Acolyte is one of the base classes in Last Epoch.
Master classes[ | ]
Acolyte allows players to choose the following masteries:
- Lich
- Necromancer
- Warlock (planned)
Passives[ | ]
The following are the Passives for the Acolyte and its mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Bone Aura | Grants you and your Minions 20 additional Armor per allocated point. | Acolyte | 8 | 0 | ||
Forbidden Knowledge | Grants 1 Intelligence and 5% increased Necrotic Resistance per allocated point. | Acolyte | 8 | 0 | ||
Dominion of Rot | You and your Minions have 7% increased Poison Damage per allocated point | Acolyte | 6 | 25 | Putrid Demise | |
Eye of Damnation | You deal 6% increased Necrotic Damage and you have a 6% chance to apply Damned on hit per allocated point. Your Minions deal 12% increased Necrotic Damage per allocated point. | Acolyte | 6 | 20 | ||
Unnatural Preservation | Grants 8% Ward Retention per allocated point. Grants 4% Necrotic Resistance and Poison Resistance per allocated point. | Acolyte | 5 | 15 | Mania of Mortality | |
Blood Pact | You deal 12% increased Damage per allocated point, but if you have killed an enemy in the past four seconds your current Health is drained by 1% per second per allocated point. | Acolyte | 5 | 10 | Blood Aura | |
Crimson Gluttony | Grants you and your Minions 5% increased Health Regeneration per allocated point. Effects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point. | Acolyte | 5 | 15 | Blood Pact, Stolen Vitality | |
Dark Rituals | Your Minions have 4% increased Attack Speed and Cast Speed per allocated point. This bonus applies to you as well, if you have summoned a Minion in the past 10 seconds. | Acolyte | 5 | 5 | ||
Stolen Vitality | Grants you 1 Vitality per allocated point. Grants your Minions 9% increased Health per allocated point. | Acolyte | 8 | 5 | ||
Blood Aura | You and your Minions deal 6% increased Damage per allocated point. | Acolyte | 8 | 0 | ||
Soul Aegis | Your Minions have an additional 3 Armor per character level. | Acolyte | 1 | 20 | Dark Rituals | |
Veins of Power | You and your Minions deal 6% Increased Physical Damage and 6% Increased Bleed Duration per allocated point. | Acolyte | 6 | 25 | Crimson Gluttony | |
Ethereal Revenant | If you drop below half Health you summon a Revenant with decaying Health. The Revenant has 50% more Damage and Health per allocated point. You can only summon one Revenant every 15 seconds. | Acolyte | 6 | 10 | Dark Rituals | |
Mania of Mortality | When a nearby enemy, Ally , or Minion dies you have a 10% chance to gain 13 Ward per allocated point. | Acolyte | 10 | 5 | ||
Putrid Demise | When you kill an enemy you have an 8% chance per allocated point to Poison the enemies around them. Grants 4% Poison Resistance per allocated point. | Acolyte | 5 | 15 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Aegisfall | Your Minions have a 25% chance to shred Armor. Armor Shred reduced Armor by 100, lasts 4 seconds, and can stack. | Necromancer | 8 | 15 | Cursed Blood | |
Blades of the Forlorn | Your Minions have 7% increased Critical Strike Multiplier per allocated point.
| Necromancer | 10 | 45 | Rite of Undeath | |
Cling to Life | Grants you 1 Vitality per allocated point. Grants Minions 2% to all resistances per allocated point. | Necromancer | 8 | 30 | Tyrant | |
Disciples of Necromancy | +1 maximum Skeleton Mages | Necromancer | 1 | 45 | Empty the Graves, Rite of Undeath | |
Effigies | When you take hit on low Health you have a 5% chance to consume one of your Minions, stealing its current health to heal yourself.
| Necromancer | 5 | 25 | ||
Elixir of Hunger | 5 Added Health per allocated point. When you use a Potion you and your Minions gain Hunger for 1 second per point. Hunger grants 10% increased Attack and Cast Speed and 10 Health Gained on Hit. | Necromancer | 8 | 0 | ||
Empty the Graves | You have 2% increased Health Regeneration and 4 additional Armor per allocated point for each Minion you control. | Necromancer | 4 | 40 | ||
Frantic Summons | You and your Minions have 4% increased Attack and Cast Speed per allocated point. | Necromancer | 5 | 25 | ||
Heresy | +1 Intelligence per allocated point.
| Necromancer | 10 | 40 | River of Bones | |
Moonlight Pyre | Your Minions deal 1 additional Fire Damage and Necrotic Damage with Spells and Attacks per allocated point. | Necromancer | 10 | 30 | ||
Putrid Retribution | When one of your Minions dies you have a 4% chance to summon a Putrid Wraith from its corpse per point. Putrid Wraiths throw poison at enemies, but their Health decays at an accelerating rate. | Necromancer | 3 | 20 | ||
Reclamation of Souls | Gain 7 Ward per point when a Minion dies.
| Necromancer | 5 | 5 | ||
Rite of Undeath | You have 3% increased Necrotic Resistance and Elemental Resistance per allocated point.
| Necromancer | 10 | 40 | Moonlight Pyre | |
Rotting Army | Minions have 7% increased Chance to Poison with Melee Attacks and 7% increased Poison Resistance per allocated point. | Necromancer | 10 | 35 | Frantic Summons | |
Tyrant | You have 3% increased Health per point, but your Minions have 3% reduced Health per point. | Necromancer | 8 | 25 | ||
Tyrant's Legion | +1 maximum Skeletons per allocated point.
| Necromancer | 2 | 35 | Tyrant | |
Unearthed Arms | Your Minions deal +1 Physical Damage with Melee Attacks and Bow Attacks per point.
| Necromancer | 8 | 20 | ||
Veins of Malice | When you cast a Spell you sacrifice 5% of your current Health to give your Minions Haste and Frenzy for 1 second per allocated point. | Necromancer | 5 | 45 | ||
Wisp Weaver | When you use a Minion Skill you have a 13% chance per point to gain Ward equal to the Mana spent. | Necromancer | 8 | 15 | ||
Blood Armor | You have 10% increased Health Regeneration per point, and your Minions regenerate 2 additional Health per second per point. | Necromancer | 8 | 5 | ||
Soul Drinker | When you trigger the effect of Life Drinker from using a Potion, if the drained Minion had more Health than you needed, you gain 10% of the excess Health as Ward per allocated point up to a maximum of 100 Ward per allocated point. | Necromancer | 5 | 20 | Life Drinker | |
River of Bones | You and your Minions have 20% increased Critical Strike Chance and 4% of Critical Strike Damage leeched as Health per allocated pointpoint.
| Necromancer | 5 | 30 | Frantic Summons | |
Cursed Blood | You and your Minions deal 6% increased Physical Damage and Necrotic Damage per allocated point. | Necromancer | 10 | 5 | ||
Mortal Tether | Your Minions have 15% increased Health per point. | Necromancer | 10 | 10 | Blood Armor | |
Risen Army | Your Minions deal 4% Increased Damage per allocated point and have 2% Increased Attack and Cast Speed per allocated point. | Necromancer | 8 | 0 | ||
Unbound Necromancy | +1 Maximum Skeletons | Necromancer | 1 | 20 | Mortal Tether | |
Mark of Punishment | When one of your Minions dies you have a 10% chance per point to mark the nearest enemy to it for Death for 5 seconds. Mark for Death is a curse that lasts for 8 seconds and reduces all Resistances by 25%. It cannot stack. | Necromancer | 10 | 15 | ||
Life Drinker | When you use a Potion you also consume a random Minion, killing it to restore Health. The Health you gain is equal to 20% of the Minion's current Health per point. | Necromancer | 5 | 10 | Reclamation of Souls | |
Grave Thorns | Your Minions have 5% increased Health and Armor per point. Your Minions Reflect 5 Damage to attackers when hit per point. | Necromancer | 5 | 0 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Three Plagues | Grants 3% increased Physical Penetration, Necrotic Penetration, and Poison Penetration per allocated point. | Lich | 8 | 25 | ||
Unclosing Wounds | You deal 14% increased Damage per allocated point, but 1% of your current Health is drained per second per allocated point. | Lich | 8 | 20 | ||
Life Barrier | Grants additional Ward equal to your Vitality | Lich | 1 | 10 | Soul Barrier | |
Corrosive Consciousness | 7% increased Spell Damage and Damage Over Time per allocated point | Lich | 8 | 45 | ||
Mind over Body | Gain 2 additional Intelligence per allocated point , but lose 1% of your current Health per second per allocated point. | Lich | 10 | 45 | ||
Clairvoyant Insight | 10% increased Critical Strike Multiplier per allocated point. | Lich | 5 | 35 | Deathbringer | |
Contagion Engine | 20% increased Damage from sources of Damage Over Time if you have killed an enemy recently. | Lich | 5 | 30 | Three Plagues | |
Desolation | You and your Minions deal 7% increased Damage Over Time per allocated point. | Lich | 8 | 10 | ||
Lasting Stench | 7% increased Poison Damage per allocated point. 7% Increased Poison Duration per allocated point. | Lich | 8 | 15 | ||
Elixir of Death | When you use a Potion you take 5% less Physical Damage and Necrotic Damage per allocated point for 4 seconds, but 1% of your current Health is drained per second per point on Potion use. | Lich | 10 | 35 | ||
Hollow Lich | All sources of Health Leech are converted to Increased Damage at 10 times their value. | Lich | 1 | 10 | Survival of the Cruel | |
Dance with Death | You deal 5% increased Damage per allocated point. This bonus is tripled when you are below 35% Health. | Lich | 8 | 0 | ||
Soul Barrier | When you drop below half Health you gain 9 Ward per allocated point. This effect has a 12 second cooldown. | Lich | 10 | 5 | ||
Bed of Souls | Grants 1 Vitality per allocated point. Grants you and your minions 4% increased Health Regeneration per allocated point. | Lich | 8 | 15 | ||
Survival of the Cruel | You have 5 added Health per allocated point. 0.5% of Spell Damage Leeched as Health per allocated point. | Lich | 8 | 0 | ||
Soul Maw | 1% of Damage Leeched as Health per allocated point. 5% increased Health Leech per allocated point. | Lich | 5 | 45 | ||
Deathbringer | 10% increased Critical Strike Chance and 3% increased Attack Speed and Cast Speed per allocated point. | Lich | 5 | 25 | ||
Spirit Lure | The cooldown on the effect of Soul Barrier is reduced by 10% per allocated point. | Lich | 5 | 15 | Soul Barrier | |
Reaper | Kill Threshold increased 2% per alocated point. Damage you deal instantly kills enemies that are below a Health threshold (a percentage of their Maximum Health. | Lich | 5 | 15 | ||
Darkguard | 10% Critical Strike Chance per allocated point and 2 additional Ward gained on Critical Strike per allocated point. | Lich | 5 | 30 | Deathbringer | |
Crippling Insight | Grants 2 additional Intelligence per allocated point, but reduces Health Regeneration by 5% per allocated point. | Lich | 8 | 20 | ||
Apocrypha | Grants 1 additional Intelligence and 2% increased Mana Regen per allocated point. | Lich | 10 | 0 | ||
Necrotic Energy | You and your Minions deal 2 additional Necrotic Damage per allocated point on hit with Spells and Melee Attacks | Lich | 10 | 30 | ||
Wraith Bringer | When you kill an enemy you have a 5% chance per allocated point to summon a Putrid Wraith from its corpse. | Lich | 3 | 5 | ||
Decaying Form | 13% increased Chance to Poison on Hit per allocated point. 3% increased Poison Damage taken per allocated point. | Lich | 10 | 40 | ||
Grasp of Fate | 12% increased Necrotic Damage per allocated point. | Lich | 5 | 5 | ||
Mental Cacophony | Grants 5 additional Mana and 5% additional Ward Retention per allocated point | Lich | 5 | 20 | ||
Wands of the Fallen | 10% Increased Spell Damage per allocated point if you're holding a one handed weapon without a shield. | Lich | 5 | 40 | ||
Ageless Ascetic | 1% increased Attack Speed, Cast Speed, and Movement Speed per allocated point. 1% of Damage Leeched as Health on hit per allocated point. | Lich | 8 | 40 | ||
Symbol of Decay | 10% increased Damage Over Time per allocated point if you're holding a One Handed Weapon without a Shield. | Lich | 5 | 35 | ||
Volatile Blood | Effects that drain a percentage of your current Health per second drain 5% reduced Health per allocated point. When you are Stunned you have a 10% chance per allocated point to release a Wave of Blood, dealing Physical Damage to surrounding enemies. | Lich | 10 | 25 | ||
Serrated Bones | You and your Minions have 7% increased chance to inflict Bleed per allocated point. | Lich | 8 | 5 |
There are no passives in this class yet
Skills[ | ]
These are the Skills for the Acolyte and its mastery classes.
These are the Acolyte skills unlocked from your base character level.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Bone Curse | Apply a curse to enemies in an area for 8 seconds that causes physical damage when hit. The damage is tripled if you inflicted the hit yourself. | Spell | 16 | 8 | ||
Harvest | A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed. | Melee Attack | 0 | 6 | ||
Marrow Shards | Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell. | Spell | 0 | 3 | ||
Rip Blood | Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you. | Spell | 3 | 1 | ||
Summon Skeleton | Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time. | Summon | 15 | 2 | ||
File:SummonVolatileZombieIcon.png | Summon Volatile Zombie | Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies. | Minion | 16 | 16 | |
Transplant | Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell. | Spell | 4 | 13 | ||
Wandering Spirits | Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through. | Spell | 18 | 8 | 4 |
These are the Acolyte skills unlocked from leveling the Acolyte's base passive tree.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Summon Bone Golem | Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with bone nova when hit. | Summon | 60 | 10 | 10 | |
Hungering Souls | Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once. | Spell | 11 | 5 | ||
Infernal Shade | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal SHade attached at a time. Expires after 5 seconds. Max 4 active shades. | Spell | 21 | 20 | ||
Spirit Plague | Curses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target death | Spell | 3 | 15 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Aura of Decay | Toggles Aura of Decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned four times per second. While aura of decay is active you take 50% less Poison Damage | Aura | 0 | 1 | 10 | |
Death Seal | Toggle to remove all Ward and seal your Health preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing Health and take less damage equal to half your percent missing Health Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing Health | Spell | 1 | 5 | 30 | |
Reaper Form | Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health. | Spell | 0 | 20 | ||
Soul Feast | Feasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 5 Ward when they reach you. Feasts on up to 10 enemies, prioritizing those closest to you. | Spell | 20 | 15 |
Lich Shapeshifting Skills[ | ]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Reap | A short ranged dash that deals melee damage to enemies you pass through and returns heals you for each enemy hit. | Melee Attack | 0 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Assemble Abomination | Hold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's Health decays increasingly fast over time. | Minion | 65 | 3 | 40 | |
Summon Skeleton Mage | Summons a skeleton mage to assist you. You are limited to 3 mages at a time. | Minion | 27 | 5 | ||
Dread Shade | Target minion takes 3% max Health per second for each second the shade has been active, but it and minions around it deal 25% more damage (multiplicative with other modifiers). | Spell | 28 | 30 | ||
Sacrifice | Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness. | Spell | 25 | 10 | ||
Summon Wraith | Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is a default limit of 6 to the number of wraiths you can control at once. This limit can be bypassed through certain items and/or skills. | Summon | 20 |
There are no Warlock skills yet.
Backstory[ | ]
The Acolyte hungered for knowledge, her apprenticeship under the Elders of Welryn leaving her bored and restless. Her master was a kind man, he spared her the bellows and caning that other apprentices endured for their mistakes, but still, the Acolyte was not satisfied. She wanted to be more than these gray men and hunched women who poured over books in dusty halls. The Acolyte wanted power.
The Acolyte had always harbored an interest in the dark arts. From the tales of Lagon’s ever-living drowned servants to the folk beliefs of mysterious things that stalk the forests surrounding Welryn. Witches and vampires that fed on the souls of the living that legends tell drew upon the rotting power of a something deep under the earth, something dead and powerful.
The Acolyte still remembers it, the feeling when they first recited a chant learned from a crone she met outside the city walls. A mouse tied to the glyph sketched into the dirt. The power of its soul, no matter how meager, as it flew into her, and the sight of its tiny skeleton tearing its way from the little corpse. The Elders found her dark experiments, but she had grown clever. The Acolyte managed to escape the walls of Welryn before the justice of the Elders could reach her.
She spent years traveling the lands of Eterra, gathering knowledge and practicing her arts until one day word came to her of Welryn’s conquest. She never thought of herself as sentimental, but this turn of events intrigued her. Would the Elders who ousted her now be in chains? Would the tomes they forbid her from now be ripe for the taking? The only way to know would be to travel back to her old home, to Welryn.
Starting Stats[ | ]
The Acolyte begins with 2 Intelligence and 1 Vitality.
Starting Equipment[ | ]
- Acolyte's Sceptre
- Outcast Rags
- Traveller's Belt
- Worn Boots
Physical Appearance[ | ]
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