Enemies are Characters that populate the majority of Eterra.
Enemies attack players, when attacked or moved to close enough by the player or their summon. Much like players, they use a unique set of skills and they don't want to let their adversaries live. They can be targeted by hovering over them with the mouse, displaying their health in red.
Some enemies may be Neutral, being enemies of the Hostile faction as well.
Mechanics[]
Enemies are generally found in small clusters or alone in preset points of a level. They tend to wander around their starting point until a hostile target (typically the player) gets into trigger range, inciting them to hunt it down.
Most enemies have a chance to spawn in higher rarities, granting them additional/enhanced properties:
- magic enemies have one affix
- rare (heroic) enemies have two affixes and mostly an additional skill
Some enemies may also be spawned as Minions of other enemies through their skills. Minions generally take increased damage and summoned ones tend to have health decay.
All enemies are affected by zone modifiers, as well as they gain a base resistance penetration that scales with area level. Enemies spawn with no resistance by default.
Bosses and Mini-Bosses[]
These Enemies serve as a milestone challenge with greatly boosted attributes and abilities, pitting the player in a difficult fight. Usually such an Enemy will be encountered in significant parts of the campaign or the various Endgame Systems and Dungeons.
When a Boss enemy loses a certain percentage of health, it gets a boost of Ward equivalent to its total health that decays slowly. It is meant to serve as a protection against great player damage output.
With higher challenge come higher rewards, as Bosses drop better loot compared to common enemies.