Ever wish you could sheck off your temporal bonds? Tired of living in the realm of sanity? Do you have a penchant for repetition and flickering screens? Then the Flicker Shield may be for you!
The main purpose of the build is picking up Mana Memory/The Rush of Sacrifice nodes on Shield Rush to cast it indefinitely with health leech to offset the health cost. It scales well with melee, void and physical damage. It has a large amount of survivability based on being able to actually avoid enemy attacks, as you dash and flicker around the enemies, out of their reach.
Requires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing.
Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once.
A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately.
A melee attack that also prepares you to Riposte incoming Hits. If Vengeance successfully Hits an enemy and you take a Hit in the next 2 seconds you will Riposte, taking 25% less damage and striking at a nearby enemy.
Shield Rush is the main focus of the build. Lunge is used to make up for the lack of movement after getting infinite shield rush, and also for the strength boost. Abyssal Echoes is used for added damage + debuff while casting Shield Rush. Volatile Reversal is used for increased damage debuff, can also be used 2 seconds after completing a shield rush to teleport where the shield rush finished. Ephemeral Stance is used for the increased damage. Vengeance is used early on primarily to kill bosses until the other skills are unlocked.
5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies.
8% increased void damage and 1% increased movement speed per allocated point.
Void Knight
15
40
Passives Commentary
World Eater is the most important node in this build. The health leech makes up for the health cost from shield rush spam, it's not maxed as it's quite easy to cap out on the usefulness of the leech. Other passives focus on gaining melee, void and physical damage, as they all increase the damage with shield rush.
Doomblade is hands down the best option for the build, as it brings both implicit void and physical damage to the table. Dreamthorn is a nice alternative if you're not having much luck with crafting. Early on you can add Melee Damage Leeched as Health Shard your weapon to make up for a lack of other leech sources if needed.
Shards are mainly relegated to defensiveness as most of the passives add a lot to the damage. Health is one of the more important defensives as it directly effects the amount of health that you can leech. Glancing Blow Chance and Dodge Chance are good as well as they can reduce percentage of damage taken.