Physical Damage is one of the Damage Types, it is mitigated by Armor and Block Armor.
Known Modifiers[]
Character Stats[]
Affixes[]
- Added Melee Physical Damage (only effects Melee Attack Skills)
- Increased Minion Physical Damage
Equipment Implicits[]
- Most Weapons have Added Melee Physical Damage
- Some One Handed Blunt Weapons and Two Handed Blunt Weapons have Increased Physical Damage
List of Physical Damage Skills[]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked | Class |
---|---|---|---|---|---|---|---|
[[File: | Swarmblade Form | Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | Spell | 0 | 6 | 15 | Druid |
[[File: | Umbral Blades | Combo ability. Throw 2 piercing blades, then 4 more in a direction, which are then recalled to your location. Enemies can be hit multiple times by the same blade. Shadows perform a single Shadow Blade throw, when using this skill. | Throwing Attack | 3 | 0 | 3 | Rogue |
![]() | Attack | A basic attack with your weapon that costs no mana. | Melee Attack | 0 | 1 | ||
![]() | Avalanche | Channel to summon the might of winter and pummel your foes in ice and snow. You have no Mana Regen while channeling. Initial Mana cost can not be reduced below 1. | Spell | 1 | 20 | Shaman | |
![]() | Ballista | Summons a Ballista that fires bolts at nearby enemies. | Minion | 44 | 15 | Rogue | |
![]() | Charge | Charge at a nearby enemy and strike it. Knockback and deal physical damage to all enemies in your path as you charge. Cannot be used without a target. | Melee Attack | 0 | 5 | Werebear Form | |
![]() | Cinder Strike | Melee or Bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies. | Melee,Bow Attack | 0 | 10 | Rogue | |
File:DancingStrikes.png | Dancing Strikes | A series of fast dash attacks. Requires Dual Wielding Dancing Strikes' movement does not scale with Attack Speed, but Dancing Strikes deals 1% more damage (multiplicative with other modifiers) per 3% increased Attack Speed | Melee,Movement | 3 | 1 | Bladedancer | |
![]() | Earth Spikes | A spell that deals Physical damage, triggered by Primalist's Tempest Strike. | Spell | Tempest Strike | |||
![]() | Earthquake | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | Melee Attack | 50 | 10 | Shaman | |
![]() | Entangling Roots | Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time. | Spell | 60 | 35 | Druid | |
![]() | Flanking Strike | Your nearest summoned beast dashes to the target and taunts it. You perform a large melee attack while your foe is distracted. | Melee Attack | 25 | 2 | 40 | |
![]() | Flurry | A Bow or Melee Attack that performs 3 rapid strikes. The last strike can be cancelled by moving. | Melee,Bow Attack | 0 | 1 | Rogue | |
![]() | Flurry Swipes | The companion ability of your Primal Sabertooth. Releases three swipes in rapid succession. | Melee Attack | 36 | 10 | Companions | |
![]() | Forge Strike | A melee attack that hits all enemies in an area in front of you. 20% chance on hit to manifest a sword which lasts for 10 seconds and is affected by the stats and Attack Rate of your weapon. | Melee Attack | 35 | Forge Guard | ||
![]() | Fury Leap | Leap to the target location, dealing damage to nearby enemies when you hit the ground. Doubles any added damage. | Melee Attack | 20 | 7 | 3 | Primalist |
![]() | Hail of Arrows | Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added Bow Damage is applied at 300% effectiveness per second. | Bow Attack | 60 | 2 | 30 | Marksman |
![]() | Hammer Throw | Throws a hammer that returns to you after a short delay. | Throwing Attack | 3 | 3 | Sentinel | |
![]() | Ice Thorns | Removed in 1.0!!! Releases a burst of homing ice thorns, that deal Physical Damage and Cold Damage on hit and have a Freeze Rate of 18. | Spell | 5 | 2 | Primalist | |
![]() | Judgement | A powerful melee attack that leaves an area of Consecrated Ground that lasts 4 seconds.
Allies on the Consecrated Ground are healed for 50 Health each second. Enemies on the Consecrated Ground take Fire Damage over time that scales with your increased Healing Effectiveness (multiplicative with other modifiers). | Melee Attack | 45 | 30 | Paladin | |
File:LethalMirageIcon.png | Lethal Mirage | Become Immune for a duration and reapidly strike nearby targets with mirages. | Melee,Movement | 45 | 10 | 30 | Bladedancer |
![]() | Lunge | Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is. | Melee Attack | 1 | 3 | 4 | Sentinel |
![]() | Manifest Weapon | Manifests a melee weapon to attack in the target direction, without interrupting your other actions. | Melee Attack | 4 | 10 | ||
![]() | Marrow Shards | Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell. | Spell | 0 | 3 | Acolyte | |
![]() | Molten Blade | A slashing attack that sweeps a wide area with a blade of molten steel. Penetrates 100 armor and fire protection. | Melee Attack | 15 | 10 | ||
![]() | Multishot | A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread. | Bow Attack | 10 | 5 | Marksman | |
![]() | Puncture | An extended melee stab or piercing blow attack that has a 30% chance to inflict Bleed on hit. Bleeds inflicted by Puncture have 30% increased duration | Melee,Bow Attack | 0 | 5 | Rogue | |
![]() | Ravage | A powerful bite attack that applies Stagger | Melee Attack | 3 | 4 | Werebear Form | |
![]() | Reap | A short ranged dash that deals melee damage to enemies you pass through and returns heals you for each enemy hit. | Melee Attack | 0 | Reaper Form | ||
![]() | Rebuke | Hold ability key to channel for up to 2 seconds. You take 75% less damage while channeling. When you stop channeling the barrier breaks dealing Physical Damage to all nearby enemies. This deals 20 additional Physical Damage for each hit you received while channeling]] | Melee Attack | 0 | 5 | 5 | Sentinel |
![]() | Rip Blood | Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you. | Spell | 3 | 1 | Acolyte | |
![]() | Rive | Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits. | Melee Attack | 0 | 6 | Sentinel | |
![]() | Sacrifice | Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness. | Spell | 25 | 10 | Necromancer | |
![]() | Serpent Strike | A melee attack that poisons the target. Requires a polearm. Poisons inflicted by serpent strike last 40% longer. | Melee Attack | 0 | 20 | Primalist | |
File:ShadowCascade.png | Shadow Cascade | A circular attack that's also used by your shadow clones. Requires Dual Wielding. | Melee | 15 | 5 | Bladedancer | |
![]() | Shield Bash | A melee directional attack that Stuns enemies for 1 second. 100% increased Stun Duration against non-boss enemies. 1.5% more damage per 1% Block Chance (up to 150% multiplicative with other modifiers). | Melee | 9 | 10 | 8 | Sentinel |
![]() | Shield Rush | Requires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. | Melee Attack | 50 | 4 | 10 | Sentinel |
![]() | Shield Throw | Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you. The cooldown starts when the shield returns to you. | Throwing Attack | 30 | 15 | Sentinel | |
![]() | Shurikens | Throw 3 shurikens in a cone. | Throwing Attack | 3 | 2 | Rogue | |
![]() | Smelter's Wrath | Channel to charge a powerful frontal cone attack, dealing Fire Damage and Physical Damage to all enemies hit. Charging for longer increases its range and power. 2 second maximum charge time. | Melee | 35 | 1 | 30 | Forge Guard |
![]() | Spriggan Form | Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Spell | 0 | 5 | Druid | |
File:SummonVolatileZombieIcon.png | Summon Volatile Zombie | Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies. | Minion | 16 | 16 | Acolyte | |
![]() | Swipe | A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range. | Melee Attack | 0 | 6 | Primalist | |
File:SynchronizedStrikeIcon.png | Synchronized Strike | Jump forward and strike in an area in front of you while shadows appear and simultaneously strike either side of you. Requires a Melee Weapon | Melee,Movement | 40 | 1 | 10 | Bladedancer |
![]() | Tempest Strike | Melee attack that if it hits an enemy can trigger 3 different Spell Skills. Earth Spikes, Northern Winds, and Lightning Bolt at a 20% chance each. Modifiers to Attack Speed instead apply to Critical Strike Chance at twice their value for both the melee attack and the spells. | Melee Attack | 0 | 10 | Primalist | |
![]() | Tornado | Conjures a tornado that moves at random, pulling in nearby enemies and dealing Physical Damage to them. | Spell | 25 | 5 | Shaman | |
![]() | Transplant | Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell. | Spell | 4 | 13 | Acolyte | |
![]() | Vale Blast | Hurl a bolt of vale lightning at the target | Spell | 3 | Spriggan Form | ||
![]() | Vengeance | A melee attack that also prepares you to Riposte incoming Hits. If Vengeance successfully Hits an enemy and you take a Hit in the next 2 seconds you will Riposte, taking 25% less damage and striking at a nearby enemy. | Melee Attack | 0 | 1 | Sentinel | |
![]() | Warpath | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | Melee Attack | 1 | 1 | 2 | Sentinel |
![]() | Warpath | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | Melee Attack | 1 | 1 | 2 | Sentinel |
![]() | Werebear Swipe | A melee attack that hits all enemies in an area in front of you. | Melee Attack | 3 | Werebear Form |
NPC[]
Icon | Skill Name | Skill Description | Skill Type | Cooldown |
---|---|---|---|---|
![]() | Claw Swipe | Cleave, sending three void projectiles that explode in medium range. | Attack | |
![]() | Void Slash | Sends a void shockwave with increasing area as it travels. | Spell | |
![]() | Poison Glob | Toss a poisonous projectile forward, which returns to you after a short duration. Applies 3 stacks of poison. | Spell | |
![]() | Bone Nova | Fires bones shards in a circular arc. | Spell | |
![]() | Bone Shard | Fires 5 shard projectiles in an arc, dealing damage with a high stun chance on hit. | Spell | |
![]() | Bow Attack | Fires an arrow at the target, dealing physical damage. | Bow Attack | |
![]() | Egg Sack | Launches an egg sack to target area. Upon landing it will deal damage to enemies in the area with a high stun chance. After a few seconds the egg will explode dealing damage, summoning 5 Draal Grubs, and leaving behind a poisonous cloud which will inflict poison on any enemies in the area | Spell | |
![]() | Ivory Slam | Slams the ground, causing bone spikes to rupture out and deal damage to enemies in the area with a high stun chance. | Spell | |
![]() | Entangling Roots (Spriggan) | Snares nearby enemies and deals physical damage to them. | Spell | 15 |
![]() | Holy Fire Nova | Create a fiery explosion at an area. | Spell | |
![]() | Earth Shatter | Mark an area, calling a pair of voidfused forges crushing down with a delay. | Spell | |
![]() | Rock Throw | Hurl a rock at your target in a line. | Attack | |
![]() | Throwing Axe | Throw an axe at a target. | Attack | |
![]() | Death Bolt | Fire a continuous beam of death at a location. | Spell | |
![]() | Leaf Leap | Dash forward, dealing damage in an area. | Spell | |
![]() | Leap Attack | Leap towards target location, dealing melee damage to nearby enemies. | Attack | |
![]() | Wave Dash | Dash to a target, damaging enemies along the way. | Spell | |
![]() | Shrapnel Throw | Lob a pile of debris at a target. | Attack | |
![]() | Spine Burst | Release a burst of spines around you. | Spell | |
![]() | Voidfused Armoury | Hurls three voidfused swords at a target. | Spell | |
![]() | Voidfused Blades | Creates a ring of eight blades around the caster, launching them after a short delay. | Spell | |
![]() | Gold Spray | Spray a deadly mass of gold in front of you. | Spell | |
![]() | Paralysing Spit | Hurls a paralysing projectile, slowing the target on hit. | Spell | |
![]() | Bile Spit | Hurl a physical projectile. | Attack | |
![]() | Soul Gouge | Lash out with your weapon for a short-ranged necrotic laceration. | Attack | |
![]() | Stalactite Falling | Calls down stalactites from the ceiling, shattering them in an area. | Spell | |
![]() | Void Stab | Lash out with your weapon, dealing damage in a line. | Attack | |
![]() | Bite | Deal a powerful frozen blow in front of you. | Attack | |
![]() | Blood Puke | Spray a stream of blood in a cone in front of you. | Attack | |
![]() | Voidfused Tremor | Slam the ground in melee, dealing high damage. | Spell | |
![]() | Crushing Blow | Prepare a strike that deals huge physical damage in front of you. | Attack | |
![]() | Soul Tremor | Slam the ground, creating a necrotic blast. | Attack | |
![]() | Blood Hail | Hurl an exploding glob of blood at a target area. | Spell | |
![]() | Blood Spit | Hurl an exploding glob of blood at a target area. | Attack | |
![]() | Blood Splatter | Create a blood explosion around the caster. | Spell | |
![]() | Cleave | Spin around with your weapon, dealing physical damage. | Attack | |
![]() | Tail Swipe | Send a shockwave forward with increasing area as it travels. | Spell | |
![]() | Whirling Strike | Start whirling in place, dealing damage as you hit enemies. | Attack | |
![]() | Serpent Strike (NPC) | Swipe twice in front of you in melee. | Attack | |
![]() | Wing Dash | Jump forward, dealing damage in your wake. | Spell | |
![]() | Stomp | Stomp the ground for a powerful physical attack. | Attack | |
![]() | Tremor Stomp | Repeatedly stomp the ground for physical damage during channeling. | Spell | |
![]() | Poison Arrow | Deals physical damage and poisons on hit. | Bow Attack | 4 |
![]() | Poison Twister | Send forward a corrosive whirlwind that grows in size, shredding armor and poisoning enemies. | Spell | |
![]() | Death Slash | Melee attack with larger area of effect and added necrotic damage | Melee Attack | 5 |
![]() | Multishot | Bow attack that fires 5 arrows in a cone. | Bow Attack | 6 |
![]() | Onslaught | Dash to a target with a flurry of attacks. | Attack |
See Also[]
- Bleed - an On Hit Effect which deals physical damage
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