Mechanic[]
The damage that you deal are increase the sum of all compatible "Increased Damage".
As example, with a skill "fire, spell", with 30% Increased Spell Damage, 40% Increased Fire Damage, and 50% Increased Cold Damage :
The damage will be increase by 30% + 40%, so the "Increased Damage" will multiply by 1.7 the damage.
List of Increased Damage[]
Increased Damage[]
Increases the damage you deal from any source. (excepte Minion damage)
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Agility | 5% increased Haste On Hit Chance and 0.2% Increased Damage per 1% Increased Movement Speed per point | Rogue | 5 | 10 | Evasion | |
Preparation | Every 3 seconds your next Elemental Spell deals 20% Increased Damage and has a 20% Increased Spell Slow Chance per point. | Mage | 10 | 5 | ||
Iron Mastery | You have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point. | Sentinel | 8 | 10 | ||
Unclosing Wounds | You deal 14% increased Damage per allocated point, but 1% of your current Health is drained per second per allocated point. | Lich | 8 | 20 | ||
Aspect of the Ox | When you are stunned you gain 60 stun avoidance per point and 6% increased damage per allocated point for 4 seconds. This effect can stack multiple times. | Beastmaster | 5 | 10 | ||
Mark Of Brilliance | Whenever you cast a sorcerer spell, you have a 17% chance per point to gain a stack of Brilliance. Whenever you have 5 stacks of brilliance, lose all stacks of brilliance and your next spell has 300% increased damage. | Sorcerer | 6 | 30 | ||
Divine Essence | You have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you. You can have a maximum of 3 divine essences at one. | Paladin | 5 | 35 | ||
Partner | You deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point. | Beastmaster | 6 | 25 | ||
Retaliation | Grants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds. | Sentinel | 5 | 15 | ||
Reverence of Duality | 2% increased health, damage, healing effectiveness and mana per allocated point. | Paladin | 12 | 40 | ||
Righteousness | 7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently. | Paladin | 10 | 35 | ||
Umbral Attunement | Grants 4% increased damage per allocated point. Grants 1 attunement per allocated point. | Void Knight | 10 | 10 | ||
Dance with Death | You deal 5% increased Damage per allocated point. This bonus is tripled when you are below 35% Health. | Lich | 8 | 0 | ||
Blood Pact | You deal 12% increased Damage per allocated point, but if you have killed an enemy in the past four seconds your current Health is drained by 1% per second per allocated point. | Acolyte | 5 | 10 | Blood Aura | |
Redemption | 7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point. | Paladin | 7 | 40 | Penance | |
Retaliation (Forge Guard Passive) | 15% increased damage per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | 30 | ||
Devouring Blade | 10% increased damage per allocated point if you have killed an enemy in the past 4 seconds. | Void Knight | 10 | |||
Prayer | 7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently. | Paladin | 10 | 20 | ||
Blood Aura | You and your Minions deal 6% increased Damage per allocated point. | Acolyte | 8 | 0 | ||
Natural Duality | 15% increased damage per allocated point if you control exactly one companion. | Druid | 5 | 40 | ||
Tempest Bond | 4% Increased Physical, Cold, and Lightning Damage per point This effect is doubled while you have a minion | Primalist | 8 | 15 | ||
Relentless | Grants 5% increased damage per allocated point. Grants 15 stun avoidance per allocated point. | Sentinel | 5 | 5 | ||
Tide of Battle | Gain 30% increased damage per allocated point for four seconds if you use a potion within two seconds of being hit. | Forge Guard | 10 | 45 | ||
Ancient Stones | You and your minions deal 5% increased damage per point and have 5 additional stun avoidance per point. | Shaman | 8 | |||
Primal Shifter | 14% increased damage per allocated point if you have changed form in the past 10 seconds. | Druid | 5 | 20 |
Skills
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Howl | The companion ability of your Primal Wolves. Your wolves howl to embolden you and your minions giving them Frenzy and 50% increased damage for 3 seconds. | Spell | 40 | 10 |
Increased Damage Over Time[]
Increased Damage Over Time is one of the Character Stats which modifies the damage of Damage Over Time effects.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Contagion Engine | 20% increased Damage from sources of Damage Over Time if you have killed an enemy recently. | Lich | 5 | 30 | Three Plagues | |
Desolation | You and your Minions deal 7% increased Damage Over Time per allocated point. | Lich | 8 | 10 | ||
Return to Dust | 8% increased damage over time per allocated point. 3 health gained on kill per allocated point. | Druid | 10 | 15 | ||
Spellthirst | 10% increased damage over time per point if you have hit an enemy with a melee attack recently. | Spellblade | 5 | 15 | Infernal Imbuement | |
Flame Tender | 12% increased damage over time per point if you have used a melee attack in the past 4 seconds. | Spellblade | 10 | 35 | ||
Symbol of Decay | 10% increased Damage Over Time per allocated point if you're holding a One Handed Weapon without a Shield. | Lich | 5 | 35 |
Skill Nodes
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Abyssal Infusion | You have 7% increased melee damage and damage over time for each time you have cast abyssal echoes in the past 4 seconds. | 4 | Echomancer-1 and Sonority-2 | |
Inspired Hunger | You deal 14% increased damage over time per point for 5 seconds when you cast Hungering Souls. | 7 | Caustic Wretches-1, Risen Cemetery-1 and Root-0 | |
Time Rifts | Enemies hit by the Void Rifts created by Volatile Reversal take 20% increased damage over time per point for 4 seconds. | 3 | Disintegration-3 |
Increased Melee Damage[]
Increased Melee Damage is one of the Character Stats which modifies the amount of damage that Melee Skills give during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Blade Weaver | 4% increased melee damage per point for each spell you have cast in the past 4 seconds. | Spellblade | 5 | 20 | ||
Primal Strength | Grants 3% increased melee damage per allocated point to you and your minions. Adds 1 strength per allocated point | Beastmaster | 10 | 30 | ||
Molded by the Forge | 7% increased melee damage. 10% increased armor if you have blocked an attack recently. | Forge Guard | 20 | 45 | ||
Woe | 7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recently | Void Knight | 20 | 40 | ||
Essence of the End | You have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once. | Void Knight | 5 | 35 | ||
Survival of the Pack | You and your minions deal 5% increased melee damage per allocated point, and leech 0.5% of melee damage as health per allocated point. | Primalist | 10 | 10 | Primal Strength | |
Ambush | Every 3 seconds your next melee attack deals 15% increased damage per point and has 15% additional chance per point to inflict bleeding on hit. | Beastmaster | 10 | 5 | ||
Spellbound Weapon | 9% increased melee damage per point if you have used a spell in the past 4 seconds. | Spellblade | 8 | 15 | ||
Capacitor | If you have used a lightning skill recently you have 5% increased melee damage and 15 elemental penetration per point. | Spellblade | 12 | 25 | ||
Pilum Mastery | 12% increased melee damage per allocated point if you have used a throwing attack in the past 4 seconds. | Forge Guard | 10 | 15 | ||
Overwhelm | Your melee attacks deal 5% increased damage per allocated point and have 5% increased stun chance per allocated point. | Sentinel | 10 | 10 | ||
Patient Doom | Every 3 seconds your next melee attack deals 30% increased damage per allocated point. | Void Knight | 5 | 5 | ||
Savagery | You and your minions deal 7% increased melee damage per point. | Beastmaster | 15 | |||
Storm Blade | 3% increased melee damage per allocated point for each active totem. | Shaman | 5 | 30 |
Skill Nodes
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Abyssal Infusion | You have 7% increased melee damage and damage over time for each time you have cast abyssal echoes in the past 4 seconds. | 4 | Echomancer-1 and Sonority-2 |
Increased Spell Damage[]
Increased Spell Damage is one of the Character Stats which modifies the amount of damage that Spell Skills give during Combat Calculations.
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Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Calamity | Helmet - | 5-5 Added Armor 10-35 Added Mana 5-25 Increased Spell Damage | Unique | 7 | |
Jewelled Circlet | Helmet - | 5-5 Added Armor 10-35 Added Mana 5-25 Increased Spell Damage | Base | 7 |
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Brainstorm | 6% increased spell damage and 2% increased mana regen per point. | Sorcerer | 8 | 1 | ||
Combat Mage | 9% increased spell damage per point if you have used a melee attack in the past 4 seconds. | Spellblade | 8 | 20 | ||
Ascendant Circle | Grants you 4% increased spell damage per point for each active totem. | Shaman | 10 | 45 | ||
Spell Weaver | 4% increased spell damage per point for each melee attack you have used in the past 4 seconds | Spellblade | 5 | 15 | ||
Wisdom of the Wild | You and your minions deal 7% increased spell damage per allocated point. | Primalist | 6 | 10 | Natural Attunement | |
Wands of the Fallen | 10% Increased Spell Damage per allocated point if you're holding a one handed weapon without a shield. | Lich | 5 | 40 | ||
Briarskin | 5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit. | Druid | 10 | 30 |
Skills
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Arcane Ascendance | Toggle to prevent movement and drain 25 Mana each second.[Mana drain increases by 1 Mana per second. All Spells cost +5 Mana to cast. 100% Increased Spell Damage and 50% Increased Cast Speed. Also deals Lightning Damage over time to surrounding areas. | Spell | 1 | 5 | 30 |
Increased Throwing Attack Damage[]
Increased Throwing Attack Damage is one of the Character Stats which modifies the amount of damage that Throwing Attack Skills give during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Peltast | 5% increased throwing attack damage and 2% increased throwing attack speed per allocated point | Forge Guard | 10 | 5 | ||
Martial Cadence | 5% increased throwing attack damage per allocated point for each melee attack you have used in the past four seconds. | Forge Guard | 10 | 20 |
Increased Minion Damage[]
Increased Minion Damage is one of the Character Stats which modifies the amount of damage that Minions deal during Combat Calculations.
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Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Death Rattle | Amulet - | 5-35 Increased Minion Damage 5-35 Increased Minion Critical Strike Chance | Unique | ||
Hollow Finger | Ring - Ring | 5-35 Increased Minion Damage 5-35 Increased Minion Health | Unique | 31 | |
Imperial Greatsword | Weapon - Two Handed Sword | 40-40 Added Melee Physical Damage 10-60 Increased Minion Damage Weapon Range: 2.4m | Base | 24 | |
Necromancer Wand | Weapon - Wand | 10-12 Increased Minion Damage 6-10 Increased Base Spell Damage | Base | 4 | |
Primal Axe | Weapon - Two Handed Axe | 23-23 Added Melee Physical Damage 10-30 Increased Minion Damage Weapon Range: 2.4m | Base | 4 | |
Reach of the Grave | Weapon - Wand | 10-12 Increased Minion Damage 6-10 Increased Base Spell Damage | Unique | ||
Turquoise Amulet | Amulet - | 5-35 Increased Minion Damage 5-35 Increased Minion Critical Strike Chance | Base | 36 | |
Turquoise Ring | Ring - | 5-35 Increased Minion Damage 5-35 Increased Minion Health | Base | 31 |
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Partner | You deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point. | Beastmaster | 6 | 25 | ||
Hunter's Emanation | The healing from Hunter's Restoration also applies to your minions. When you trigger Hunter's Restoration, your minions gain 11% increased damage per allocated point for three seconds. | Primalist | 5 | 15 | Hunter's Restoration | |
Blood Aura | You and your Minions deal 6% increased Damage per allocated point. | Acolyte | 8 | 0 | ||
Risen Army | Your Minions deal 4% Increased Damage per allocated point and have 2% Increased Attack and Cast Speed per allocated point. | Necromancer | 8 | 0 | ||
Ancient Stones | You and your minions deal 5% increased damage per point and have 5 additional stun avoidance per point. | Shaman | 8 |
Skills
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Eterra's Blessing | The nearest allied target is healed for 100 Health. If the target is one of your Minions then the healing is tripled and the Minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%. | Spell | 32 | 5 |
Increased Physical Damage[]
Increased Physical Damage is one of the Character Stats which modifies the amount of Physical Damage given during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Conviction | You deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point. | Paladin | 8 | |||
Forest Fervor | 15% increased physical damage per allocated point if you have critically hit an enemy recently | Druid | 5 | 35 | Ferocity | |
Vale Warrior | You and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point. | Druid | 10 | 5 | ||
Talon Warrior | Grants 4% increased physical damage per point and 4% additional chance per point to inflict bleeding on hit. | Beastmaster | 10 | 10 | ||
Cursed Blood | You and your Minions deal 6% increased Physical Damage and Necrotic Damage per allocated point. | Necromancer | 10 | 5 | ||
Wind Bringer | Grants 5% increased cold and physical damage per point and 5 dodge rating per point. | Shaman | 10 | 10 | ||
Sorrow and Steel | 7% increased void damage and 7% increased physical damage per allocated point. | Void Knight | 10 | 5 |
Skills
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Ephemeral Stance | Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once. | Spell | 0 | 1 | 18 |
Increased Elemental Damage[]
Increased Elemental Damage is one of the Character Stats which modifies the amount of Elemental Damage given during Combat Calculations.
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Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Iron Sceptre | Weapon - Sceptre | 25-25 Added Melee Physical Damage 5-70 Increased Elemental Damage -3--3 Subtracted Spell Mana Cost | Base | 29 |
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Elemental Affinity | Grants 5 per point elemental protection and 5% per point increased elemental damage. | Spellblade | 8 | 1 | ||
Elementalist | Grants 7% increased elemental damage per point. | Mage | 8 | 1 | ||
Arcane Forge | 8% increased elemental damage with melee attacks per point | Spellblade | 15 | 30 | ||
Promise Of Power | Gain 7% increased elemental damage per point for each stack of Mark Of Brilliance that you have. | Sorcerer | 5 | 35 | Mark Of Brilliance |
Skill Nodes
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Nature's Focus | Picking up a Black Arrow adds 30% elemental damage per point to the next bow attack. | 3 | Large Quiver-1 and Elemental Adept-1 |
Increased Cold Damage[]
Increased Cold Damage is one of the Character Stats which modifies the amount of Cold Damage given during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Cryomancer | 6% increased cold damage and 2% chance to chill on hit with cold skills per point. | Sorcerer | 10 | 10 | ||
Mirror Breath | Reverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage. | Sorcerer | 1 | 40 | Dragon Mage | |
Wind Bringer | Grants 5% increased cold and physical damage per point and 5 dodge rating per point. | Shaman | 10 | 10 | ||
Dragon Mage | 10% increased lightning damage per point if you have used a fire skill in the past 4 seconds. 10% increased fire damage per point if you have used a cold skill in the past 4 seconds. 10% increased cold damage per point if you have used a lightning skill in the past 4 seconds. | Sorcerer | 10 | 35 |
Increased Fire Damage[]
Increased Fire Damage is one of the Character Stats which modifies the amount of Fire Damage given during Combat Calculations.
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Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Ribbons of Blood | Ring - | 28-45% Fire Resistance 28-45% Increased Fire Damage | Unique | 53 | |
Ruby Ring | Ring - | 28-45% Fire Resistance 28-45% Increased Fire Damage | Base | 62 |
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Conviction | You deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point. | Paladin | 8 | |||
Pyromancer | 6% increased fire damage and 2% chance to ignite on hit with fire skills per point. | Sorcerer | 10 | 10 | ||
Light of Rahyeh | 8% increased fire damage and 1% increased movement speed per allocated point. | Paladin | 12 | 45 | ||
Mirror Breath | Reverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage. | Sorcerer | 1 | 40 | Dragon Mage | |
Rahyeh's Strength | 1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently. | Paladin | 8 | 15 | Majasa Firebrand | |
Dragon Mage | 10% increased lightning damage per point if you have used a fire skill in the past 4 seconds. 10% increased fire damage per point if you have used a cold skill in the past 4 seconds. 10% increased cold damage per point if you have used a lightning skill in the past 4 seconds. | Sorcerer | 10 | 35 |
Increased Lightning Damage[]
Increased Lightning Damage is one of the Character Stats which modifies the amount of Lightning Damage given during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Ceraunomancer | 6% increased lightning damage and 2% chance to shock on hit with lightning skills per point. | Sorcerer | 10 | 10 | ||
Mirror Breath | Reverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage. | Sorcerer | 1 | 40 | Dragon Mage | |
Storm Bringer | Grants you and your minions 5% increased lightning damage per point and 5 lightning protection per point. | Shaman | 10 | 10 | ||
Dragon Mage | 10% increased lightning damage per point if you have used a fire skill in the past 4 seconds. 10% increased fire damage per point if you have used a cold skill in the past 4 seconds. 10% increased cold damage per point if you have used a lightning skill in the past 4 seconds. | Sorcerer | 10 | 35 |
Skill Nodes
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Mortal Capacitor | Gain 5% increased lightning damage per point for 3 seconds on cast. This increase does apply to the cast that granted it. | 3 | Warding Bolt-1, Charge Retention-2 and Powerful Blast-1 |
Increased Necrotic Damage[]
Increased Necrotic Damage is one of the Character Stats which modifies the amount of Necrotic Damage given during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Cursed Blood | You and your Minions deal 6% increased Physical Damage and Necrotic Damage per allocated point. | Necromancer | 10 | 5 | ||
Grasp of Fate | 12% increased Necrotic Damage per allocated point. | Lich | 5 | 5 |
Increased Poison Damage[]
Increased Poison Damage is one of the Character Stats which modifies the amount of Poison Damage given during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Caustic Poisons | You and your minions deal 15% increased poison damage | Beastmaster | 5 | 25 | ||
Lasting Stench | 7% increased Poison Damage per allocated point. 7% Increased Poison Duration per allocated point. | Lich | 8 | 15 |
Increased Void Damage[]
Increased Void Damage is one of the Character Stats which modifies the amount of Void Damage given during Combat Calculations.
Passives
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Dread | 8% increased void damage and 1% increased movement speed per allocated point. | Void Knight | 15 | 40 | ||
Essence of the End | You have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once. | Void Knight | 5 | 35 | ||
Sorrow and Steel | 7% increased void damage and 7% increased physical damage per allocated point. | Void Knight | 10 | 5 | ||
Singular Purpose | 10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point. | Void Knight | 5 | 25 |
Skills
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Ephemeral Stance | Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once. | Spell | 0 | 1 | 18 |