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Armor[]
Armour is one of the Protections which mitigates Hit Damage (double for Physical Damage) during Combat Calculations.
This damage reduction in multiplicative to the damage resistance.
Armor only reduces Damage from hits and not Damage over Time, the Formula can be found here: Epoch tools Armor
The Armor Effectivness for a Level 100 Area for every 10 Points of Armor can be seen here:
increased armor[]
List of Sources of Increased Armor ▾
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Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Iron Mastery | You have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point. | Sentinel | 8 | 10 | ||
Infinite Bulwark | If you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point. | Forge Guard | 10 | 20 | ||
Defense of the Heart | 25% increased armor and protections per allocated point if you have critically hit an enemy recently. | Druid | 5 | 40 | Ferocity | |
Defiance | 10 added health per allocated point. 5% increased Armor per allocated point. | Paladin | 8 | |||
Divine Essence | You have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you. You can have a maximum of 3 divine essences at one. | Paladin | 5 | 35 | ||
Molded by the Forge | 7% increased melee damage. 10% increased armor if you have blocked an attack recently. | Forge Guard | 20 | 45 | ||
Righteousness | 7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently. | Paladin | 10 | 35 | ||
Strengthened Bond | 10% increased armor and protection per allocated point if you control exactly one companion. | Druid | 5 | 20 | ||
Woe | 7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recently | Void Knight | 20 | 40 | ||
Lodestone | 8% increased armor and elemental protection per point if you have cast a spell in the past 4 seconds | Shaman | 10 | 30 | ||
Juggernaut | Grants 4% increased armor per allocated point. Grants 1 strength per allocated point. | Sentinel | 8 | |||
Battle Hardened | 15% increased armor per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | |||
Armor Clad | Grants 10 additional armor per allocated point, and 3% increased armor per allocated point.. | Sentinel | 5 | 5 | ||
Might | Grants 8% increased armor per allocated point and adds 1 strength per allocated point. | Forge Guard | 8 | 25 | ||
Silent Protector | 15% increased armor while you have an active totem | Shaman | 8 | 10 |
Skills
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Juggernaut Stance | Toggles Juggernaut Stance. While in Juggernaut Stance you have 50% more Armor and take 15% less damage, but have 15% less Critical Strike Chance, Movement Speed, less Attack Speed and Cast Speed. You can only have one stance active at once. | Spell | 0 | 1 | 19 |
Skill Nodes
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Forge On | 15% increased armor and stun avoidance for 4 seconds after you complete the lunge. | 4 | Tactician-1 and Unstoppable-3 |
Additional armor[]
List of Sources of Additional Armor ▾
[Expand] ▾
Enemies Armor[]
How much armor do enemies have ?
Armor Shred[]
Each stack of damage shred reduce the armor of 100 (+increased armor shred effect) for 4 seconds.
Chance to Shred Armor[]
List of Sources of Chance to Shred Armor ▾
[Expand] ▾
increased Shred Armor effect[]
List of Sources of increased Shred Armor effect ▾
[Expand] ▾