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Paladin is one of the master classes in Last Epoch.

Description[]

Where a blow would strike him down, the light within rises; when his allies would cower, this light gives him the ability to lead. A righteous warrior focused on empowering and healing his allies who can take down swaths of enemies with holy fire.

Passives[]

The following are the Passives for the Paladin.

These passives are available to any Sentinel that has unlocked their mastery classes.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
Default
FaithfulWhenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point.Paladin55
Default
Inner Flame1 added attunement per allocated point. 15 added fire protection per allocated point.Paladin820
Default
Shared Divinity+1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point.Paladin515Divine Bolt
Divine BoltWhenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy.Paladin15
ElementalNova(Green)Icon
Holy NovaConverts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead.Paladin115Faithful
FlameReaveIcon
Majasa Firebrand10% added ignite chance per allocated point with melee attacks.Paladin105
Flash of Brilliance10 added health per allocated point. 3% chance to blind enemies on hit per allocated point.Paladin1010
Holy Symbol7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point.Paladin715
PhoenixStrikeIcon
Rahyeh's Strength1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently.Paladin815Majasa Firebrand
PietyDivine Bolt is also cast on nearby allies and heals the first ally it hits.Paladin120Shared Divinity
Prayer7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently.Paladin1020
Unshakable1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point.Paladin55

These passives are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.

IconPassive NamePassive DescriptionClassMax PointsUnlocked Lvl.Required Passive
AnimateTomeIcon
Righteous Firebrand2 added melee fire damage per allocated point if you have cast a spell recently.Paladin735
Default
Aura of DivinityIncreases the stats granted by Holy Aura by 10% per allocated point.Paladin525
Default
Divine EssenceYou have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you.
You can have a maximum of 3 divine essences at one.
Paladin535
Default
Divine InterventionWhile you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health.Paladin145Divine Essence
Default
Reverence of Duality2% increased health, damage, healing effectiveness and mana per allocated point.Paladin1240
Default
Righteousness7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently.Paladin1035
Default
Staunch Defender50 added block protection per allocated point while using a shield.Paladin1025
Default
Sword of Rahyeh15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently.Paladin745Righteous Firebrand
DisintegrateIcon
Holy Precision30% increased critical strike chance with spells and thowing attacks per allocated point.Paladin1030
FuryLeapIcon
Light of Rahyeh8% increased fire damage and 1% increased movement speed per allocated point.Paladin1245
LatentHungerIcon
Redemption7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point.Paladin740Penance
RipBloodIcon
Penance20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack.Paladin1030
RodOfPower(Red)Icon
AlignmentEvery 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point.Paladin825
ShieldRushIcon
Shield Wall25% less dodge rating per allocated point. 3% added block chance per allocated point.Paladin430Staunch Defender

Skills[]

These are the Skills for the Paladin.

These skills are available to any Sentinel that has unlocked their mastery classes.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
HealingHandIconHealing HandHeals all allies in a target areaSpell115
SigilsOfHopeIconSigils of HopeSummons a sigil that orbits you, causing you and your allies' attack and spells to deal 4 additional Fire Damage and increasing Health Regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds.Spell3515

These skills are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.

IconSkill NameSkill DescriptionSkill TypeMana CostCooldownLevel Unlocked
JudgementIconJudgementA powerful melee attack that leaves an area of Consecrated Ground that lasts 4 seconds.

Allies on the Consecrated Ground are healed for 50 Health each second.

Enemies on the Consecrated Ground take Fire Damage over time that scales with your increased Healing Effectiveness (multiplicative with other modifiers).
Melee Attack4530

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