Mage is one of the base classes in Last Epoch.
Master classes[ | ]
Mage allows players to choose the following masteries:
- Runemaster (planned)
- Sorcerer
- Spellblade
Passives[ | ]
The following are the Passives for the Mage and its mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Knowledge of Destruction | Grants 7% increased critical strike chance and 3% additional critical strike multiplier per point. | Mage | 10 | 15 | ||
Preparation | Every 3 seconds your next Elemental Spell deals 20% Increased Damage and has a 20% Increased Spell Slow Chance per point. | Mage | 10 | 5 | ||
Arcanist | Grants 1 Intelligence and 3% increased Fire Resistance and Lightning Resistance per point. | Mage | 8 | 1 | ||
Arcane Current | Your next Lightning ability that hits an enemy casts Arcane Lightning at additional enemies, dealing Lightning Damage. This effect has an 8 second cooldown. Arcane Lightning casts 1 per point. | Mage | 5 | 10 | Elementalist | |
Elementalist | Grants 7% increased elemental damage per point. | Mage | 8 | 1 | ||
Warden | Grants 10% ward retention per point. | Mage | 5 | 15 | ||
Reactive Ward | When you drop below 70% Health you gain 20 Ward per point. This effect has a 12 second cooldown. | Mage | 10 | 5 | ||
Arcane Flames | Your next Fire ability that hits an enemy Ignites additional nearby enemies. This effect has an 8 second cooldown. Ignites 1 nearby enemy per point. | Mage | 5 | 10 | Elementalist | |
Ice and Fire | 7% increased Cold Damage, Chill Chance with Cold Skills, Fire Damage, and Ignite Chance with Fire Skills per point | Mage | 5 | 20 | ||
Arcane Wind | Your next Cold ability that hits an enemy Chills additional nearby enemies. This effect has an 8 second cooldown. Chills 2 nearby enemy per point. This effect can Chill the enemy you hit unless it is killed by the hit. | Mage | 3 | 25 | Rune of Winter, Ice and Fire | |
Scholar | Grants 10 Health and 3 Mana per point. | Mage | 8 | 1 | ||
Rune of Winter | 20% increased Freeze Rate Multiplier per point Lightning Blast and Volcanic Orb become Cold Spells | Mage | 5 | 15 | ||
Mage Flurry | Grants 3% increased cast speed and melee attack speed per point. | Mage | 5 | 10 | ||
Silver Rune | 20% increased Ward Gained and 2 reduced Ward Gain Cooldown Duration per point | Mage | 3 | 25 | Warden, Sun and Storms | |
Sun and Storms | 7% increased Fire Damage and Lighning Damage as well as 7 Ward gained per point | Mage | 5 | 20 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Lost Knowledge | You gain 7 Ward per point when you use a skill that costs more than 40 mana. Ward is a decaying shield that protects your health. | Sorcerer | 10 | 5 | ||
Rapid Casting | 4% increased cooldown recovery speed per point. | Sorcerer | 5 | 25 | ||
Brainstorm | 6% increased spell damage and 2% increased mana regen per point. | Sorcerer | 8 | 1 | ||
Arcane Intellect | 1 Intelligence per point. 5% chance per point to gain 15% increased elemental spell damage on hit for four seconds. You cannot have multiple instances of this buff at once. | Sorcerer | 12 | 40 | ||
Arcane Current | 30% increased effect of shock per point. | Sorcerer | 10 | 40 | ||
Chill to the Bone | 30 cold penetration per point. | Sorcerer | 5 | 20 | Cryomancer | |
Mark Of Brilliance | Whenever you cast a sorcerer spell, you have a 17% chance per point to gain a stack of Brilliance. Whenever you have 5 stacks of brilliance, lose all stacks of brilliance and your next spell has 300% increased damage. | Sorcerer | 6 | 30 | ||
Pyromancer | 6% increased fire damage and 2% chance to ignite on hit with fire skills per point. | Sorcerer | 10 | 10 | ||
Arcane Avalanch | 15% increased stun and freeze chance per point. | Sorcerer | 10 | 25 | ||
Cryomancer | 6% increased cold damage and 2% chance to chill on hit with cold skills per point. | Sorcerer | 10 | 10 | ||
Inferno | Your damage over time deals 12% increased fire damage per point. | Sorcerer | 10 | 25 | ||
Wisdom | Adds 1 intelligence and 3 mana per point. | Sorcerer | 10 | 5 | ||
Mana Armor | 1% of damage you take per point is dealt to your mana instead of your health. 5% increased mana regen per point. | Sorcerer | 5 | 45 | ||
Lavamancer | 30 fire penetration per point. | Sorcerer | 5 | 20 | Pyromancer | |
Ceraunomancer | 6% increased lightning damage and 2% chance to shock on hit with lightning skills per point. | Sorcerer | 10 | 10 | ||
Mana Shell | Grants 10 armor and 3 mana per point. | Sorcerer | 8 | 1 | ||
Mirror Breath | Reverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage. | Sorcerer | 1 | 40 | Dragon Mage | |
Promise Of Power | Gain 7% increased elemental damage per point for each stack of Mark Of Brilliance that you have. | Sorcerer | 5 | 35 | Mark Of Brilliance | |
Sorcerer's Shell | Grants 1 vitality and 3 armor per point. | Sorcerer | 8 | 30 | ||
Reaction Point | When you critical strike with a lightning ability, your next spell costs -5 mana per point. | Sorcerer | 5 | 25 | Crackling Precision | |
Rift Bolt | 30 lightning penetration per point. | Sorcerer | 5 | 20 | Ceraunomancer | |
Serum Visions | 10% increased ignite, shock and chill duration per point. | Sorcerer | 5 | 15 | ||
Arcane Momentum | 5% increased cast speed per point if you have cast a spell in the past 2 seconds. | Sorcerer | 5 | 5 | ||
Dragon Breath | 10% chance per point to shock with lightning skills if you have used a cold skill in the last 4 seconds. 10% chance per point to chill with cold skills if you have used a fire skill in the last 4 seconds. 10% chance per point to ignite with fire skills if you have used a lightning skill in the last 4 seconds. | Sorcerer | 10 | 45 | ||
Dragon Mage | 10% increased lightning damage per point if you have used a fire skill in the past 4 seconds. 10% increased fire damage per point if you have used a cold skill in the past 4 seconds. 10% increased cold damage per point if you have used a lightning skill in the past 4 seconds. | Sorcerer | 10 | 35 | ||
Warder | Grants 5 health and 5% increased ward retention per point. | Sorcerer | 10 | 40 | ||
Calculated Destruction | 20% increased critical strike chance with spells per point. | Sorcerer | 8 | 1 | ||
Arcane Obliteration | 10% additional critical strike multiplier with spells per point. | Sorcerer | 10 | 30 | ||
Crackling Precision | 12% increased critical strike chance with lightning skills per point. | Sorcerer | 10 | 20 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Blade Weaver | 4% increased melee damage per point for each spell you have cast in the past 4 seconds. | Spellblade | 5 | 20 | ||
Volcanic Blade | Every 3 seconds your next melee hit has 20% additional chance to ignite per point. | Spellblade | 10 | 10 | ||
Spellthirst | 10% increased damage over time per point if you have hit an enemy with a melee attack recently. | Spellblade | 5 | 15 | Infernal Imbuement | |
Elemental Affinity | Grants 5 per point elemental protection and 5% per point increased elemental damage. | Spellblade | 8 | 1 | ||
Elemental Reflection | 5% chance to cast Elemental Nova when hit. | Spellblade | 1 | 30 | ||
Infused Weapon | Your lightning melee attacks deal 2 per point additional lightning damage. Your cold melee attacks deal 2 per point additional cold damage. Your fire melee attacks deal 2 per point additional fire damage. | Spellblade | 8 | 1 | ||
Shiver Armor | You gain Shiver Armor when you are critically hit. Shiver Armor gives you 50 armor and cold protection per point and gives your melee attacks 20% chance to chill on hit per point. | Spellblade | 5 | 25 | ||
Mind Slayer | 10% chance to gain 10 ward on kill per point. | Spellblade | 10 | 35 | ||
Glacial Might | Adds 1 vitality and 15 cold protection per point. | Spellblade | 10 | 10 | ||
Arcane Forge | 8% increased elemental damage with melee attacks per point | Spellblade | 15 | 30 | ||
Mind Blood | Mind Slayer's effect also grants 1 times your vitality as ward per point. | Spellblade | 5 | 45 | Mind Slayer | |
Lightning Rider | Gain 1% increased melee lightning damage per point for four seconds on melee hit. | Spellblade | 5 | 15 | Storm Duelist | |
Combat Mage | 9% increased spell damage per point if you have used a melee attack in the past 4 seconds. | Spellblade | 8 | 20 | ||
Mind Flame | Mind Slayer's effect also grants 1 times your intelligence as ward per point. | Spellblade | 5 | 45 | Mind Slayer | |
Prismatic Blade | +1 dexterity per point. Your lightning melee attacks deal 1 addditional lightning damage per point. Your cold melee attacks deal 1 additional cold damage per point. Your fire melee attacks deal 1 additional fire damage per point. | Spellblade | 8 | 20 | ||
Flame Tender | 12% increased damage over time per point if you have used a melee attack in the past 4 seconds. | Spellblade | 10 | 35 | ||
Spellbound Weapon | 9% increased melee damage per point if you have used a spell in the past 4 seconds. | Spellblade | 8 | 15 | ||
Spell Weaver | 4% increased spell damage per point for each melee attack you have used in the past 4 seconds | Spellblade | 5 | 15 | ||
Storm Duelist | Your melee attacks deal +1 per point lightning damage and have 5% per point shock chance. | Spellblade | 10 | 5 | ||
Capacitor | If you have used a lightning skill recently you have 5% increased melee damage and 15 elemental penetration per point. | Spellblade | 12 | 25 | ||
Triple Strike | +1 intelligence per point. Your lightning melee attacks deal 1 additional lightning damage per point. Your cold melee attacks deal 1 additional cold damage per point. Your fire melee attacks deal 1 additional fire damage per point. | Spellblade | 15 | 40 | ||
Latent Infusion | Every 3 seconds your next melee attack deals 22% per point increased elemental damage. | Spellblade | 10 | 5 | ||
Infernal Imbuement | Your melee attacks deal +1 per point fire damage and have 5% per point ignite chance. | Spellblade | 10 | 5 | ||
Mind Blade | Mind Slayer's effect also grants 1 times your dexterity as ward per point. | Spellblade | 5 | 45 | Mind Slayer | |
Ward Draught | Grants 30% ward retention per point if you have used a potion in the past 4 seconds. | Spellblade | 10 | 35 | ||
Arcane Warden | Grants 3% per point increased melee attack speed, and a 10% chance to gain 3 per point ward on melee hit. | Spellblade | 8 | 1 |
The Runemaster does not yet have any passives.
Skills[ | ]
These are the Skills for the Mage and its mastery classes.
These are the Mage skills unlocked from your base character level.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Disintegrate | Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. Channel Cost of 10 mana per second. | Spell | 5 | 1 | 10 | |
Elemental Nova | Casts a nova around you that deals fire, cold and lightning damage. All types of Elemental Nova that you have enabled have an equal chance to be cast. | Spell | 11 | 4 | ||
Fireball | Cast a ball of fire towards the target. Added spell damage applies at 125% effectiveness | Spell | 3 | 2 | ||
Flame Ward | Grants a burst of 400 Ward. Then for 3 seconds, hits deal 30% less damage to you and cause a retaliatory burst of flames. | Spell | 19 | 7 | ||
Lightning Blast | Hurl a bolt of lightning at the target | Spell | 3 | 1 | ||
Mana Strike | A melee attack that hits all enemies in an area in front of you, returning 15 mana if it hits an enemy | Melee Attack | 0 | 6 | ||
Snap Freeze | Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds. | Spell | 30 | 10 | 3 | |
Static | As you move or when you get hit, Static charges up. Activate Static to discharge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Damage is multiplied by the number of charges. | Spell | 15 | 4 | 15 |
These are the Mage skills unlocked from leveling the Mage's base passive tree.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Focus | Hold ability key to channel. While channeling you have 100% Increased Mana Regeneration and gain 10 Ward per second. After channeling for exactly one second you gain a burst of 30 Mana and Ward. | Spell | 0 | 3 | 20 | |
Glacier | Creates three successively larger ice explosions in the target direction. Each explosion deals more damage than the last. | Spell | 65 | 5 | ||
Teleport | Teleport to target location. | Spell | 27 | 4 | 10 | |
Volcanic Orb | Casts a fiery orb that spews burning shrapnel in all directions. | Spell | 70 | 3 | 15 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Black Hole | Summon a powerful black hole at target location that aggressively pulls enemies and deals high damage. | Spell | 35 | 14 | 40 | |
Arcane Ascendance | Toggle to prevent movement and drain 25 Mana each second.[Mana drain increases by 1 Mana per second. All Spells cost +5 Mana to cast. 100% Increased Spell Damage and 50% Increased Cast Speed. Also deals Lightning Damage over time to surrounding areas. | Spell | 1 | 5 | 30 | |
Ice Barrage | Opens a rift that repeatedly shoots a barrage of ice shards in a target direction for 5 seconds. | Spell | 50 | 3 | 15 | |
Meteor | Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 600% effectiveness. | Spell | 60 | |||
Static Orb | Casts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it. | Spell | 18 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Enchant Weapon | Active: Enchant your weapon with elemental power. Your Melee Attacks deal 50% more Elemental Damage for 5 seconds. Passive: Your Melee attacks deal 15% more Elemental Damage. | Spell | 20 | 15 | 15 | |
Firebrand | A Melee Attack which grants you a stack of Firebrand buff if it hits an enemy. Each stack of the Firebrand buff increases the size of subsequent Firebrand attacks and adds Melee Fire Damage. | Melee Attack | 0 | 30 | ||
Flame Reave | A Melee Attack that releases a wave of flames from your weapon cleaving through enemies in a cone in front of you. Deals up to 50% less damage to distant enemies. Deals 15 additional Fire Damage. Other added Melee Damage applies at 150% effectiveness. | Melee Attack | 26 | 5 | ||
Shatter Strike | A sweeping melee attack that strikes enemies in a circle around you dealing Cold Damage and instantly kills Frozen enemies below 100 Health | Melee Attack | 15 | |||
Surge | Quick fixed distance dash which hits all enemies in the path with a Lightning Melee Attack | Melee Attack | 25 | 4 | 40 |
The Runemaster does not yet have any skills.
Backstory[ | ]
The art of wielding the arcane has been passed down for generations from master to apprentice for ages in the city of Welryn, a place ruled by mages known as the Elders.
The Mage was born into this station like the Elders before him and trained in the arcane arts as they were, harsh and uncompromising. The Mage let himself be sculpted and shaped until he too could sculpt with the wild energies of the arcane that suffused through existence. He once thought himself kind, more compassionate than his peers. He spared his young apprentice the severity and coldness he was subjected to, yet he learned his kindness was a weakness in truth. The Elders exiled his apprentice for her defiance. The Mage’s his skill in magic the only thing sparing him from being exiled himself.
The Mage began growing old, his refusal to foster such weakness again making him pragmatic yet cold. His guilt over the fate of his apprentice drove him to seek her out, traveling from Welryn to the lands beyond in hopes of finding her. He scoured the world for her until he heard of the conquering of Welryn by Rahyeh and the god’s holy army, its Elders ousted or taken prisoner. The Mage resolved to return to the city and free it from the conquerors.
Starting Equipment[ | ]
- Brass Sceptre
- Traveling Coat
- Traveller's Belt
- Worn Boots
Starting Stats[ | ]
The Mage begins with 3 Intelligence.
Physical Appearance[ | ]
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