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Acolyte is one of the base classes in Last Epoch.

Master classes[ | ]

Acolyte allows players to choose the following masteries:

Passives[ | ]

The following are the Passives for the Acolyte and its mastery classes.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
BoneCircleIcon
Bone AuraGrants you and your Minions 20 additional Armor per allocated point.Acolyte80
CremateIcon
Forbidden KnowledgeGrants 1 Intelligence and 5% increased Necrotic Resistance per allocated point.Acolyte80
Dominion of RotYou and your Minions have 7% increased Poison Damage per allocated pointAcolyte625Putrid Demise
Eye of DamnationYou deal 6% increased Necrotic Damage and you have a 6% chance to apply Damned on hit per allocated point. Your Minions deal 12% increased Necrotic Damage per allocated point.Acolyte620
KillCommandIcon
Unnatural PreservationGrants 8% Ward Retention per allocated point. Grants 4% Necrotic Resistance and Poison Resistance per allocated point.Acolyte515Mania of Mortality
LatentHungerIcon
Blood PactYou deal 12% increased Damage per allocated point, but if you have killed an enemy in the past four seconds your current Health is drained by 1% per second per allocated point.Acolyte510Blood Aura
Lichskin
Crimson GluttonyGrants you and your Minions 5% increased Health Regeneration per allocated point. Effects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point.Acolyte515Blood Pact, Stolen Vitality
MarkForDeathIcon
Dark RitualsYour Minions have 4% increased Attack Speed and Cast Speed per allocated point. This bonus applies to you as well, if you have summoned a Minion in the past 10 seconds.Acolyte55
PossessionIcon
Stolen VitalityGrants you 1 Vitality per allocated point. Grants your Minions 9% increased Health per allocated point.Acolyte85
RipBloodIcon
Blood AuraYou and your Minions deal 6% increased Damage per allocated point.Acolyte80
Stun Susceptibility Buff
Soul AegisYour Minions have an additional 3 Armor per character level.Acolyte120Dark Rituals
Veins of PowerYou and your Minions deal 6% Increased Physical Damage and 6% Increased Bleed Duration per allocated point.Acolyte625Crimson Gluttony
WanderingSpiritsIcon
Ethereal RevenantIf you drop below half Health you summon a Revenant with decaying Health. The Revenant has 50% more Damage and Health per allocated point. You can only summon one Revenant every 15 seconds.Acolyte610Dark Rituals
ReclamationIcon
Mania of MortalityWhen a nearby enemy, Ally , or Minion dies you have a 10% chance to gain 13 Ward per allocated point.Acolyte105
SerpentStrikeIcon
Putrid DemiseWhen you kill an enemy you have an 8% chance per allocated point to Poison the enemies around them. Grants 4% Poison Resistance per allocated point.Acolyte515

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AegisfallYour Minions have a 25% chance to shred Armor. Armor Shred reduced Armor by 100, lasts 4 seconds, and can stack.Necromancer815Cursed Blood
Blades of the ForlornYour Minions have 7% increased Critical Strike Multiplier per allocated point.


Your Minions have 7% increased Chance to Chill on Hit per allocated point.

Your Minions deal 7% increased Cold Damage per allocated point.
Necromancer1045Rite of Undeath
Cling to LifeGrants you 1 Vitality per allocated point. Grants Minions 2% to all resistances per allocated point.Necromancer830Tyrant
Disciples of Necromancy+1 maximum Skeleton MagesNecromancer145Empty the Graves, Rite of Undeath
EffigiesWhen you take hit on low Health you have a 5% chance to consume one of your Minions, stealing its current health to heal yourself.


Your Minions deal 10% increased Fire Damage and Bow Damage per point.
Necromancer525
Elixir of Hunger5 Added Health per allocated point. When you use a Potion you and your Minions gain Hunger for 1 second per point. Hunger grants 10% increased Attack and Cast Speed and 10 Health Gained on Hit.Necromancer80
Empty the GravesYou have 2% increased Health Regeneration and 4 additional Armor per allocated point for each Minion you control.Necromancer440
Frantic SummonsYou and your Minions have 4% increased Attack and Cast Speed per allocated point.Necromancer525
Heresy+1 Intelligence per allocated point.


Your Minions have 5% increased Critical Strike Chance per allocated point.
Necromancer1040River of Bones
Moonlight PyreYour Minions deal 1 additional Fire Damage and Necrotic Damage with Spells and Attacks per allocated point.Necromancer1030
Putrid RetributionWhen one of your Minions dies you have a 4% chance to summon a Putrid Wraith from its corpse per point.
Putrid Wraiths throw poison at enemies, but their Health decays at an accelerating rate.
Necromancer320
Reclamation of SoulsGain 7 Ward per point when a Minion dies.


+ 7% Ward Retention per point.
Necromancer55
Rite of UndeathYou have 3% increased Necrotic Resistance and Elemental Resistance per allocated point.


Your Minions deal 15% increased Necrotic Damage and Elemental Damage per allocated point.
Necromancer1040Moonlight Pyre
Rotting ArmyMinions have 7% increased Chance to Poison with Melee Attacks and 7% increased Poison Resistance per allocated point.Necromancer1035Frantic Summons
TyrantYou have 3% increased Health per point, but your Minions have 3% reduced Health per point.Necromancer825
Tyrant's Legion+1 maximum Skeletons per allocated point.


Your Skeletons deal 5% Increased Damage per allocated point, but have 5% Reduced Health per allocated point.
Necromancer235Tyrant
Unearthed ArmsYour Minions deal +1 Physical Damage with Melee Attacks and Bow Attacks per point.


Your Minions deal 5% Increased Physical Damage per point.
Necromancer820
Veins of MaliceWhen you cast a Spell you sacrifice 5% of your current Health to give your Minions Haste and Frenzy for 1 second per allocated point.
Necromancer545
Wisp WeaverWhen you use a Minion Skill you have a 13% chance per point to gain Ward equal to the Mana spent.Necromancer815
Blood ArmorYou have 10% increased Health Regeneration per point, and your Minions regenerate 2 additional Health per second per point.Necromancer85
HungeringSoulIcon
Soul DrinkerWhen you trigger the effect of Life Drinker from using a Potion, if the drained Minion had more Health than you needed, you gain 10% of the excess Health as Ward per allocated point up to a maximum of 100 Ward per allocated point.Necromancer520Life Drinker
River of BonesYou and your Minions have 20% increased Critical Strike Chance and 4% of Critical Strike Damage leeched as Health per allocated pointpoint.


Your Minions have 20% increased Health leech per allocated point.

Your Minions have 20% increased Freeze Rate Multiplier per allocated point.
Necromancer530Frantic Summons
SummonBoneGolemIcon
Cursed BloodYou and your Minions deal 6% increased Physical Damage and Necrotic Damage per allocated point.Necromancer105
TeleportIcon
Mortal TetherYour Minions have 15% increased Health per point.Necromancer1010Blood Armor
ThicketBladesIcon
Risen ArmyYour Minions deal 4% Increased Damage per allocated point and have 2% Increased Attack and Cast Speed per allocated point.Necromancer80
Unbound Necromancy+1 Maximum SkeletonsNecromancer120Mortal Tether
MarkForDeathIcon
Mark of PunishmentWhen one of your Minions dies you have a 10% chance per point to mark the nearest enemy to it for Death for 5 seconds. Mark for Death is a curse that lasts for 8 seconds and reduces all Resistances by 25%. It cannot stack.Necromancer1015
ReclamationIcon
Life DrinkerWhen you use a Potion you also consume a random Minion, killing it to restore Health.
The Health you gain is equal to 20% of the Minion's current Health per point.
Necromancer510Reclamation of Souls
MarrowShardsIcon
Grave ThornsYour Minions have 5% increased Health and Armor per point. Your Minions Reflect 5 Damage to attackers when hit per point.Necromancer50

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AssembleAbominationIcon
Three PlaguesGrants 3% increased Physical Penetration, Necrotic Penetration, and Poison Penetration per allocated point.Lich825
AuraOfDecay(Red)Icon
Unclosing WoundsYou deal 14% increased Damage per allocated point, but 1% of your current Health is drained per second per allocated point.Lich820
BoneGolemIcon
Life BarrierGrants additional Ward equal to your VitalityLich110Soul Barrier
Corrosive Consciousness7% increased Spell Damage and Damage Over Time per allocated pointLich845
CremateIcon
Mind over BodyGain 2 additional Intelligence per allocated point , but lose 1% of your current Health per second per allocated point.Lich1045
Default
Clairvoyant Insight10% increased Critical Strike Multiplier per allocated point.Lich535Deathbringer
Default
Contagion Engine20% increased Damage from sources of Damage Over Time if you have killed an enemy recently.Lich530Three Plagues
Default
DesolationYou and your Minions deal 7% increased Damage Over Time per allocated point.Lich810
Default
Lasting Stench7% increased Poison Damage per allocated point. 7% Increased Poison Duration per allocated point.Lich815
ExhumeIcon
Elixir of DeathWhen you use a Potion you take 5% less Physical Damage and Necrotic Damage per allocated point for 4 seconds, but 1% of your current Health is drained per second per point on Potion use.Lich1035
Hollow LichAll sources of Health Leech are converted to Increased Damage at 10 times their value.Lich110Survival of the Cruel
HungeringSoulIcon
Dance with DeathYou deal 5% increased Damage per allocated point. This bonus is tripled when you are below 35% Health.Lich80
IceBarrageIcon
Soul BarrierWhen you drop below half Health you gain 9 Ward per allocated point. This effect has a 12 second cooldown.Lich105
InfernalLegacyIcon
Bed of SoulsGrants 1 Vitality per allocated point. Grants you and your minions 4% increased Health Regeneration per allocated point.Lich815
LatentHungerIcon
Survival of the CruelYou have 5 added Health per allocated point. 0.5% of Spell Damage Leeched as Health per allocated point.Lich80
Lichskin
Soul Maw1% of Damage Leeched as Health per allocated point. 5% increased Health Leech per allocated point.Lich545
PossessionIcon
Deathbringer10% increased Critical Strike Chance and 3% increased Attack Speed and Cast Speed per allocated point.Lich525
ReaperFormIcon
Spirit LureThe cooldown on the effect of Soul Barrier is reduced by 10% per allocated point.Lich515Soul Barrier
ReaperScytheIcon
ReaperKill Threshold increased 2% per alocated point. Damage you deal instantly kills enemies that are below a Health threshold (a percentage of their Maximum Health.Lich515
RebukeIcon
Darkguard10% Critical Strike Chance per allocated point and 2 additional Ward gained on Critical Strike per allocated point.Lich530Deathbringer
SummonSkeleton(Red)Icon
Crippling InsightGrants 2 additional Intelligence per allocated point, but reduces Health Regeneration by 5% per allocated point.Lich820
SummonValeSpiritIcon
ApocryphaGrants 1 additional Intelligence and 2% increased Mana Regen per allocated point.Lich100
SummonValeSpiritIcon
Necrotic EnergyYou and your Minions deal 2 additional Necrotic Damage per allocated point on hit with Spells and Melee AttacksLich1030
SummonWraithIcon
Wraith BringerWhen you kill an enemy you have a 5% chance per allocated point to summon a Putrid Wraith from its corpse.Lich35
TotemicRisingIcon
Decaying Form13% increased Chance to Poison on Hit per allocated point. 3% increased Poison Damage taken per allocated point.Lich1040
VengefulIcon
Grasp of Fate12% increased Necrotic Damage per allocated point.Lich55
WraithArmyIcon
Mental CacophonyGrants 5 additional Mana and 5% additional Ward Retention per allocated pointLich520
EnchantWeaponIcon
Wands of the Fallen10% Increased Spell Damage per allocated point if you're holding a one handed weapon without a shield.Lich540
ReclamationIcon
Ageless Ascetic1% increased Attack Speed, Cast Speed, and Movement Speed per allocated point. 1% of Damage Leeched as Health on hit per allocated point.Lich840
OvergrowthIcon
Symbol of Decay10% increased Damage Over Time per allocated point if you're holding a One Handed Weapon without a Shield.Lich535
RipBloodIcon
Volatile BloodEffects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point.
When you are Stunned you have a 10% chance per allocated point to release a Wave of Blood, dealing Physical Damage to surrounding enemies.
Lich1025
MarrowShardsIcon
Serrated BonesYou and your Minions have 7% increased chance to inflict Bleed per allocated point.Lich85

There are no passives in this class yet

Skills[ | ]

These are the Skills for the Acolyte and its mastery classes.

These are the Acolyte skills unlocked from your base character level.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
BoneCurseIconBone CurseApply a curse to enemies in an area for 8 seconds that causes physical damage when hit. The damage is tripled if you inflicted the hit yourself.Spell168
HarvestIconHarvestA melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed.Melee Attack06
MarrowShardsIconMarrow ShardsFires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell.Spell03
RipBloodIconRip BloodRips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you.Spell31
SummonSkeletonIconSummon SkeletonSummons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time.Summon152
File:SummonVolatileZombieIcon.pngSummon Volatile ZombieSummons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies.Minion1616
TransplantIconTransplantCreates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell.Spell413
WanderingSpiritsIconWandering SpiritsReveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.Spell1884

These are the Acolyte skills unlocked from leveling the Acolyte's base passive tree.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
BoneGolemIconSummon Bone GolemSummons a bone golem, which attacks slowly, but has a 15% chance to retaliate with bone nova when hit.Summon601010
HungeringSoulIconHungering SoulsCalls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.Spell115
InfernalShadeIconInfernal ShadeTarget enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal SHade attached at a time. Expires after 5 seconds. Max 4 active shades.Spell2120
SpiritPlagueIconSpirit PlagueCurses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target deathSpell315

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
AuraOfDecayIconAura of DecayToggles Aura of Decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned four times per second. While aura of decay is active you take 50% less Poison DamageAura0110
DeathSealIconDeath SealToggle to remove all Ward and seal your Health preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing Health and take less damage equal to half your percent missing Health Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing HealthSpell1530
ReaperFormIconReaper FormTake on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health.Spell020
SoulFeastIconSoul FeastFeasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 5 Ward when they reach you. Feasts on up to 10 enemies, prioritizing those closest to you.Spell2015

Lich Shapeshifting Skills[ | ]

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
ReapIconReapA short ranged dash that deals melee damage to enemies you pass through and returns heals you for each enemy hit.Melee Attack0

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
AssembleAbominationIconAssemble AbominationHold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's Health decays increasingly fast over time.Minion65340
DefaultSummon Skeleton MageSummons a skeleton mage to assist you. You are limited to 3 mages at a time.Minion275
DreadShadeIconDread ShadeTarget minion takes 3% max Health per second for each second the shade has been active, but it and minions around it deal 25% more damage (multiplicative with other modifiers).Spell2830
SacrificeIconSacrificeRips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness.Spell2510
SummonWraithIconSummon WraithSummons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is a default limit of 6 to the number of wraiths you can control at once. This limit can be bypassed through certain items and/or skills.Summon20

There are no Warlock skills yet.

Backstory[ | ]

The Acolyte hungered for knowledge, her apprenticeship under the Elders of Welryn leaving her bored and restless. Her master was a kind man, he spared her the bellows and caning that other apprentices endured for their mistakes, but still, the Acolyte was not satisfied. She wanted to be more than these gray men and hunched women who poured over books in dusty halls. The Acolyte wanted power.

The Acolyte had always harbored an interest in the dark arts. From the tales of Lagon’s ever-living drowned servants to the folk beliefs of mysterious things that stalk the forests surrounding Welryn. Witches and vampires that fed on the souls of the living that legends tell drew upon the rotting power of a something deep under the earth, something dead and powerful.

The Acolyte still remembers it, the feeling when they first recited a chant learned from a crone she met outside the city walls. A mouse tied to the glyph sketched into the dirt. The power of its soul, no matter how meager, as it flew into her, and the sight of its tiny skeleton tearing its way from the little corpse. The Elders found her dark experiments, but she had grown clever. The Acolyte managed to escape the walls of Welryn before the justice of the Elders could reach her.

She spent years traveling the lands of Eterra, gathering knowledge and practicing her arts until one day word came to her of Welryn’s conquest. She never thought of herself as sentimental, but this turn of events intrigued her. Would the Elders who ousted her now be in chains? Would the tomes they forbid her from now be ripe for the taking? The only way to know would be to travel back to her old home, to Welryn.

Starting Stats[ | ]

The Acolyte begins with 2 Intelligence and 1 Vitality.

Starting Equipment[ | ]

Physical Appearance[ | ]

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