Master classes[ | ]
Sentinel allows players to choose the following masteries:
Passives[ | ]
The following are the Passives for the Sentinel and its mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Iron Mastery | You have a 5% chance to gain Iron Mastery for 5 seconds when you kill an enemy or take a hit. Iron Mastery increases damage and armor by 10% per allocated point. | Sentinel | 8 | 10 | ||
Axe Thrower | When you hit an enemy you have an 8% chance per allocated point to throw an axe towards the nearest enemy. You cannot throw more than one axe every second. | Sentinel | 5 | 15 | ||
Retaliation | Grants 5% increased damage per allocated point. This bonus is doubled if you have blocked a hit in the last 5 seconds. | Sentinel | 5 | 15 | ||
Unbreakable | Grants 10% increased health regeneration per allocated point. Grants 1 vitality per allocated point. | Sentinel | 8 | |||
Juggernaut | Grants 4% increased armor per allocated point. Grants 1 strength per allocated point. | Sentinel | 8 | |||
Armor Clad | Grants 10 additional armor per allocated point, and 3% increased armor per allocated point.. | Sentinel | 5 | 5 | ||
Aegis of Renewal | Grants a 25% chance to gain 10 health on block. | Sentinel | 5 | 10 | Gladiator | |
Gladiator | Adds 1% block chance and 30 block protection. | Sentinel | 5 | |||
Overwhelm | Your melee attacks deal 5% increased damage per allocated point and have 5% increased stun chance per allocated point. | Sentinel | 10 | 10 | ||
Counter Attack | When you take a hit you have a 6% chance to attack enemies around you with Retribution. | Sentinel | 5 | 5 | ||
Relentless | Grants 5% increased damage per allocated point. Grants 15 stun avoidance per allocated point. | Sentinel | 5 | 5 | ||
Banish | Retribution has 25% added critical strike chance per allocated point and 10% increased damage per allocated point. | Sentinel | 4 | 15 | Counter Attack |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Void Well | While you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 10 second cooldown. | Void Knight | 1 | 45 | Essence of the End | |
Future Strike | When you hit an enemy you have a 10% chance per allocated point to inflict a future attack 2 seconds later that deals 60 void damage all at once at the end of it's duration. Future Strike counts as damage over time, not as a hit. | Void Knight | 10 | 15 | ||
Dread | 8% increased void damage and 1% increased movement speed per allocated point. | Void Knight | 15 | 40 | ||
Null Velocity | When you use an ability that reduces your mana to less than 0, gain 7% increased movement speed per allocated point for 4 seconds. | Void Knight | 2 | 25 | ||
Plate Spikes | 15 subtracted armor per allocated point. 2 added melee physical damage per allocated point. | Void Knight | 5 | 20 | ||
Woe | 7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recently | Void Knight | 20 | 40 | ||
Finality | Enemies you bring below 3% health per allocated point with a melee attack are instantly slain. | Void Knight | 5 | 15 | ||
Essence of the End | You have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once. | Void Knight | 5 | 35 | ||
Void Blades | Melee attacks deal 3 additional void damage on hit per allocated point. | Void Knight | 8 | 10 | ||
Eternal Form | Adds 1 vitality and 3 health per allocated point | Void Knight | 8 | 30 | ||
Umbral Attunement | Grants 4% increased damage per allocated point. Grants 1 attunement per allocated point. | Void Knight | 10 | 10 | ||
Heavy Endurance Training | Adds 1 strength and 3 health per allocated point. | Void Knight | 8 | 30 | ||
Void Bolts | Spells and throwing attacks deal 2 added void damage on hit per allocated point. | Void Knight | 8 | 15 | ||
Unending Hunger | Dark Maw absorbs an additional 1% health per allocated point. | Void Knight | 5 | 20 | Dark Maw | |
Time Lithe | Adds 1 dexterity and 3 health per allocated point. | Void Knight | 30 | 30 | ||
Devouring Blade | 10% increased damage per allocated point if you have killed an enemy in the past 4 seconds. | Void Knight | 10 | |||
Abyssal Endurance | Adds 7 health and 15 void protection per allocated point. | Void Knight | 10 | |||
Dark Maw | 5% chance per allocated point to absorb 5% of an enemy's health on kill. | Void Knight | 5 | 10 | ||
Void Flux | Once per 30 seconds when your health is reduced to less than 20%, send all nearby enemies forward in time 4 seconds. | Void Knight | 1 | 45 | ||
Void Corruption | +1% critical strike multiplier per point in Void Knight | Void Knight | 1 | 10 | ||
World Eater | 1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point. | Void Knight | 8 | 5 | ||
Rot Ripples | When you kill an enemy affected by Time Rot, nearby enemies have a 10% chance per allocated point to be infected with Time Rot. | Void Knight | 5 | 20 | ||
Patient Doom | Every 3 seconds your next melee attack deals 30% increased damage per allocated point. | Void Knight | 5 | 5 | ||
Void Aegis | 5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies. | Void Knight | 5 | 35 | ||
Sorrow and Steel | 7% increased void damage and 7% increased physical damage per allocated point. | Void Knight | 10 | 5 | ||
Singular Purpose | 10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point. | Void Knight | 5 | 25 | ||
Rot Grip | Melee attacks have a 2% chance per allocated point to apply Time Rot to enemies on hit. | Void Knight | 5 | 25 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Infinite Bulwark | If you have used a potion in the past 4 seconds you have 20% increased armor per allocated point and 20% increased chance to find potions per allocated point. | Forge Guard | 10 | 20 | ||
Discipline Training | Grants 4 mana per allocated point. Grants 1 attunement per allocated point. | Forge Guard | 5 | 10 | ||
Javelineer | Adds 10% to your critical strike multiplier per allocated point with throwing attacks. | Forge Guard | 10 | 35 | ||
Molded by the Forge | 7% increased melee damage. 10% increased armor if you have blocked an attack recently. | Forge Guard | 20 | 45 | ||
Powerful Throw | 7% increased throwing damage per allocated point. 5% increased elemental protections if you have been hit recently. | Forge Guard | 15 | 40 | ||
Prime Fighter | 1 added strength per allocated point. 1 added attunement per allocated point. | Forge Guard | 5 | |||
Juggernaut | Reduces damage you deal with hits by 2% per allocated point, but grants 25 added armor per allocated point. | Forge Guard | 5 | 15 | ||
Unflinching | Grants 40 stun avoidance per allocated point. Stuns on you have 3% reduced duration per allocated point. | Forge Guard | 5 | 10 | ||
Battle Hardened | 15% increased armor per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | |||
Fresh from the Forge | Every 3 seconds your next melee attack deals 4 additional physical and fire damage per allocated point. Every 3 seconds your next throwing attack deals 4 added physical and fire damage per allocated point. | Forge Guard | 10 | 5 | ||
Peltast | 5% increased throwing attack damage and 2% increased throwing attack speed per allocated point | Forge Guard | 10 | 5 | ||
Martial Cadence | 5% increased throwing attack damage per allocated point for each melee attack you have used in the past four seconds. | Forge Guard | 10 | 20 | ||
Retaliation (Forge Guard Passive) | 15% increased damage per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | 30 | ||
Rallying Block | You have 5 additional armor and elemental protection per allocated point for each hit you have blocked in the past 4 seconds. | Forge Guard | 10 | 5 | Steel Aegis | |
Smelter's Might | Adds 7% chance per allocated point to inflict bleeding and ignite on hit. | Forge Guard | 10 | 20 | ||
Lethal Strikes | Adds 10% to your critical strike multiplier with melee attacks. | Forge Guard | 10 | 40 | Duelist | |
Might | Grants 8% increased armor per allocated point and adds 1 strength per allocated point. | Forge Guard | 8 | 25 | ||
Shield Crafter | You have a 1% chance per allocated point to cast Ring of Shields when hit. Your manifest shields and other minions have 40% increased health per allocated point. | Forge Guard | 10 | 15 | Rallying Block | |
Steel Aegis | 1% added block chance and 60 added block armor. | Forge Guard | 8 | |||
Hammer Head | 10% increased critical strike chance per allocated point with throwing attacks. | Forge Guard | 10 | 25 | ||
Honor and Resolve | 30 additional block protection per allocated point if you have been hit in the past 4 seconds. | Forge Guard | 10 | 40 | Flawless Defender | |
Pilum Mastery | 12% increased melee damage per allocated point if you have used a throwing attack in the past 4 seconds. | Forge Guard | 10 | 15 | ||
Duelist | 10% increased critical strike chance per allocated point with melee attacks. | Forge Guard | 10 | 30 | ||
Flawless Defender | 1% added block chance and 50 added block armor per allocated point | Forge Guard | 5 | 30 | ||
Guardian | Grants 7 health and 7% increased stun chance per allocated point. | Forge Guard | 10 | 10 | ||
Tide of Battle | Gain 30% increased damage per allocated point for four seconds if you use a potion within two seconds of being hit. | Forge Guard | 10 | 45 | ||
Weapon Mastery | Grants 1 dexterity per allocated point. Grants 5% increased stun chance per allocated point. | Forge Guard | 10 | 15 |
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Righteous Firebrand | 2 added melee fire damage per allocated point if you have cast a spell recently. | Paladin | 7 | 35 | ||
Aura of Divinity | Increases the stats granted by Holy Aura by 10% per allocated point. | Paladin | 5 | 25 | ||
Conviction | You deal 4% increased physical and fire damage per allocated point. 14 added physical and fire penetration per allocated point. | Paladin | 8 | |||
Defiance | 10 added health per allocated point. 5% increased Armor per allocated point. | Paladin | 8 | |||
Divine Essence | You have a 6% chance per allocated point to gain a divine essence on heal. Divine essences last 7 seconds and grant 10% increased damage, armor, healing effectiveness and reduced duration of stuns on you. You can have a maximum of 3 divine essences at one. | Paladin | 5 | 35 | ||
Divine Intervention | While you have 3 or more divine essences, if you would die, you have a 10% chance to lose all divine essences and are returned to full health. | Paladin | 1 | 45 | Divine Essence | |
Faithful | Whenever you block an attack, you have a 5% chance per allocated point to cast holy symbol on yourself, healing yourself for 5 health per allocated point. | Paladin | 5 | 5 | ||
Inner Flame | 1 added attunement per allocated point. 15 added fire protection per allocated point. | Paladin | 8 | 20 | ||
Reverence of Duality | 2% increased health, damage, healing effectiveness and mana per allocated point. | Paladin | 12 | 40 | ||
Righteousness | 7% increased damage, healing effectiveness and armor per allocated point if you have cast a spell for more than 40 mana recently. | Paladin | 10 | 35 | ||
Shared Divinity | +1 projectiles fired per allocated point by Divine Bolt. Divine Bolt has a 10% reduced chance to cast on hit per allocated point. | Paladin | 5 | 15 | Divine Bolt | |
Staunch Defender | 50 added block protection per allocated point while using a shield. | Paladin | 10 | 25 | ||
Sword of Rahyeh | 15% chance per allocated point to ignite enemies on melee hit if you have cast a spell recently. | Paladin | 7 | 45 | Righteous Firebrand | |
Valor | 1 added vitality per allocated point. 5% increased healing effectiveness. | Paladin | 8 | |||
Holy Precision | 30% increased critical strike chance with spells and thowing attacks per allocated point. | Paladin | 10 | 30 | ||
Divine Bolt | Whenever you hit an enemy with a melee attack, you have a 20% chance to cast Divine Bolt on a random nearby enemy. | Paladin | 1 | 5 | ||
Holy Nova | Converts Holy Symbol from Faithful into a Holy Nova healing yourself and nearby allies instead. | Paladin | 1 | 15 | Faithful | |
Majasa Firebrand | 10% added ignite chance per allocated point with melee attacks. | Paladin | 10 | 5 | ||
Flash of Brilliance | 10 added health per allocated point. 3% chance to blind enemies on hit per allocated point. | Paladin | 10 | 10 | ||
Light of Rahyeh | 8% increased fire damage and 1% increased movement speed per allocated point. | Paladin | 12 | 45 | ||
Holy Symbol | 7% increased healing effectiveness per allocated point. 7 added elemental and necrotic protection per allocated point. | Paladin | 7 | 15 | ||
Redemption | 7% chance to gain 7% increased damage per allocated point if you have received a stack of bleeding from Penance recently. 7% increased bleed effictiveness per allocated point. | Paladin | 7 | 40 | Penance | |
Rahyeh's Strength | 1 added strength per allocated point. 4% increased fire damage per allocated point if you have hit an enemy with a melee attack recently. | Paladin | 8 | 15 | Majasa Firebrand | |
Piety | Divine Bolt is also cast on nearby allies and heals the first ally it hits. | Paladin | 1 | 20 | Shared Divinity | |
Prayer | 7% increased damage and healing effectiveness per allocated point if you have healed yourself or an ally recently. | Paladin | 10 | 20 | ||
Penance | 20% chance per allocated point to apply bleed on hit with melee attacks and throwing attacks. You have 2% chance per allocated point to bleed when an enemy hits you with a melee attack. | Paladin | 10 | 30 | ||
Alignment | Every 3 seconds the next spell you cast has 30% increased healing effectiveness per allocated point. | Paladin | 8 | 25 | ||
Shield Wall | 25% less dodge rating per allocated point. 3% added block chance per allocated point. | Paladin | 4 | 30 | Staunch Defender | |
Unshakable | 1% added block chance per allocated point. 50 added block armor per allocated point. 15 added stun avoidance per allocated point. | Paladin | 5 | 5 |
Skills[ | ]
These are the Skills for the Sentinel and its mastery classes.
These are the Sentinel skills unlocked from your base character level.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Ephemeral Stance | Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once. | Spell | 0 | 1 | 18 | |
Hammer Throw | Throws a hammer that returns to you after a short delay. | Throwing Attack | 3 | 3 | ||
Juggernaut Stance | Toggles Juggernaut Stance. While in Juggernaut Stance you have 50% more Armor and take 15% less damage, but have 15% less Critical Strike Chance, Movement Speed, less Attack Speed and Cast Speed. You can only have one stance active at once. | Spell | 0 | 1 | 19 | |
Lunge | Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is. | Melee Attack | 1 | 3 | 4 | |
Rive | Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits. | Melee Attack | 0 | 6 | ||
Shield Bash | A melee directional attack that Stuns enemies for 1 second. 100% increased Stun Duration against non-boss enemies. 1.5% more damage per 1% Block Chance (up to 150% multiplicative with other modifiers). | Melee | 9 | 10 | 8 | |
Vengeance | A melee attack that also prepares you to Riposte incoming Hits. If Vengeance successfully Hits an enemy and you take a Hit in the next 2 seconds you will Riposte, taking 25% less damage and striking at a nearby enemy. | Melee Attack | 0 | 1 | ||
Warpath | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | Melee Attack | 1 | 1 | 2 | |
Warpath | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | Melee Attack | 1 | 1 | 2 |
These are the Sentinel skills unlocked from leveling the Sentinel's base passive tree.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Rebuke | Hold ability key to channel for up to 2 seconds. You take 75% less damage while channeling. When you stop channeling the barrier breaks dealing Physical Damage to all nearby enemies. This deals 20 additional Physical Damage for each hit you received while channeling]] | Melee Attack | 0 | 5 | 5 | |
Shield Rush | Requires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. | Melee Attack | 50 | 4 | 10 | |
Shield Throw | Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you. The cooldown starts when the shield returns to you. | Throwing Attack | 30 | 15 | ||
Smite | Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target. | Spell | 3 | 20 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Abyssal Echoes | A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately. | Spell | 35 | 10 | ||
Anomaly | Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early. | Spell | 0 | 12 | 30 | |
Devouring Orb | Creates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies nearby the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100% | Spell | 10 | 4 | 15 | |
Erasing Strike | A melee attack that hits all enemies in a large area in front of you. Enemies killed by the hit are erased from existence, replaced by void rifts. | Melee Attack | 60 | |||
Ravaging Stance | Toggles ravaging stance. While in ravaging stance you lose 5% of your current Health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals Void Damage over time, but does not stack. You can only have one stance active at once. | Spell | 0 | 1 | 35 | |
Volatile Reversal | Returns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then. | Spell | 0 | 18 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Forge Strike | A melee attack that hits all enemies in an area in front of you. 20% chance on hit to manifest a sword which lasts for 10 seconds and is affected by the stats and Attack Rate of your weapon. | Melee Attack | 35 | |||
Manifest Armor | Manifests an animated set of heavy armor, which attacks slowly. Stats granted by your Body Armour, Helmet, Gloves, and Boots also apply to your Manifest Armor | Summon | 60 | 10 | 15 | |
Ring of Shields | Manifests a ring of shields around you. Each shield has 75 base Health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields | Summon | 30 | 15 | 5 | |
Smelter's Wrath | Channel to charge a powerful frontal cone attack, dealing Fire Damage and Physical Damage to all enemies hit. Charging for longer increases its range and power. 2 second maximum charge time. | Melee | 35 | 1 | 30 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Healing Hand | Heals all allies in a target area | Spell | 11 | 5 | ||
Holy Aura | You and nearby allies passively have 30% Increased Damage and 15% Elemental Resistance. Activating Holy Aura doubles the stat bonuses for 4 seconds. | Spell | 30 | 10 | ||
Judgement | A powerful melee attack that leaves an area of Consecrated Ground that lasts 4 seconds.
Allies on the Consecrated Ground are healed for 50 Health each second. Enemies on the Consecrated Ground take Fire Damage over time that scales with your increased Healing Effectiveness (multiplicative with other modifiers). | Melee Attack | 45 | 30 | ||
Sigils of Hope | Summons a sigil that orbits you, causing you and your allies' attack and spells to deal 4 additional Fire Damage and increasing Health Regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds. | Spell | 35 | 15 |
Backstory[ | ]
The Sentinel grew up in the city of Solarum, his family living within the caves under the city like the other workers. He came from a long line of smelters, devoted to manning the massive forges built around the fiery heart of the mountain and followed in their path, learning the art of smithing, helping to arm Rahyeh’s holy army above.
Not long after coming of age and being able to work alongside his mother and father in the forges, Rahyeh sent his golden armies to march upon the lands of the other gods. The Sentinel found himself conscripted into Solarum’s army, now wielding the very weapons he had been raised to create.
It was not long before the Sentinel learned the horrors of war and the injustice of Rahyeh’s conquests, and so one day in the chaos of battle he fled. Not out of fear, not out of disloyalty, but out of the desire in his heart to not be a part of this destruction. The Sentinel now finds himself at a crossroads, searching for a place that can give him meaning and a means to stop the sort of injustice he bore witness to, by whatever means possible.
Starting Equipment[ | ]
- Gladius
- Worn Plate
- Renegade Shield
- Traveller's Belt
- Worn Boots
Starting Stats[ | ]
Sentinel starts with 2 Strength and 1 Vitality
Trivia[ | ]
This class was previously known as the Knight up until patch Alpha 0.6 during which time it had a female model.
Alpha Backstory[ | ]
Prior to Beta 0.7 this was the backstory for the character.
The world needs someone to protect it, even if that world is in ruins. The knight had a lonely childhood, a tall and gangly girl who found no acceptance among the few other youths in the dying city of Last Refuge. She instead found comfort in her training with the blade, her father telling her tales of the knights of the past and his despair over the guardsmen he captained here in the present. She took his lessons to heart and became like a living memory of those knights.
Her might grew as if to try to contain the skill and honor she held within her, few guardsmen being able match her strength. None were able to match her sense of right, and many felt little desire to do so. She quickly became a problem for the rest of Last Refuge’s guards, asking questions they never asked, staring down those who were accustomed to turned eyes. Even at the end of the world, those with power bend and twist it as they can to suit their needs.
Her father was exiled for crimes he did not commit thanks to a favor owed by an Elder. His choice for successor denied due to a vote of no confidence. Shadows in the underbelly of Last Refuge trading coin and a certain woman’s name, the so called knight who foolishly stood for the weak rather than cow to the strong.
Even at the end of the world, a knight stood vigilant for what she knew what was her duty, even as the void came crashing through the city, spreading its own corruption.
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