Last Epoch Wiki
Advertisement
This article is a stub. You can help Last Epoch Wiki by expanding it.

Dodge is one of the Character Stats which is used in Combat Calculations to determine whether or not a hit lands. Chance to dodge is not entropic, but is relative to a Locations area level. In The Arena and The Monolith of Fate area level is equal to Character Level, which means the higher one levels, the lower his dodge chance percentage will be with the same amount of dodge.

Dodge Chance Formula[]

The chance to dodge percentage is equal to:

Where a is the Locations area level and x is Dodge Rating. Dodge chance is asymptotically capped at 80%.

Rough rules of thumb are:

  • Area level * 10 in dodge rating will give you ~50% dodge.
  • Area level * 20 in dodge rating will give you ~70% dodge.
  • Area level * 30 in dodge rating will give you ~75% dodge.
  • Area level * 40 in dodge rating will give you ~77.5% dodge.


This Results in the following Damage Reduction Effectiveness for a Level 100 Area:

Dodge Rating effect

Dodge Rating effect for a Level 100 Area

Trivia[]


This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "If quoting a developer it should have references and shouldn't mention specific developers"

Developer's insight on the current dodge formula which scales down with area level :

"[Trasochi : ] Having some sort of scaling (area level or health) is useful from a design perspective because it means players can get a noticeable dodge chance early on, without high dodge chance being too accessible late game."

See Also[]

  • Dodge Chance Calculator - An external resource that shows a graph of dodge chance on the vertical axis. The slider for k is for the area level in the equation.


Advertisement