
 * Ward now always decays at least 1 ward per second (stops 1 ward lasting forever)
 * Saving improvements
 * Experience is now shown when you load your character rather than just after your first kill
 * The previously selected character is no longer shown twice in the drop-down selection
 * The drop-down no longer contains empty slots that you cannot load
 * Exiting and loading before you reach level 2 will no longer result in your character being set to level 0

Bug Fixes

 * Fixed two possible causes of the game getting stuck during time travel
 * Fixed bugs where temporary buffs could permanently reduce your stats
 * Fixed character sheet descriptions and values
 * Updated descriptions of attributes
 * Protection descriptions are now clearer
 * Crit fields display the correct values
 * Changed Attack Speed field to Melee Attack Speed
 * Fixed stats not being rounded in the inventory stats panel
 * Fixed specialization slot unlock notifications overlapping with skill unlock notifications
 * Fixed the respawn menu not appearing under certain circumstances
 * Fixed a bug causing multiple skill trees to open at once
 * Some inventory fixes
 * Fixed typo in Close Call's tooltip
 * Fixed typos in the Passive Grid introduction tooltip
 * Fixed the minion UI so that minion portraits disappear when the minion dies
 * Fixed the mouse icon not changing when it should
 * Fixed item implicit values changing when they are picked up or loaded
 * Fixed items not changing their background color when an affix is crafted onto them
 * Fixed being able to modify uniques
 * Fixed ground item pickup bugs
 * Fixed a bug that could cause you to get stuck right before landing with Fury Leap
 * Fixed some nodes on the Elemental Nova tree affecting the Frost Nova cast by Ice Ward
 * Fixed a bug where larger vortexes from Glacier would last twice as long as intended
 * Fixed glacier costing negative mana after taking certain nodes
 * Fixed being able to push Varuhn and Maximus around
 * Fixed a bug where the elemental damage node in the Sorcerer Grid gave less damage than it should
 * Fixed being able to heal for a negative amount
 * Monsters with the "of shadows" mod should now have a more consistent dodge chance