Pre-Alpha 0.4.7 is a Game Version of Last Epoch that was released on February 27th, 2018. There is a problem with parsing the infobox
Download[]
This version was freely available from the community Discord server.
Commentary[]
The release cycle is a bit more rapid this time-- we promised to get a build out last Friday, but there was a lot we were so close to finishing! We have new and improved augment trees for skills, new lighting effects, new sounds and many usability improvements!
Patch Notes[]
Skills[]
- Added an augment tree for Thorn Totem
- Added an augment tree for Serpent Strike]]
- Added a new Beastmaster skill, Entangling Roots (no tree yet)
- Changed the Summon Wolf tree
- The additional wolves node is now accessible earlier (from either the health or speed node)
- The additional wolves node now grants additional charges, but reduces damage
- A more melee damage node has been added behind the additional wolves node
- Changed the Summon Bear tree
- Added a node that makes briar thorn pierce
- Added a node that gives briar thorn a 4 second cooldown, but gives the bear 5% more health
- Added descriptions to claw totem nodes
- Improved the wording on the descriptions of several skills and skill tree nodes
- Tweaked appearance of Thorn Totem and Frenzy Totem
- Updated Reclamation’s icon
- Added mana nodes to the Beastmaster Passive Grid
UI[]
- Added a difficulty selection screen
- Prompts the player on initial start-up to pick Normal or Veteran difficulty
- Difficulty can still be changed through the options menu (including masochist)
- Changed the non-functional autosort button into a button that forces an item “ghosted” on the cursor to drop (though the ghosting bug might have been fixed-- let us know)
- Re-organized the Character Sheet
- Slightly increased size of item tooltips
- Adjusted text appearance
- Increased the opacity of crafting tooltips
- Added confirmation panels for deleting characters
- Replaced blank tooltips in the Character Sheet
- Changed the color of the Shattering Stone tooltip
- UI now vanishes during time travel
Visuals[]
- Added volumetric lighting and fog! Improves every level
- Changed default quality setting to Fantastic
- Improved Draal Queen's poison VFX
- Added a death animation to Imperial Necromancers
- Tweaked visuals of trees and bushes
- Turned down point lights on several skills
Level Design[]
- Made the stairs easier to walk on in The Ruins
- Added a dead Draal Queen to the Ruined Era Lair
- Improved visuals of the last zone
- Reduced entrance lights in Temple of Eterra
- Added an idle animation to townspeople
- Added new dialogues in Breirhold and Cliffs
- Reworked spawners in The Cliffs and swamp
- Slightly increased the size and health of Bristlemaws in Cliffs while reducing their pack size
- Removed Earth Golems from swamp, replaced them with Trolls
- Replaced Trolls and some Undead in Cliffs with Phrax
- Replaced the rare Undead Legionary near the Cliffs waypoint with a rare Imperial Death Knight
- Updated the ending sequence in the last zone
Sounds[]
- Added UI sounds for:
- Allocating nodes
- Specializing
- De-specializing
- Placing an item in a slot
- Crafting
- Item pickups
- Generic button presses
Misc[]
- Shattering Stones can be used directly in the inventory by right clicking on the stone then holding shift and left clicking the item
- Gave the Omen of Silence a new ability
Bug Fixes[]
- Fixed the mana cost of lesser glacier
- Fixed the crit multiplier node on the Summon Bear tree not doing anything
- Fixed the angle of homing projectiles
- Fixed the Passive Grid tooltip flickering
- Fixed a bug where when you loaded a character it was not always on full health
- Fixed being able to end up in an inaccessible area after you time travel
- Potentially fixed items ghosting on the cursor
- Fixed the delete character button
- Fixed note at the end of The Cliffs
- Fixed de-specializing in a skill not being saved in some circumstances
- Fixed Stalaqua in The Underground Lake overlapping with colliders from walls
- Fixed the position of the “level up skills” text
- Fixed a bug related to checking whether enemies had a status effect on them
- Fixed the effect of slow being additive with increased movement speed
- Fixed being able to go out of bounds in Sundered Path
Hotfix[]
Pre-Alpha 0.4.7.1 is a hotfix that was released on February 27th, 2018.
There is a problem with parsing the infobox
Commentary[]
I said it would be a while before the next update, but Michael just had to squash some bugs! If you’ve already downloaded 0.4.7, you’re not missing much.
Patch Notes[]
Bug Fixes[]
- Fixed a bug where de-specializing Elemental Nova after taking the node that gives it a cooldown would not remove the cooldown
- Fixed a bug where nodes in the Thorn Totem tree and Serpent Strike tree overlapped with the starting node
- Fixed a lot of collision and movement issues in The Underground Lake
- Fixed some movement issues in Temple of Eterra
- Fixed the Bear’s Briar Thorn sometimes undershooting its target
- Fixed Swipe’s animation a little (still looks pretty crazy)