Forge Guard is one of the Sentinel master classes in Last Epoch.
Backstory[]
Skill, strength, steel, and the knowledge his training will prevail. His strikes are surer than hope, and his armour is stronger than despair: a bulwark of steel whose mastery of weapons, armor and molten metal dominates the battlefield.
Passives[]
The following are the Passives for the Forge Guard.
These passives are available to any Sentinel that has unlocked their mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Infinite Bulwark | If you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point. | Forge Guard | 10 | 20 | ||
Discipline Training | Grants 4 mana per allocated point. Grants 1 attunement per allocated point. | Forge Guard | 5 | 10 | ||
Juggernaut | Reduces damage you deal with hits by 2% per allocated point, but grants 25 added armor per allocated point. | Forge Guard | 5 | 15 | ||
Unflinching | Grants 40 stun avoidance per allocated point. Stuns on you have 3% reduced duration per allocated point. | Forge Guard | 5 | 10 | ||
Fresh from the Forge | Every 3 seconds your next melee attack deals 4 additional physical and fire damage per allocated point. Every 3 seconds your next throwing attack deals 4 added physical and fire damage per allocated point. | Forge Guard | 10 | 5 | ||
Peltast | 5% increased throwing attack damage and 2% increased throwing attack speed per allocated point | Forge Guard | 10 | 5 | ||
Martial Cadence | 5% increased throwing attack damage per allocated point for each melee attack you have used in the past four seconds. | Forge Guard | 10 | 20 | ||
Rallying Block | You have 5 additional armor and elemental protection per allocated point for each hit you have blocked in the past 4 seconds. | Forge Guard | 10 | 5 | Steel Aegis | |
Smelter's Might | Adds 7% chance per allocated point to inflict bleeding and ignite on hit. | Forge Guard | 10 | 20 | ||
Shield Crafter | You have a 1% chance per allocated point to cast Ring of Shields when hit. Your manifest shields and other minions have 40% increased health per allocated point. | Forge Guard | 10 | 15 | Rallying Block | |
Pilum Mastery | 12% increased melee damage per allocated point if you have used a throwing attack in the past 4 seconds. | Forge Guard | 10 | 15 | ||
Guardian | Grants 7 health and 7% increased stun chance per allocated point. | Forge Guard | 10 | 10 | ||
Weapon Mastery | Grants 1 dexterity per allocated point. Grants 5% increased stun chance per allocated point. | Forge Guard | 10 | 15 |
These passives are available only to those who have ascended as a Forge Guard. These skills are unavailable to ascended Void Knights and Paladins.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Javelineer | Adds 10% to your critical strike multiplier per allocated point with throwing attacks. | Forge Guard | 10 | 35 | ||
Molded by the Forge | 7% increased melee damage. 10% increased armor if you have blocked an attack recently. | Forge Guard | 20 | 45 | ||
Powerful Throw | 7% increased throwing damage per allocated point. 5% increased elemental protections if you have been hit recently. | Forge Guard | 15 | 40 | ||
Retaliation (Forge Guard Passive) | 15% increased damage per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | 30 | ||
Lethal Strikes | Adds 10% to your critical strike multiplier with melee attacks. | Forge Guard | 10 | 40 | Duelist | |
Might | Grants 8% increased armor per allocated point and adds 1 strength per allocated point. | Forge Guard | 8 | 25 | ||
Hammer Head | 10% increased critical strike chance per allocated point with throwing attacks. | Forge Guard | 10 | 25 | ||
Honor and Resolve | 30 additional block protection per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | 40 | Flawless Defender | |
Duelist | 10% increased critical strike chance per allocated point with melee attacks. | Forge Guard | 10 | 30 | ||
Flawless Defender | 1% added block chance and 50 added block armor per allocated point | Forge Guard | 5 | 30 | ||
Tide of Battle | Gain 30% increased damage per allocated point for four seconds if you use a potion within two seconds of being hit. | Forge Guard | 10 | 45 |
Skills[]
These are the Skills for the Forge Guard.
These skills are available to any Sentinel that has unlocked their mastery classes.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Manifest Armor | Manifests an animated set of heavy armor, which attacks slowly. Stats granted by your Body Armour, Helmet, Gloves, and Boots also apply to your Manifest Armor | Summon | 60 | 10 | 15 | |
Ring of Shields | Manifests a ring of shields around you. Each shield has 75 base Health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields | Summon | 30 | 15 | 5 |
These skills are available only to those who have ascended as a Forge Guard. These skills are unavailable to ascended Void Knights and Paladins.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Smelter's Wrath | Channel to charge a powerful frontal cone attack, dealing Fire Damage and Physical Damage to all enemies hit. Charging for longer increases its range and power. 2 second maximum charge time. | Melee | 35 | 1 | 30 |
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