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Rogue is one of the base classes in Last Epoch.
Master classes[]
Rogue allows players to choose the following masteries:
Passives[]
The following are the Passives for the Rogue and its mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Agility | 5% increased Haste On Hit Chance and 0.2% Increased Damage per 1% Increased Movement Speed per point | Rogue | 5 | 10 | Evasion | |
Coated Blades | 10% more damage but 5 additional mana consumed per point | Rogue | 8 | 25 | Sapping Strikes | |
Critical Precision | 8% increased Critical Strike Chance per sword or dagger equipped or 12% increased Critical Strike Chance per Bow equipped per point. | Rogue | 8 | 20 | ||
Disembowel | 1 Bleed stack(s) on third attack per point | Rogue | 5 | 20 | Lethal Cadence | |
Dodge and Parry | 6 additional Dodge Rating and 3% increased Glancing Blow Chance per point. | Rogue | 5 | 10 | ||
Duellist | 4% Increased Damage and Increased Dodge Rating while Dual Wielding per point | Rogue | 8 | 15 | Twin Blade | |
Evasion | 5% decreased Damage Taken While Moving and 5% increased Dodge Rating per point | Rogue | 5 | 5 | Guile | |
Guile | 10 added Dodge Rating and 5% increased Poison Resistance per point. | Rogue | 8 | 1 | ||
Lethal Cadence | Damage Buff: 20% per point | Rogue | 5 | 10 | Swift Assassin | |
Poison Tipped | 10% increased Poison Chance with a Dagger or Bow equipped per point. | Rogue | 8 | 15 | ||
Sapping Strikes | 4 Health gain and 2 Mana Gain per point | Rogue | 4 | 15 | ||
Steady Hand | 1 added Dexterity and 5 added Health per point | Rogue | 8 | 1 | ||
Swift Assassin | 3% increased Attack and Cast Speed and 1 additional Physical Damage per point | Rogue | 8 | 1 | ||
Thiefguard | 6 added health and 4 health gained on Glancing Blow per point | Rogue | 8 | 25 | Dodge and Parry | |
Twin Blade | Can equip Swords and Daggers in offhand but 9% Increased Damage taken while dual wielding. | Rogue | 1 | 5 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
All In | 15% increased critical multiplier and 5% less damage dealt by non-critical hits per point. | Bladedancer | 5 | 45 | Critical Eye | |
Apostacy | Dodge Chance is added to Glancing Blow chance at twice Dodge Chance's value, but you cannot dodge. | Bladedancer | 1 | 20 | Shroud of Dusk | |
Argent Veil | 1 stacks of silver shroud when you drop below high Health per point. | Bladedancer | 10 | 30 | ||
Asuvon's Pact | 15 more Dodge Rating and 15% increased damage while at full Health per point. | Bladedancer | 6 | 25 | ||
Blood Dance | 1% increased melee damage leeched as Health and 10% increased Health leech rate per point. | Bladedancer | 5 | 25 | ||
Blood Serpent's Blades | 5% increased Global Damage Over Time and 5% increased Bleed Chance per equipped Sword or Dagger per point | Bladedancer | 10 | 5 | ||
Cloaked Reaper | 1 Health gained per stack of Shroud per point | Bladedancer | 5 | 35 | ||
Cloak of Shadows | Gain 1 Dexterity and 2% increased Glancing Blow Chance per point | Bladedancer | 8 | 1 | ||
Confidence | 10 additional Armour and Dodge Rating per stack of Perfection per point | Bladedancer | 5 | 35 | Perfection | |
Crimson Shroud | 8% increased Crimson Shroud chance per point. 50 increased bleed chance and 5% less damage over time taken per stack of Crimson Shroud. Maximum Stacks of Crimson Shroud is 3. | Bladedancer | 5 | 20 | Scarlet Stream | |
Critical Eye | 5% increased Critical Vulnerability Chance and Increased Critical Chance per point | Bladedancer | 5 | 35 | ||
Death's Door | 3% increased Damage taken and Critical Chance while at Low Life per point | Bladedancer | 8 | 40 | ||
Exuberance | 10% increased Damage at Full Health per point. 2 Stacks of Perfection per attack at Full Health. | Bladedancer | 5 | 45 | Confidence | |
Flash of Steel | 5% increased damage while dual wielding and 2% increased melee attack speed while dual wielding per point. | Bladedancer | 8 | 25 | ||
Flow | 40% Increased Damage when consuming Flow per point. Requires 4 unique skills. | Bladedancer | 5 | 1 | ||
Hooked Blades | 10% increased Armour Shred Chance and 5% increased Armour Shred Effect per point | Bladedancer | 5 | 40 | ||
Once | +2 Melee Physical Damage and 20 additional Dodge Rating if hit recently per point. | Bladedancer | 8 | 5 | ||
Perfection | 2 additional maximum Perfection stacks per point. 10% increased daamge per stack of Perfection. Perfection has a duration of 8. | Bladedancer | 6 | 30 | Asuvon's Pact | |
Pulse | 100% increased crit chance and bleed chance when consuming Flow. a 5th unique skills is required to consume Flow | Bladedancer | 1 | 15 | Rythym | |
Pursuit | 6% Increased Melee Damage and 1% increased Movement Speed per point. | Bladedancer | 8 | 1 | ||
Rhythm | Buff Duration is increased by 1 second per point. 5% increased melee and throwing attack speed per stack of Flow generated. | Bladedancer | 5 | 10 | Flow | |
Scarlet Stream | 5% increased physical damage, 5% increased melee bleed chance, and 5% increased throwing attack bleed chance per point. | Bladedancer | 8 | 10 | ||
Shadow Master | 20% increased Shadow Damage per point. 1 additional maximum Shadows. | Bladedancer | 5 | 45 | ||
Shroud of Dusk | 4% Chance to gain Dusk Shroud when hit and 10 added Health per point | Bladedancer | 8 | 10 | Cloak of Shadows | |
Skiasynthesis | 15 Health gained on shadow creation and 15% increased shadow damage per point. | Bladedancer | 6 | 5 | ||
Spell Breaker | 4% increased Frailty chance and 4% increased Mana Regen per point. | Bladedancer | 5 | 35 | ||
Tempo | 10% increased melee damage and 5% increased melee crit multiplier when generating or consuming Flow per point. | Bladedancer | 5 | 20 | Rhythm | |
Veil of Night | 3% increased melee attack speed and 6% increased Dusk Shroud chance per point. | Bladedancer | 5 | 15 | Shroud of Dusk | |
Weapons of Choice | Sword and Dagger grant 20% increased crit chance per point
2 Daggers grant 20% increased poison chance per point 2 Swords grand 5% increased Glancing Blow chance per point Axe and Sword grant 20% increased bleed chance per point Axe and Dagger grant 2% increased physical damage leeched as Health per point Mace and Sword grant 20% increased stun duration per point Mace and Dagger grant 20% increased Frailty chance per point | Bladedancer | 8 | 30 | Flash of Steel |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Assassin's Quiver | 1 additional Bow Physical Damage and 8% Increased Critical Strike Chance per point | Marksman | 5 | |||
Concentration | 12% increased Damage with Concentration per point. Concentration has a 4 second cooldown | Marksman | 8 | 5 | ||
Draining Arrows | 3% Increased Bow Attack Speed and 5 Health gained per point | Marksman | 8 | 1 | ||
Elemental Arrows | 2 additional Fire Damage and Lightning Damage with Elemental Arrow per point. 1 Elemental Arrow per second, Maximum 3 Elemental Arrows. | Marksman | 8 | 5 | ||
Elemental Barrage | 1 additional Elemental Arrow consumed per bow attack per point. 200% Shock and Ignite chance when consuming 3 arrows | Marksman | 2 | 20 | Storm Fletcher | |
Focus Fire | 1 additional Dexterity and 3% increased Dodge Rating Debuff per point | Marksman | 8 | |||
Heightened Senses | 7% increased Critical Strike Avoidance and 5% increased Bow Critical Strike Multiplier per point | Marksman | 5 | 20 | Wound Maker | |
Meditation | 15 additional Dodge Rating 5% decreased Concentration cooldown per point | Marksman | 8 | 15 | Concentration | |
Missile Mastery | 5% increased Bow Damage, Throwing Damage, and Armour Shred Chance per point | Marksman | 10 | 5 | ||
Prolonged Demise | 1% decreased Damage Over Time taken and 6% increased Damage Over Time while wielding a Bow per point | Marksman | 8 | 10 | ||
Reflection | 5% Increased Dodge Rating with Concentration and 1% increased movement speed with Concentration per point | Marksman | 8 | 20 | Meditation | |
Siege Quiver | 1 additional maximum Elemental Arrows and 1% increased Elemental Resistance per arrow per point | Marksman | 3 | 15 | Elemental Arrows | |
Storm Fletcher | 7% increased Bow Elemental Damage and Elemental Arrow generation rate per point | Marksman | 8 | 10 | Elemental Arrows | |
Wound Maker | 10% increased Critical Vulnerability Chance per point | Marksman | 10 | 10 | Assassin's Quiver |
Skills[]
These are the Skills for the Rogue and its mastery classes.
These are the Rogue skills unlocked from your base character level.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
[[File: | Umbral Blades | Combo ability. Throw 2 piercing blades, then 4 more in a direction, which are then recalled to your location. Enemies can be hit multiple times by the same blade. Shadows perform a single Shadow Blade throw, when using this skill. | Throwing Attack | 3 | 0 | 3 |
Acid Flask | Throw a flask of acid that explodes on impact, Poisoning enemies and reducing their Armor | Throwing Attack | 10 | 4 | ||
Cinder Strike | Melee or Bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies. | Melee,Bow Attack | 0 | 10 | ||
Flurry | A Bow or Melee Attack that performs 3 rapid strikes. The last strike can be cancelled by moving. | Melee,Bow Attack | 0 | 1 | ||
Puncture | An extended melee stab or piercing blow attack that has a 30% chance to inflict Bleed on hit. Bleeds inflicted by Puncture have 30% increased duration | Melee,Bow Attack | 0 | 5 | ||
Shift | Teleport a short fixed distance in the target direction. | Movement | 24 | 3 | 3 | |
Shurikens | Throw 3 shurikens in a cone. | Throwing Attack | 3 | 2 |
These are the Rogue skills unlocked from leveling the Rogue's base passive tree.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Ballista | Summons a Ballista that fires bolts at nearby enemies. | Minion | 44 | 15 | ||
Decoy | Throw a device to create a Decoy that Taunts enemies around it for 3 seconds before exploding. | Throwing Attack | 40 | 10 | 10 | |
Smoke Bomb | Drop a Smoke Bomb at your feet that blinds enemies and grants you Haste while you remain inside it. The Smoke Bomb grows in size over its duration. Lasts 4 seconds. | Throwing Attack | 21 | 10 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
File:DancingStrikes.png | Dancing Strikes | A series of fast dash attacks. Requires Dual Wielding Dancing Strikes' movement does not scale with Attack Speed, but Dancing Strikes deals 1% more damage (multiplicative with other modifiers) per 3% increased Attack Speed | Melee,Movement | 3 | 1 | |
File:LethalMirageIcon.png | Lethal Mirage | Become Immune for a duration and reapidly strike nearby targets with mirages. | Melee,Movement | 45 | 10 | 30 |
File:ShadowCascade.png | Shadow Cascade | A circular attack that's also used by your shadow clones. Requires Dual Wielding. | Melee | 15 | 5 | |
File:SynchronizedStrikeIcon.png | Synchronized Strike | Jump forward and strike in an area in front of you while shadows appear and simultaneously strike either side of you. Requires a Melee Weapon | Melee,Movement | 40 | 1 | 10 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Dark Quiver | Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next Bow Attack when retrieved. | Buff | 19 | 6 | 15 | |
Detonating Arrow | Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. All added Bow Damage applies to the explosion at 150% effectiveness. | Bow Attack | 8 | |||
Hail of Arrows | Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added Bow Damage is applied at 300% effectiveness per second. | Bow Attack | 60 | 2 | 30 | |
Multishot | A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread. | Bow Attack | 10 | 5 |
There are no Falconer skills yet.
Backstory[]
People want someone else to do their dirty work for them, a fact that has been true since the beginning of history and remains true even in the great city of Maj’elka. The slums of Maj’elka, despite the wealth of its nobles and artists, are still a place where those skilled in cunning and killing prosper, anyone talented in making problems disappear will find work.
The Rogue has made a living off of their skills, her knives silent and arrows true, drawing the attention of clients from all over Maj’elka’s underbelly. One job changed everything. A Nagasa woman came to her, scaled snake-like form hidden in robes, she paid the Rogue to assassinate the Vessel Maiden Apophis herself, future body for and conduit of Majasa’s power. The job would be her most dangerous yet, and the pay offered justified it.
The day finally came, the Vessel Maiden made one of her rare appearances to the public, stepping out onto the terrace of the temple at the center of the city. The Rogue saw her from her hidden position, poisoned arrow at the ready, but the sight left her taken aback. The beautiful Apophis was none other than the Nagasa woman who had approached her that night. The murder Apophis had commissioned was her own. Was it a trap? Was she set up? And if it wasn’t, what then? The Rogue stowed her bow away and immediately fled the city. She had no desire to find out how Apophis would take her last-minute refusal of their deal.
Starting Equipment[]
- Gladius
- Cloth Armour
- Traveller's Belt
- Worn Boots
Starting Stats[]
Rogue starts with 3 Dexterity
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