Druid is one of the master classes of the Primalist.
Description[]
A conduit for the long-dormant power of Eterra, he bends the fury of nature to his will even as he takes the form of ferocious creatures. He is an avatar of the earth's latent power, Eterra's bastion against of all that would threaten her.
Playstyle[]
The Druid specializes in harnessing the power of primal nature, capable of summoning poisonous vines and spriggans with healing power. He can also assume a form of a primal creature - a Werebear, a Spriggan, or a Swarmblade -, gaining new abilities and buffs in the process. While transformed, the Druid uses Rage instead of Mana for his abilities.
Due to his heavy ability focus, the Druid's passive tree focuses mainly on supporting and improving select abilities, as well as possibilities to build Attunement and Strength. The versatility of the tree grants a large degree of build freedom for the player.
Passives[]
The following are the Passives for the Druid.
These passives are available to any Primalist that has unlocked their mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Blossoming Vines | You and your minions have 15% increased healing effectiveness per allocated point. | Druid | 8 | 15 | ||
Return to Dust | 8% increased damage over time per allocated point. 3 health gained on kill per allocated point. | Druid | 10 | 15 | ||
Spirit Claws | Your spells and melee attacks deal 2 added physical damage on hit per allocated point. | Druid | 5 | 10 | ||
Strengthened Bond | 10% increased armor and protection per allocated point if you control exactly one companion. | Druid | 5 | 20 | ||
Thunderous Roar | Tremor gains 1% increased damage per allocated point for each point of strength. | Druid | 4 | 10 | Tremor | |
Tremor | Whenever you are hit with a melee attack, you have a 10% chane per allocated point to cast Tremor under a random nearby enemy. This effect has a 4 second cooldown. | Druid | 3 | 5 | ||
Unstable Ground | Tremor deals 30% increased damage per allocated point. | Druid | 8 | 15 | Tremor | |
Vale Warrior | You and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point. | Druid | 10 | 5 | ||
Vital Boon | Your minions have 25% increased healing effectiveness per allocated point. | Druid | 10 | 20 | Healing Totems | |
Healing Totems | 2% Chance per allocated point to summon a healing totem nearby when hit. 10% increased minion health per allocated point. | Druid | 5 | 10 | ||
Eterra's Boon | Whenever you cast a spell you have a 5% chance per allocated point to regain the mana cost as health. | Druid | 8 | 5 | ||
Primal Shifter | 14% increased damage per allocated point if you have changed form in the past 10 seconds. | Druid | 5 | 20 |
These passives are available only to those who have ascended as a Druid. These skills are unavailable to ascended Shamans and Beastmasters.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Deep Roots | 10 added elemental protection per allocated point. 10% increased health regeneration per allocated point. | Druid | 5 | 25 | ||
Defense of the Heart | 25% increased armor and protections per allocated point if you have critically hit an enemy recently. | Druid | 5 | 40 | Ferocity | |
Ferocity | 20% increased critical strike chance per allocated point. | Druid | 10 | 30 | ||
Forest Fervor | 15% increased physical damage per allocated point if you have critically hit an enemy recently | Druid | 5 | 35 | Ferocity | |
Healing Nova | Every 15 seconds you cast healing nova on your next hit. | Druid | 1 | 35 | ||
Healing Waves | 5% increased healing effectiveness per allocated point. -1 second cooldown for healing nova. | Druid | 10 | 45 | Healing Nova | |
Sprouting Vines | When you kill an enemy you have a 10% chance per allocated point to summon a vine at the target and regain 5 health per allocated point. | Druid | 10 | 45 | ||
Woodlore | You and your minions have 1 added vitality per allocated point and 5% chance to poison on hit per allocated point. | Druid | 8 | 25 | ||
Hideskin | 10 added health per allocated point. Stuns on you have 3% reduced duration per allocated point. | Druid | 10 | 30 | ||
Regrowth | Whenever you transform back into human form, you regain 5 additional mana and gain 5% increased mana regeneration per allocated point for four seconds. | Druid | 5 | 35 | Restoration | |
Eternal Nature | 1 added attunement per allocated point. 5 added health per allocated point. | Druid | 20 | 40 | ||
Natural Duality | 15% increased damage per allocated point if you control exactly one companion. | Druid | 5 | 40 | ||
Thicket Blades | 5% increased spell physical damage. You have 25% chance to cast thicket blades when you are hit. | Druid | 5 | 25 | Rootborn Wrath | |
Restoration | Gain 30% increased health regeneration per allocated point if you have changed form within the past 10 seconds. | Druid | 5 | 25 | ||
Briarskin | 5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit. | Druid | 10 | 30 |
Skills[]
These are the Skills for the Druid.
These skills are available to any Primalist that has unlocked their mastery classes.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
[[File: | Swarmblade Form | Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | Spell | 0 | 6 | 15 |
Spriggan Form | Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Spell | 0 | 5 | ||
Summon Spriggan | Summon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed and you can stand near it to revive it. The spriggan counts as a companion. You can have a maximum of two companions by default. | Summon | 98 | 8 | 15 |
These skills are available only to those who have ascended as a Druid. These skills are unavailable to ascended Shamans and Beastmasters.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Entangling Roots | Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time. | Spell | 60 | 35 |
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