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The Monolith of Fate, or Monolith, is an end-game Game Feature in Last Epoch. It allows players to rediscover all the possibilities of history and construct new timelines.


The Monolith of Fate can be accessed from the The End of Time, found next to Agony. It can also be travelled to from the World Map, by choosing an unlocked timeline in The End of Time.


The Monolith of Fate contains timelines, each of which tells an alternate flow of events. They can be progressed to their end in order to receive a blessing that grants various buffs to the character.

Each timeline can be progressed by completing its echo missions, each having a specific Zone map and Quest objective. Echoes also grant modifiers to Enemies, increasing item rarity and Experience gained, which can last to a set number of echoes.

Timelines also contain three Quest Echoes each, which are milestones in progressing the story of the timeline. These can be unlocked once the timeline garnered enough stability. Completing the final Quest Echo also completes the timeline, conquering it.

Timelines are interconnected on the World Map, and they can be unlocked successively by unlocking paths in their stories.

List of Timelines[]

Name Level Unlocked Timelines Unique/Set Item Nodes
Fall of the Outcasts 58 The Stolen Lance, The Black Sun Bow, Quiver
The Stolen Lance 62 Blood, Frost and Death Caster Weapon
The Black Sun 66 - Helmet, Shield
Blood, Frost and Death 70 Ending the Storm, Fall of the Empire Body Armour
Ending the Storm 75 Fall of the Empire Glove
Fall of the Empire 80 Reign of Dragons Belt
Reign of Dragons 85 Spirits of Fire, The Age of Winter, The Last Ruin Melee Weapon
Spirits of Fire 90 (required for Empowered Timelines) Boot
The Age of Winter 90 (required for Empowered Timelines) Ring, Amulet
The Last Ruin 90 (required for Empowered Timelines) Relic

The Echo Web[]

Each timeline can be navigated an Echo Web that branches out from the main node. Echoes can be completed to gain specific rewards and stability, which can be used to access Quest Echoes of the timeline. An Echo is completed when the player fulfills all of its objectives and successfully portals out afterwards.

More echoes unlock as they are successively completed. Nodes further out on the web grant more stability, but also carry more dangerous and longer-lasting enemy modifiers. Echo progress persists after logout.

Special Echoes[]

The Web can contain special echoes, which can be used to gather information or influence the properties of the timeline:

  • Vessel of Memory - uncompletes the Echo Web, allowing to claim the reward of discovered nodes an additional time.
  • Vessel of Chaos - rerolls the echo rewards of uncompleted nodes.
  • Beacon - illuminates a large area around the beacon, revealing more echoes in a larger radius.
  • Echo of a World - resets the Echo Web and adds Corruption to the timeline


Each of these quest objectives has a chance of appearing on a Monolith of Fate timeline. You will not know the objective until you have spawned into the timeline:

  • Slay enemies to discover a location of a Gate and seal it
  • Seek out and destroy Spires
  • Slay enemies to discover a location of a Boss and defeat it
  • Slay strong patrolling enemies
  • Defeat waves of monsters in an arena

Special nodes have their own set of objectives, which can be viewed


Each echo grants benefits for monsters, making them more formidable and harder to beat. These can increase their statistics, bolster their damage, or adding ailments on hit.

In exchange for an added challenge, modifiers grant increased experience gain and item rarity, resulting in better items in average. Modifiers have a set number of echoes to last, and they cycle out, as echoes are conquered.


Echo of a World nodes contain the Shade of Orobyss, whose defeat brings corruption on the timeline. Corruption adds a permanent monster health and damage modifier to all echoes, while increasing the amount of stability echoes can bring, monster level, item rarity and experience gained.

Quest Echoes[]

Quest Echoes are special missions, which lay out the lore in a selected timeline with unique scenarios and a series of objectives. In the end, they award the player with a small amount of gold and experience. Each timeline consists of three Quest Echoes, which must be completed one after another.

A Quest Echo can be attempted to complete, once the timeline has collected enough Stability. Stability can be accumulated through completing regular Echoes, and battling the Shade of Orobyss. If a Quest Echo is failed, some stability is lost, but it can be attempted again as long as the required stability is available.

The third (and last) Quest Echo involves fighting a boss. Defeating it yields a guaranteed item drop from its unique drop pool, as well as a blessing that buffs the player character. Each boss has four items to offer: two common items, one scaling with item rarity, and a very rare one available in the Empowered timelines.


Monolith Node Reward

A treasure chest for opening is rewarded after portalling out and completing the Echo, proportional to the enemies killed. The chest can drop any type of items, glyphs and runes.

Echoes also grant an additional node-specific reward, if completed on the first attempt:

  • Vessels of Memory and Vessels of Chaos grant a large stability rate (twice of that of a regular node).
  • Normal nodes grant additional loot (claimable from a glowing crystal after the node is completed):
    • Three Tomes of Experience.
    • Piles of Gold.
    • A selection of Affix Shards.
    • A selection of Glyphs.
    • A selection of Runes.
    • An Arena Key (Arena Key of Memory above level 90).
    • Rare items of a type.
    • A Unique/Set item, depending on the chosen timeline.


As a reward for completing a timeline, a player is given a choice of at least three blessings, of which one can be activated. Blessings are permanent buffs for your character, which can be rerolled/swapped out by completing the timeline again. You can have only one blessing equipped per timeline.

Higher Corruption rates increase the number of offered blessings: four is available at 50+ Corruption, and five at 200+ Corruption, respectively.

The Empowered Timelines[]

After all level 90 timelines are conquered, you can activate Empowered Mode by touching the crystal at their junction, opening up Legendary timelines. It's always possible to select between Normal and Legendary versions of the same timeline, each having its own Echo Web.

Legendary timelines have all areas scaled to level 100, as well as setting their corruption to a minimum of 100. Quest Echo bosses also get a chance to drop their most exclusive items. Legendary timelines also offer Grand Blessings: amplified versions of regular Blessings with higher bonuses.