Damage Over Time, or DoT, is an effect from some Statuses and Skills which applies it's total damage over a set length of time divided into ticks per second. For each tick, Tick Damage = Total Damage / Time.
The damage from DoTs are not considered hits, meaning they cannot be Dodged, are not affected by on hit effects, the damage is not scaled randomly, nor do they deal critical strikes in Combat Calculations.
Bleed, Poison, Ignite, and Damned stack infinitely (within their short duration). Unless otherwise specified, other damage over time statuses do not.
Damage from DoTs scales with a Character's increases to damage over time, Damage Types, and Attributes linked to the skill used to apply the dot. Example : Warpath receives 4% increased damage for each point of[ [strength]]. Your strength will also scale (+4%/point) all damage over time caused by Warpath.
A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately.
Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. Channel Cost of 10 mana per second.
Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once.
Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal SHade attached at a time. Expires after 5 seconds. Max 4 active shades.
Surrounds you with a freezing Maelstrom that deals Cold Damage over time to nearby enemies. Can be cast repeatedly to create multiple Maelstroms at once. Each Maelstrom lasts 8 seconds.
Toggles ravaging stance. While in ravaging stance you lose 5% of your current Health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals Void Damage over time, but does not stack. You can only have one stance active at once.