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Armor[]

Armour is one of the Protections which mitigates Hit Damage (double for Physical Damage) during Combat Calculations.
This damage reduction in multiplicative to the damage resistance.

Armor only reduces Damage from hits and not Damage over Time, the Formula can be found here: Epoch tools Armor

The Armor Effectivness for a Level 100 Area for every 10 Points of Armor can be seen here:

File:Armour Effectivnes Physical.png

Armor Effectivness Physical

File:Armour Effectivnes Magical.png

Armor Effectivnes Magical


increased armor[]

List of Sources of Increased Armor [Expand]

Passives

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AuraOfDecay(Red)Icon
Iron MasteryYou have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point.Sentinel810
BoneCircleIcon
Infinite BulwarkIf you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point.Forge Guard1020
Default
Defense of the Heart25% increased armor and protections per allocated point if you have critically hit an enemy recently.Druid540Ferocity
Default
Defiance10 added health per allocated point. 5% increased Armor per allocated point.Paladin8
Default
Divine EssenceYou have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
You can have a maximum of 3 divine essences at one.
Paladin535
Default
Molded by the Forge7% increased melee damage. 10% increased armor if you have blocked an attack recently.Forge Guard2045
Default
Righteousness7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.Paladin1035
Default
Strengthened Bond10% increased armor and protection per allocated point if you control exactly one companion.Druid520
Default
Woe7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recentlyVoid Knight2040
EphemeralStanceIcon
Lodestone8% increased armor and elemental protection per point if you have cast a spell in the past 4 secondsShaman1030
FireShieldIcon
JuggernautGrants 4% increased armor per allocated point. Grants 1 strength per allocated point.Sentinel8
GlacierIcon
Battle Hardened15% increased armor per allocated point if you have been hit in the past 4 seconds.Forge Guard10
Armor CladGrants 10 additional armor per allocated point, and 3% increased armor per allocated point..Sentinel55
ShatterStrikeIcon
MightGrants 8% increased armor per allocated point and adds 1 strength per allocated point.Forge Guard825
HammerThrowIcon
Silent Protector15% increased armor while you have an active totemShaman810

Skills

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
JuggernautStanceIconJuggernaut StanceToggles Juggernaut Stance. While in Juggernaut Stance you have 50% more Armor and take 15% less damage, but have 15% less Critical Strike Chance, Movement Speed, less Attack Speed and Cast Speed. You can only have one stance active at once.Spell0119

Skill Nodes

IconNode NameNode DescriptionMax PointsConnected Nodes
Forge On15% increased armor and stun avoidance for 4 seconds after you complete the lunge.4Tactician-1 and Unstoppable-3

Additional armor[]

List of Sources of Additional Armor [Expand]


Enemies Armor[]

How much armor do enemies have ?

Armor Shred[]

Each stack of damage shred reduce the armor of 100 (+increased armor shred effect) for 4 seconds.

Chance to Shred Armor[]

List of Sources of Chance to Shred Armor [Expand]


increased Shred Armor effect[]

List of Sources of increased Shred Armor effect [Expand]



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