Primalist is one of the base classes in Last Epoch.
Master classes[ | ]
Primalist allows players to choose the following masteries:
Passives[ | ]
The following are the Passives for the Primalist and its mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Hunter's Restoration | 2% increased Health and every three seconds your next hit restores 8 health per point | Primalist | 5 | 5 | ||
Primal Medicine | 5% increased Minion Damage and 50% increased percentage of Potion healing received by Minions per point | Primalist | 6 | 5 | ||
Natural Attunement | Grants 1 attunement, 3% increased Lightning Resistance, and 3% increased Cold Resistance per point | Primalist | 8 | |||
Survival of the Pack | You and your minions deal 5% increased melee damage per allocated point, and leech 0.5% of melee damage as health per allocated point. | Primalist | 10 | 10 | Primal Strength | |
Primal Strength | Grants 1 Strength per allocated point. Grants 4% increased health regeneration per allocated point. | Primalist | 8 | |||
Harmony of Blades | Axes and Swords are equippable in offhand, but damage taken is increased 15% while Dual Wielding | Primalist | 1 | 5 | ||
Hunter's Emanation | The healing from Hunter's Restoration also applies to your minions. When you trigger Hunter's Restoration, your minions gain 11% increased damage per allocated point for three seconds. | Primalist | 5 | 15 | Hunter's Restoration | |
Ancient Call | 10 additional Health, 10% increased Companion Health, and 5% increased Companion Revival Speed per point | Primalist | 6 | 15 | Primal Medicine | |
Gift of the Wilderness | Grants you 10 health per allocated point, and grants your minions 5% increased health per allocated point. | Primalist | 6 | |||
Tempest Bond | 4% Increased Physical, Cold, and Lightning Damage per point This effect is doubled while you have a minion | Primalist | 8 | 15 | ||
Wisdom of the Wild | You and your minions deal 7% increased spell damage per allocated point. | Primalist | 6 | 10 | Natural Attunement |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Circle of Life | You regain 3 health per point when you kill an enemy. | Beastmaster | 10 | 45 | ||
Aspect of the Ox | When you are stunned you gain 60 stun avoidance per point and 6% increased damage per allocated point for 4 seconds. This effect can stack multiple times. | Beastmaster | 5 | 10 | ||
Agile Pack | You and your minions have 10% increased dodge rating per point. | Beastmaster | 10 | 45 | ||
Eternal Hunters | 10% increased chance to find potions per allocated point. Potions restore 10% increased health per allocated point. | Beastmaster | 5 | 5 | ||
Primal Strength | Grants 3% increased melee damage per allocated point to you and your minions. Adds 1 strength per allocated point | Beastmaster | 10 | 30 | ||
Comfort | 2 added vitality and 15 added elemental protection per allocated point if you control exactly one minion. Your minions have 1 added vitality and 5 elemental protection per allocated point. | Beastmaster | 2 | 35 | Partner | |
Axe and Claw | Grants you and your minions 2 added melee physical damage. | Beastmaster | 5 | 20 | Aspect of Lamprey | |
Caustic Poisons | You and your minions deal 15% increased poison damage | Beastmaster | 5 | 25 | ||
Partner | You deal 10% increased damage per allocated point if you control exactly one minion. Your minions gain 5% increased damage per allocated point. | Beastmaster | 6 | 25 | ||
Savage Bond | +1 maximum companions. Your minions deal half damage unless you have hit an enemy with a melee attack recently. | Beastmaster | 1 | 30 | ||
The Circle of Life | Adds 1 Vitality per allocated point. You regain 4 health on kill per allocated point. | Beastmaster | 5 | 20 | ||
Healing Bond | Grants you and your minions 10 additional poison protection and 10% increased health regeneration per point. | Beastmaster | 15 | |||
Steel Teeth | You and your minions have 30 added armor penetration per allocated point. | Beastmaster | 5 | 25 | ||
Ambush | Every 3 seconds your next melee attack deals 15% increased damage per point and has 15% additional chance per point to inflict bleeding on hit. | Beastmaster | 10 | 5 | ||
Aspect of Lamprey | You and your minions leech 1.5% of melee damage as health per allocated point. Your minions have 20% increased health leech per allocated point. | Beastmaster | 5 | 10 | ||
Talon Warrior | Grants 4% increased physical damage per point and 4% additional chance per point to inflict bleeding on hit. | Beastmaster | 10 | 10 | ||
Deep Wounds | 10% increased bleed effect per allocated point. | Beastmaster | 5 | 20 | Talon Warrior | |
Envenom | Grants you and your minions 10% additional chance per point to poison on hit with melee attacks. | Beastmaster | 5 | 20 | ||
Claw Guard | You take 3% less damage per allocated point if you have hit an enemy with a melee attack in the past 2 seconds. | Beastmaster | 5 | 5 | ||
Emanation of the Hare | Grants your minions 7 dodge rating per point and 7% chance per point to receive a glancing blow. | Beastmaster | 14 | 35 | ||
Serrated Teeth | Grants your minions 10% increased critical strike multiplier with melee attacks per point. | Beastmaster | 10 | 40 | ||
Serrated Claws | Grants your minions 10% increased critical strike chance with melee attacks per point. | Beastmaster | 10 | 35 | ||
Writhe | You and your minions have 8 additional dodge rating per point. | Beastmaster | 10 | 15 | ||
Ursine Strength | Grants 1 strength and 5 health per allocated point | Beastmaster | 8 | |||
Lumirra's Salve | Your potion restores 8% increased health per point. You have 15 additional poison protection per point if you have used a potion in the past 4 seconds. | Beastmaster | 10 | 45 | ||
The Chase | Your minions have 3% increased attack speed, cast speed, and movement speed per point. | Beastmaster | 10 | 15 | ||
Berserker | You take 1% increased damage per point, but you and your minions have 3% increased movement speed and melee attack speed per point. | Beastmaster | 5 | 40 | ||
Survival | Grants 10 stun avoidance and 10% increased health regen. | Beastmaster | 10 | 40 | ||
Savagery | You and your minions deal 7% increased melee damage per point. | Beastmaster | 15 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Sky Armor | Grants 10 armor and 2% increased movement speed per point. | Shaman | 10 | 40 | ||
Conflux | Lightning caused by Thunder Strike, Lagon's Answer and Lagonian Wrath nodes deals 20% more damage per allocated point (multiplicative with other modifiers) | Shaman | 1 | 45 | Lagon's Answer,Thunder Strike | |
Dervish | 10% increased elemental melee damage per allocated point. | Shaman | 5 | 25 | ||
Earthen Supremacy | +10 added stun avoidance and 10% increased stun chance per allocated point. 1 added attunement per allocated point. | Shaman | 8 | 10 | ||
Heorot's Path | 25% increased freeze chance per allocated point. | Shaman | 8 | 25 | ||
Lagon's Answer | 8% chance to cast lightning at the target location on spell cast (3 second cooldown). | Shaman | 5 | 35 | ||
Lagonian Wrath | 5% chance to cast lightning when hit (3 second cooldown). | Shaman | 5 | 5 | ||
Maelstrom (Passive) | 20 added elemental penetration per allocated point. 20 added elemental protection per allocated point. | Shaman | 10 | 15 | ||
Rune of Awe | +10% base spell damage per allocated point for you and your minions | Shaman | 8 | 25 | ||
Thunder Strike | 8% chance to cast lightning on melee hit (3 second cooldown). | Shaman | 5 | 40 | ||
Elemental Shrines | +5 added health per allocated point. Grants 1 attunement per allocated point. | Shaman | 15 | 40 | ||
Lodestone | 8% increased armor and elemental protection per point if you have cast a spell in the past 4 seconds | Shaman | 10 | 30 | ||
Rhythm of Thunder | Every 3 seconds your next melee attack deals 6 additional lightning damage per point. | Shaman | 10 | 30 | ||
Rejuvenation Totem | You have 20% increased health regeneration per point while you have an active totem. | Shaman | 8 | |||
Ancestral Endurance | You and your minions have 7 additional health per point. | Shaman | 8 | 5 | ||
Ascendant Circle | Grants you 4% increased spell damage per point for each active totem. | Shaman | 10 | 45 | ||
Shattered Heavens | You deal 2 additional cold damage with spells and attacks per allocated point. | Shaman | 5 | 20 | Wind Bringer | |
Static Slash | 5% added shock chance with melee attacks and 1 added strength per allocated point. | Shaman | 5 | 20 | ||
Storm Shaker | You and your minions deal 2 additional lightning damage with spells per point. | Shaman | 5 | 20 | Storm Bringer | |
Storm Bringer | Grants you and your minions 5% increased lightning damage per point and 5 lightning protection per point. | Shaman | 10 | 10 | ||
Totemic Fury | 5% increased attack and cast speed per point while you have an active totem | Shaman | 5 | 5 | ||
Fist of Stone | You and your minions have 18% increased stun chance per allocated point. | Shaman | 10 | 20 | ||
Shamanic Infusion | Grants 1 attunement and 2% mana regen per point. | Shaman | 8 | |||
Wind Bringer | Grants 5% increased cold and physical damage per point and 5 dodge rating per point. | Shaman | 10 | 10 | ||
Protective Circle | Grants you 5 elemental, necrotic, void and poison protection per point for each active totem | Shaman | 15 | 30 | ||
Eternal Storm | 2% increased health, mana and cooldown recovery speed per allocated point | Shaman | 5 | 35 | ||
Ancient Stones | You and your minions deal 5% increased damage per point and have 5 additional stun avoidance per point. | Shaman | 8 | |||
Storm Blade | 3% increased melee damage per allocated point for each active totem. | Shaman | 5 | 30 | ||
Silent Protector | 15% increased armor while you have an active totem | Shaman | 8 | 10 | ||
Hail Bringer | Grants 6 cold protection and 6% chance to chill on hit per point. | Shaman | 5 | 15 | Wind Bringer | |
Glacial Strike | Every 3 seconds your next melee attack deals 5 additional cold damage per allocated point | Shaman | 8 | 5 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Barkskin | Adds 7 health and 15 armor per allocated point. | Druid | 10 | |||
Blood Claws | 1.5% of physical damage leeched as health per allocated point. 15 added armor penetration per allocated point. | Druid | 6 | |||
Blossoming Vines | You and your minions have 15% increased healing effectiveness per allocated point. | Druid | 8 | 15 | ||
Deep Roots | 10 added elemental protection per allocated point. 10% increased health regeneration per allocated point. | Druid | 5 | 25 | ||
Defense of the Heart | 25% increased armor and protections per allocated point if you have critically hit an enemy recently. | Druid | 5 | 40 | Ferocity | |
Ferocity | 20% increased critical strike chance per allocated point. | Druid | 10 | 30 | ||
Forest Fervor | 15% increased physical damage per allocated point if you have critically hit an enemy recently | Druid | 5 | 35 | Ferocity | |
Healing Nova | Every 15 seconds you cast healing nova on your next hit. | Druid | 1 | 35 | ||
Healing Waves | 5% increased healing effectiveness per allocated point. -1 second cooldown for healing nova. | Druid | 10 | 45 | Healing Nova | |
Return to Dust | 8% increased damage over time per allocated point. 3 health gained on kill per allocated point. | Druid | 10 | 15 | ||
Soul's Attendant | 1 added attunement and 2% mana efficiency per allocated point. | Druid | 8 | |||
Spirit Claws | Your spells and melee attacks deal 2 added physical damage on hit per allocated point. | Druid | 5 | 10 | ||
Sprouting Vines | When you kill an enemy you have a 10% chance per allocated point to summon a vine at the target and regain 5 health per allocated point. | Druid | 10 | 45 | ||
Strengthened Bond | 10% increased armor and protection per allocated point if you control exactly one companion. | Druid | 5 | 20 | ||
Thunderous Roar | Tremor gains 1% increased damage per allocated point for each point of strength. | Druid | 4 | 10 | Tremor | |
Tremor | Whenever you are hit with a melee attack, you have a 10% chane per allocated point to cast Tremor under a random nearby enemy. This effect has a 4 second cooldown. | Druid | 3 | 5 | ||
Unstable Ground | Tremor deals 30% increased damage per allocated point. | Druid | 8 | 15 | Tremor | |
Vale Warrior | You and your minions have 5% increased physical damage per allocated point and 5% increased healing effectiveness per allocated point. | Druid | 10 | 5 | ||
Woodlore | You and your minions have 1 added vitality per allocated point and 5% chance to poison on hit per allocated point. | Druid | 8 | 25 | ||
Hideskin | 10 added health per allocated point. Stuns on you have 3% reduced duration per allocated point. | Druid | 10 | 30 | ||
Vital Boon | Your minions have 25% increased healing effectiveness per allocated point. | Druid | 10 | 20 | Healing Totems | |
Regrowth | Whenever you transform back into human form, you regain 5 additional mana and gain 5% increased mana regeneration per allocated point for four seconds. | Druid | 5 | 35 | Restoration | |
Eternal Nature | 1 added attunement per allocated point. 5 added health per allocated point. | Druid | 20 | 40 | ||
Natural Duality | 15% increased damage per allocated point if you control exactly one companion. | Druid | 5 | 40 | ||
Healing Totems | 2% Chance per allocated point to summon a healing totem nearby when hit. 10% increased minion health per allocated point. | Druid | 5 | 10 | ||
Eterra's Boon | Whenever you cast a spell you have a 5% chance per allocated point to regain the mana cost as health. | Druid | 8 | 5 | ||
Thicket Blades | 5% increased spell physical damage. You have 25% chance to cast thicket blades when you are hit. | Druid | 5 | 25 | Rootborn Wrath | |
Restoration | Gain 30% increased health regeneration per allocated point if you have changed form within the past 10 seconds. | Druid | 5 | 25 | ||
Briarskin | 5% increased spell damage per allocated point. 1% chance per allocated point to cast thorn burst when you are hit. | Druid | 10 | 30 | ||
Primal Shifter | 14% increased damage per allocated point if you have changed form in the past 10 seconds. | Druid | 5 | 20 |
Skills[ | ]
These are the Skills for the Primalist and its mastery classes.
These are the Primalist skills unlocked from your base character level.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Fury Leap | Leap to the target location, dealing damage to nearby enemies when you hit the ground. Doubles any added damage. | Melee Attack | 20 | 7 | 3 | |
Ice Thorns | Removed in 1.0!!! Releases a burst of homing ice thorns, that deal Physical Damage and Cold Damage on hit and have a Freeze Rate of 18. | Spell | 5 | 2 | ||
File:SummonStormCrowsIcon.png | Summon Storm Crows | Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health drops to 0 it is downed, and you can stand near it to revive it. The Storm Crow counts as a companion. You can have a maximum of two companions at once by default. | Minion | 36 | 4 | 16 |
Summon Thorn Totem | Summons a totem that fires thorns at nearby enemies. | Summon | 18 | 4 | ||
Summon Wolf | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default. | Summon | 48 | 4 | 1 | |
Swipe | A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range. | Melee Attack | 0 | 6 | ||
Tempest Strike | Melee attack that if it hits an enemy can trigger 3 different Spell Skills. Earth Spikes, Northern Winds, and Lightning Bolt at a 20% chance each. Modifiers to Attack Speed instead apply to Critical Strike Chance at twice their value for both the melee attack and the spells. | Melee Attack | 0 | 10 |
Tempest Strike Spells[ | ]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Earth Spikes | A spell that deals Physical damage, triggered by Primalist's Tempest Strike. | Spell | ||||
Lightning Bolt | A spell that deals lightning damage, triggered by Primalist's Tempest Strike. | Spell | ||||
Northern Winds | A spell that deals cold damage, triggered by Primalist's Tempest Strike. | Spell |
These are the Primalist skills unlocked from leveling the Primalist's base passive tree.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Eterra's Blessing | The nearest allied target is healed for 100 Health. If the target is one of your Minions then the healing is tripled and the Minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%. | Spell | 32 | 5 | ||
Maelstrom | Surrounds you with a freezing Maelstrom that deals Cold Damage over time to nearby enemies. Can be cast repeatedly to create multiple Maelstroms at once. Each Maelstrom lasts 8 seconds. | Spell | 20 | 15 | ||
Serpent Strike | A melee attack that poisons the target. Requires a polearm. Poisons inflicted by serpent strike last 40% longer. | Melee Attack | 0 | 20 | ||
Summon Sabertooth | Summons a primal sabertooth cat that leaps into combat. When its Health drops to 0 it is downed, and you can stand near it to revive it. The sabertooth cat counts as a companion. You can only have a maximum of two companions at once by default. | Summon | 60 | 4 | 10 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Summon Raptor | Summons a Primal Raptor that ferociously attacks your enemies. When its health drops to 0 it is downed, and you can stand near it to revive it. The raptor counts as a companion. You can have a maximum of two Companions at once by default. | Summon | 60 | 4 | 0 | |
Summon Bear | Summons a primal bear that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The Primal Bear counts as a companion. You can have a maximum of two companions at once by default. | Summon | 60 | 4 | 5 | |
Summon Frenzy Totem | Summons a totem that grants Frenzy to all nearby allies. Frenzy increases Attack Speed and Cast Speed by 20%. | Summon | 18 | 6 | 20 | |
Summon Scorpion | Summons a scorpion that follows you into combat. Its attacks with its tail inflicts a long lasting poison. When its Jealth drops to 0 it is downed, and you can stand near it to revive it. The Scorpion counts as a companion. You can have a maximum of two companions at once by default. | Summon | 70 | 4 | 30 | |
Warcry | Unleash a mighty roar that knock back nearby enemies and Stuns them for 1.5 seconds. Rares and Bosses are Stunned for half as long. | 24 | 10 | 10 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Avalanche | Channel to summon the might of winter and pummel your foes in ice and snow. You have no Mana Regen while channeling. Initial Mana cost can not be reduced below 1. | Spell | 1 | 20 | ||
Earthquake | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | Melee Attack | 50 | 10 | ||
Summon Storm Totem | Summons a totem that casts lightning storms around nearby enemies. Storm totems last 8 seconds, and you cannot control more than 1 at once. | Summon | 20 | 3 | ||
Tornado | Conjures a tornado that moves at random, pulling in nearby enemies and dealing Physical Damage to them. | Spell | 25 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
[[File: | Swarmblade Form | Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | Spell | 0 | 6 | 15 |
Entangling Roots | Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time. | Spell | 60 | 35 | ||
Spriggan Form | Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Spell | 0 | 5 | ||
Summon Spriggan | Summon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed and you can stand near it to revive it. The spriggan counts as a companion. You can have a maximum of two companions by default. | Summon | 98 | 8 | 15 | |
Werebear Form | Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana does not regenerate while in werebear form. When your Mana reaches 0 you automatically transform back into your human form, instantly regaining 50 Mana. | Transform | 0 | 20 |
Druid Shapeshifting Skills[ | ]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Charge | Charge at a nearby enemy and strike it. Knockback and deal physical damage to all enemies in your path as you charge. Cannot be used without a target. | Melee Attack | 0 | 5 | ||
Ravage | A powerful bite attack that applies Stagger | Melee Attack | 3 | 4 | ||
Roar | Unleash a thunderous roar which sends nearby enemies stumbling away in terror, greatly reducing their movement speed. | Spell | 10 | |||
Root Wall | Summons a wall of roots at target location that slow and taunt nearby enemies. | Summon | 18 | 4 | ||
Summon Healing Totem | Summons a totem that heals nearby allies. Healing totems have 100 base health and last 6 seconds. | Summon | 13 | 6 | ||
Summon Vine | Summons 3 vines at target location which deal poisonous damage to nearby enemies. | Summon | 12 | 4 | ||
Vale Blast | Hurl a bolt of vale lightning at the target | Spell | 3 | |||
Werebear Swipe | A melee attack that hits all enemies in an area in front of you. | Melee Attack | 3 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Bear Roar | The companion ability of your Primal Bear. Releases a mighty roar, taunting enemies around it and healing it for 50 health for each enemy taunted. | Spell | 40 | 12 | ||
Rampage | The Companion ability of your Primal Raptor. Sends your raptor into a rampage. Your raptor gains 40% Increased Melee Attack Speed, Increased Cast Speed, Increased Movement Speed, Increased Damage, and size for 5 seconds. | Spell | 45 | 15 | ||
Flurry Swipes | The companion ability of your Primal Sabertooth. Releases three swipes in rapid succession. | Melee Attack | 36 | 10 | ||
Healing Wind | The companion ability of your Spriggan. Heals all allies in a large area over time. | Spell | 16 | 4 | ||
Howl | The companion ability of your Primal Wolves. Your wolves howl to embolden you and your minions giving them Frenzy and 50% increased damage for 3 seconds. | Spell | 40 | 10 | ||
Venom Nova | The companion ability of your Primal Scorpion. Releases a burst of venom that inflicts all enemies around the scorpion with a long lasting poison, and releases a spiral of projectiles that inflict a weaker poison on hit. | Spell | 45 | 10 | ||
Rejuvenating Wind | Spell |
Backstory[ | ]
The Primalist spent his life in service to his tribe, one of the many that dwelt in the frozen north of Heoborea. His tribe was one of the larger ones, matched only by a few other of the tribes yet they lived peacefully, never clashing with their neighbors over the position of being Heorot’s chosen. Their peacefulness would be their downfall as that made them a target for Rahyeh’s first strikes against the other gods.
The Primalist was unprepared that day, woken in the night by the fires and screams as Rahyeh’s forces descended from the sky. In the chaos, he tried to find his family but only finding ash. The call rang out from the chieftain to fall back to the center of Heoborea of where Heorot and the chosen tribe dwelled, and where all the tribes would congregate once news of the attack spread. The Primalist did not heed this call. Instead, he fled south, away from the fires, away from the death, away from his home.
He now travels towards the Temple of Eterra, in hopes of finding an understanding of how the mother goddess could allow such chaos in the world and such weakness in himself. He never saw himself as a fighter. He was but a simple medicine man who found peace in the loyalty of his animal companions, the serenity of nature, and the power of the storm. Now though, he is determined to harness his strength and unleash his fury.
Starting Equipment[ | ]
- Hatchet
- Wooden Armor
- Traveller's Belt
- Worn Boots
Starting Stats[ | ]
The Primalist begins with 2 Strength and 1 Vitality
Physical Appearance[ | ]
See also[ | ]
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