Rive is a Sentinel Melee Attack Skill which is unlocked at level 6.
Skill Description[]
Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits.
Attribute Effects
Strength: 4% increased damage per point
Additional Details[]
Lacerated enemies take melee damage over time for 3 seconds, equal to 100% of your added melee damage. based on your added melee damage. Laceration does not stack.
The consecutive attack counter resets if you go 3 seconds without using Rive.
The third hit has 200% added damage effectiveness.
Skill Nodes[]
This skill does not yet have a skill tree.
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