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Character Stats are Modifiers that Characters posses which affect the way they are handled in Combat Calculations or other interactions with the game environment.

CharacterStats

The character stats window in Version Beta 0.7.6C

Interface[]

The character stats window displays all of the character stats. Hovering over a stat will give a brief description and any formulas associated with the stat.

Experience[]

Reflects the amount of Experience that a Character has earned at the current level.

Level[]

Main article: Levels


Character levels are gained by earning Experience up to level 100.

Base Level Unlocks[]

Attributes[]

Attributes modify other character stats.

Character State[]

The Character State is defined by the stats in the top right corner of the Character Stats window.

Armor and Protections[]

Protections are used in Combat Calculations to determine the amount of damage mitigated for each of the Damage Types they are hit by. The percent of damage mitigated for each protection is based on the formula:

Amount of Protection / (|Amount of Protection| + Total Health Pool)

Additional Defenses[]

  • Block Chance is the chance to block a hit, which does not negate the hit's damage. See below for what happens on block
  • Block Effectiveness is added to armor and protections on a successful Block.
  • Dodge is the chance to fully negate a hit and is scaled down by area level
  • Stun Avoidance is added to a character's maximum Health to determine the chance that a character is stunned by a hit
  • Chance to Receive a Glancing Blow is the chance that when a hit lands on a character, it will only deliver half its damage
  • Ward Retention affects the rate at which Ward decays over time

Damage Stats[]

Attack and Cast Rates[]

Attack and Cast Rates increase the rate at which Skills can be used- both by reducing the duration of their animations and by reducing the time between successive uses.

Attack and Cast Rate Formula[]

Attack/Cast Rate = (Base Animation Speed) x [ 1+(Cast Speed/Melee Attack Speed/Throwing Attack Speed)]

Critical Strikes[]

Critical Strikes are modifiers used during Combat Calculations which determines the random chance of a hit dealing more damage.

Increased Skill Type Damage[]

Stun Chance[]

Increased Type Damage[]

Other[]

Damage Formula[]

All stats which Increase or Reduce the damage are additive. Each modifier is added together and the final amount is multiplied by the base damage.

Damage Dealt = (Increase Modifier + Increase Modifier - Reduce Modifier) x (Base)

Minion Stats[]

Minion Modifier Stats modify the stats of owned Minions. These are the only Modifiers which effect Minions.

  • Increased Minion Damage
  • Increased Minion Cast Speed
  • Increased Minion Melee Attack Speed
  • Increased Minion Spell Damage
  • Increased Minion Melee Damage
  • Increased Minion Physical Damage
  • Increased Minion Lightning Damage
  • Increased Minion Cold Damage
  • Increased Minion Fire Damage
  • Increased Minion Void Damage
  • Increased Minion Necrotic Damage
  • Increased Minion Poison Damage
  • Increased Minion Health
  • Increased Minion Health Regen
  • Minion Dodge Rating
  • Minion Critical Strike Chance
  • Minion Critical Strike Multiplier

Other Stats[]

  • Potion
  • Mana Efficiency
  • Unique Items Picked Up indicates the total number of unique items that the character has picked up.

Status Effect Stats[]

Status Effect Stats modify On Hit Effects.


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