The orb of blood created by Rip Blood no longer restores health, but instead grants ward equal to half the health it would have restored. Being at or close to full health does not affect the amount of the ward the orb grants.
Rip Blood no longer creates an orb of blood, and so can no longer return health, ward, or mana. If Rip Blood kills a target it is cast again for free at a near target near the dead one. This new cast can itself trigger an additional cast if it kills its target. This effect cannot trigger while you are out of mana.
Rip Blood targets and damages your minions instead of enemies. The health restored by the orb of blood created by Rip Blood is increased by 100%. Blood Splatter still functions as normal.
The base physical damage dealt by Rip Blood and Blood Splatter is converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not with increases to physical damage.
Subtracts 1 from mana cost per allocated point. 5% increased cast speed per allocated point. Rip Blood and Blood Splatter deal 5% reduced damage per allocated point.
5
Hemomancer-3 and Carrion Hunger-2
Skill Nodes List
Icon
Name
Description
Max Points
Hemomancer
6% increased cast speed per point.
5
Stench of Blood
Rip Blood leaves a stench on the target enemy that causes your minions to prioritise attacking it.
1
Quenching
The orb of blood created by Rip Blood restores 3 additional health per point.
6
Attuned Veins
The health restored by the orb of blood created by Rip Blood is increased by 4% for each point of Attunement.
1
Marrow Drinker
Rip Blood targets and damages your minions instead of enemies. The health restored by the orb of blood created by Rip Blood is increased by 100%. Blood Splatter still functions as normal.
1
Mana Feast
The orb of blood created by Rip Blood restores 2 mana per point.
3
Gushing Wound
Rip Blood has 20% additional chance to cause bleeding per point.
5
Septic Wound
Bleed chance added by the Gushing Wound node is converted to poison chance.
1
Septic Blood
Blood Splatter has 20% additional chance per point to poison on hit. This has no effect on the poison chance of Rip Blood.
5
Thirst
Subtracts 1 from mana cost per point. Rip Blood and Blood Splatter deal 5% reduced damage per point.
3
Carrion Hunger
Rip Blood is free when you are out of mana. Rip Blood cannot cause a Blood Splatter while you are out of mana.
1
Arcane Absorption
You gain 5% increased spell damage per point for 4 seconds when you hit an enemy with Rip Blood.
4
Rip Spirit
The base physical damage dealt by Rip Blood and Blood Splatter is converted to necrotic damage. Consequently this damage scales with increases to necrotic damage, but not increases to physical damage.
1
Arcane Fortress
The orb of blood created by Rip Blood no longer restores health, but instead grants ward equal to half the health it would have restored. Being at or close to full health does not affect the amount of ward the orb grants.
1
Run Dry
Rip Blood deals 15% increased damage per point.
8
Blood Catalyst
Rip Blood no longer creates an orb of blood, and so can no longer return health, ward or mana. If Rip Blood kills a target it is cast again for free at a new target near the dead one. This new cast can itself trigger an additional cast if it kills its target. This effect cannot trigger while you are out of mana.
1
Necrotic Inspiration
Rip Blood deals 1.5% increased damage per point for each minion you currently control.
1
Splatter Blood
17% chance per point to cause Blood Splatter to splatter out and hit nearby enemies, but not the target. Blood Splatter has physical base damage similar to half the initial hit. Added damage applies at 50% effectiveness to Blood Splatter. Nodes on this tree do not apply to Blood Splatter unless stated otherwise. Hitting or killing an enemy with Blood Splatter does not count as hitting or killing an enemy with Rip Blood.
6
Crimson Flood
Blood Splatter has 25% increased area per point.
7
Blood Infusion
Your minions that are hit by the blood splatter gain the Blood Infusion buff for 4 seconds. Blood Infusion grants 30% increased damage. Allies cannot have multiple instances of Blood Infusion at once.
1
Infused Frenzy
Blood Infusion also grants 10% increased attack and cast speed per point.
3
Hemophagy
Blood Infusion also grants 10% of physical damage leeched as health per point.
3
Necrotic Unity
Blood Splatter deals 2% increased damage per point for each minion you currently control.
2
Eviscerate
Adds 6 to mana cost. Hitting an enemy with Rip Blood causes Blood Splatter to splatter out and hit nearby enemies, but not the target. Blood Splatter has physical base damage similar to half the initial hit. Added damage applies at 50% effectiveness to Blood Splatter. Nodes on this tree do not apply to Blood Splatter unless stated otherwise. Hitting or killing an enemy with Blood Splatter does not count as hitting or killing an enemy with Rip Blood.
1
Corrosive Blood
Blood Splatter has a 30% chance to apply the Corrosive Blood debuff on hit. Corrosive Blood reduces armor by 30. Enemies cannot have multiple instances of Corrosive Blood at once.
1
Deep Corrosion
Corrosive Blood reduces armor by an additional 30 per point.
5
Spirit Decay
Corrosive Blood no longer reduces armore, but instead reduces necrotic protection.
1
Endless Corrosion
Corrosive Blood's debuff lasts 30% longer per point.
3
Acidic Mastery
18% additional chance per point to apply Corrosive Blood on hit.
4
Tides of Blood
Corrosive Blood has 60% reduced effect, but enemies can have multiple instances of the Corrosive Blood debuff at once.
1
Revile
Blood Splatter deals 15% increased damage per point, and has 15% increased stun chance per point.