Flame Ward is a Mage Spell Skill which is unlocked at level 7.
Skill Description[]
Grants a burst of 400 Ward. Then for 3 seconds, hits deal 30% less damage to you and cause a retaliatory burst of flames.
Attribute Effects
Intelligence: 4% Increased Damage and 2% Mana Efficiency per point.
Skill Nodes[]
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Astonish | Flame Ward is cast when you are stunned, if it is off cooldown and you have positive mana. | 1 | Desperate Defense-1 | |
Barrier | You take less damage from hits while Flame Ward is active (multiplicative with other modifiers). Adds 8% Less Hit Damage per point. | 5 | Stalwart Defense-1, Shrewd Shielding-2 and Prismatic Buffer-2 | |
Blast Field | Flame Ward's retaliation hits in a larger area. Adds 40% Retaliation Area per point. | 5 | Retribution-2 | |
Concentrated Shielding | Flame Ward grants additional ward, but has a shorter duration. Adds 50 Ward Granted per point and reduces duration by 10% per point. | 4 | Stalwart Defense-2, Fuel The Flames-1 and Fortification-3 | |
Desperate Defense | Flame Ward grants additional ward equal to a percentage of your missing health. Adds 12% Percent of Missing Health Granted As Ward per point. | 3 | Stalwart Defense-2, Astonish-1 and Fuel The Flames-1 | |
Dilation | Flame Ward costs less mana. Flame Ward and Fire Aura last longer. Adds 12% Duration per point and adds 6% Mana Efficiency per point. | 3 | Energize-2, Infusion-2, Through Flames-1, Root-0 and Fire Aura (Flame Ward)-3 | |
Dual Aegis | Flame Ward can store an additional charge, allowing you to use it twice before it goes on cooldown. | 1 | Fuel The Flames-2 | |
Energize | Flame Ward grants ward over time while active. Adds 15 Ward Per Second per point. | 3 | Dilation-2, Recollection-2 and Prismatic Buffer-2 | |
Eye of Flame | Fire Aura deals more damage (multiplicative with other modifiers). This also affects Fire Aura from sources other than Flame Ward. Adds 15% Fire Aura Damage. | 1 | Fire Aura (Flame Ward)-1 | |
Fire Aura (Flame Ward) | While active, Flame Ward grants you Fire Aura, a spell that deals fire damage over time to surrounding enemies. | 1 | Dilation-3, Frost Ward-1 and Eye of Flame-1 | |
Flame Runner | You have Haste while Flame Ward is active. Haste granted by this node grants 30% increased movement speed and does not stack. | 1 | Through Flames-4 | |
Fortification | Flame Ward grants significantly more ward, but no longer retaliates. | 1 | Concentrated Shielding-3 | |
Frost Ward | Flame Ward is converted to Cold. This converts the base damage of the retaliation, granting it a freeze rate, and converts any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to cold and grants it a Freeze Rate. Adds 40 Retaliation Freeze Rate and adds 48 Fire Aura Freeze Rate Per Second. | 1 | Frostguard-1, Rimeskin-1 and Retribution-2 | |
Frostguard | Flame Ward grants armor while active. Adds 200 Armor per point. | 5 | Glacial Reinforcement-2 and Frost Ward-1 | |
Fuel The Flames | Flame Ward grants more ward, but has a longer cooldown. Adds 10% Ward Granted per point and 1 seconds to Flame Ward's cooldown per point. | 3 | Desperate Defense-1, Dual Aegis-2 and Concentrated Shielding-1 | |
Glacial Reinforcement | Flame Ward grants additional block chance, block effectiveness, and Ward on block while active. Adds 500 Block Effectiveness per point, adds 5 Ward Gained On Block per point, and adds 10% Block Chance. | 5 | Frostguard-2 | |
Infusion | Flame Ward grants increased fire damage while active. If Flame Ward is converted to cold or lightning, then this damage increase is also converted. Adds 50% Increased Fire Damage per point. | 5 | Dilation-2 and Lightning Ward-1 | |
Lightning Ward | Flame Ward is converted to Lightning, unless it has been converted to cold. This converts the base damage of the retaliation, and any fire damage modifiers from nodes on this tree. This also globally converts Fire Aura to lightning, unless it has been converted to cold. | 1 | Retribution-2 and Infusion-1 | |
Mental Aegis | Mana now absorbs damage while Flame Ward is active. Each point of mana shields 5 health. | 5 | Shrewd Shielding-2 and Warmth-1 | |
Prismatic Buffer | Flame Ward reduces elemental damage taken while active (multiplicative with other modifiers). Reduces Elemental Damage Taken by 10% per point. | 3 | Barrier-2, Energize-2 and Selfless Sorcery-2 | |
Recollection | Flame Ward grants increased ward retention while active. Adds 25% Ward Retention per point. | 2 | Energize-2 | |
Retribution | Flame Ward's retaliation hits deal more damage (multiplicative with other modifiers). Adds 40% Retaliation Damage per point. | 5 | Telepyrosis-3, Frost Ward-2, Lightning Ward-2, Root-0 and Blast Field-2 | |
Rimeskin | Flame Ward's retaliation hits have a higher chance to freeze enemies. Adds 100% Retaliation Freeze Rate per point. | 5 | Frost Ward-1 | |
Selfless Sorcery | Flame Ward can be cast on allies. This has no effect if you have taken the Mental Aegis node. | 1 | Prismatic Buffer-2 | |
Shrewd Shielding | Flame Ward costs less mana. Adds 10% Mana Efficiency per point. | 3 | Barrier-2 and Mental Aegis-2 | |
Stalwart Defense | Flame Ward grants additional ward. Adds 40 Ward per point. | 5 | Root-0, Warden Pulse-4, Desperate Defense-2, Concentrated Shielding-2 and Barrier-1 | |
Telepyrosis | Flame Ward's retaliation is centered on the enemy that hits you, but it hits in a smaller area. Reduces Retaliation Area by 50%. | 1 | Retribution-3 | |
Through Flames | Flame Ward grants additional fire damage to attacks and spells while active. If Flame Ward is converted to cold or lightning, then this added damage is also converted. Adds 2 Fire Damage per point. | 5 | Dilation-1 and Flame Runner-4 | |
Warden Pulse | Enemies around you are knocked back when you use Flame Ward. Adds Knock Back. | 1 | Stalwart Defense-4 | |
Warmth | Flame Ward grants increased mana regeneration while active. Adds 25% Mana Regen per point. | 4 | Mental Aegis-1 |
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