Paladin is one of the master classes in Last Epoch.
Description[]
Where a blow would strike him down, the light within rises; when his allies would cower, this light gives him the ability to lead. A righteous warrior focused on empowering and healing his allies who can take down swaths of enemies with holy fire.
Passives[]
The following are the Passives for the Paladin.
These passives are available to any Sentinel that has unlocked their mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Faithful | Whenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point. | Paladin | 5 | 5 | ||
Inner Flame | 1 added attunement per allocated point. 15 added fire protection per allocated point. | Paladin | 8 | 20 | ||
Shared Divinity | +1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point. | Paladin | 5 | 15 | Divine Bolt | |
Divine Bolt | Whenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy. | Paladin | 1 | 5 | ||
Holy Nova | Converts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead. | Paladin | 1 | 15 | Faithful | |
Majasa Firebrand | 10% added ignite chance per allocated point with melee attacks. | Paladin | 10 | 5 | ||
Flash of Brilliance | 10 added health per allocated point. 3% chance to blind enemies on hit per allocated point. | Paladin | 10 | 10 | ||
Holy Symbol | 7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point. | Paladin | 7 | 15 | ||
Rahyeh's Strength | 1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently. | Paladin | 8 | 15 | Majasa Firebrand | |
Piety | Divine Bolt is also cast on nearby allies and heals the first ally it hits. | Paladin | 1 | 20 | Shared Divinity | |
Prayer | 7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently. | Paladin | 10 | 20 | ||
Unshakable | 1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point. | Paladin | 5 | 5 |
These passives are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Righteous Firebrand | 2 added melee fire damage per allocated point if you have cast a spell recently. | Paladin | 7 | 35 | ||
Aura of Divinity | Increases the stats granted by Holy Aura by 10% per allocated point. | Paladin | 5 | 25 | ||
Divine Essence | You have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you. You can have a maximum of 3 divine essences at one. | Paladin | 5 | 35 | ||
Divine Intervention | While you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health. | Paladin | 1 | 45 | Divine Essence | |
Reverence of Duality | 2% increased health, damage, healing effectiveness and mana per allocated point. | Paladin | 12 | 40 | ||
Righteousness | 7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently. | Paladin | 10 | 35 | ||
Staunch Defender | 50 added block protection per allocated point while using a shield. | Paladin | 10 | 25 | ||
Sword of Rahyeh | 15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently. | Paladin | 7 | 45 | Righteous Firebrand | |
Holy Precision | 30% increased critical strike chance with spells and thowing attacks per allocated point. | Paladin | 10 | 30 | ||
Light of Rahyeh | 8% increased fire damage and 1% increased movement speed per allocated point. | Paladin | 12 | 45 | ||
Redemption | 7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point. | Paladin | 7 | 40 | Penance | |
Penance | 20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack. | Paladin | 10 | 30 | ||
Alignment | Every 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point. | Paladin | 8 | 25 | ||
Shield Wall | 25% less dodge rating per allocated point. 3% added block chance per allocated point. | Paladin | 4 | 30 | Staunch Defender |
Skills[]
These are the Skills for the Paladin.
These skills are available to any Sentinel that has unlocked their mastery classes.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Healing Hand | Heals all allies in a target area | Spell | 11 | 5 | ||
Sigils of Hope | Summons a sigil that orbits you, causing you and your allies' attack and spells to deal 4 additional Fire Damage and increasing Health Regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds. | Spell | 35 | 15 |
These skills are available only to those who have ascended as a Paladin. These skills are unavailable to ascended Void Knights and Forge Guards.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Judgement | A powerful melee attack that leaves an area of Consecrated Ground that lasts 4 seconds.
Allies on the Consecrated Ground are healed for 50 Health each second. Enemies on the Consecrated Ground take Fire Damage over time that scales with your increased Healing Effectiveness (multiplicative with other modifiers). | Melee Attack | 45 | 30 |
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