Shaman is one of the Primalist master classes in Last Epoch.
Description[ | ]
The world remembers winds that rage and tear down forests, avalanches that shatter mountainsides, lightning that cracks the sky open and demands awe. A living storm that uses nature's fury to destroy his enemies with the aid of sacred totems.
Playstyle[ | ]
The Shaman uses the force of elements to conjure powerful area spells. He can summon mighty tornadoes that whirl around and pulls in enemies, call down a devastating avalanche of ice, or make the very earth quake with his weapon, causing aftershocks around himself. The Shaman can also summon a single storm totem that strikes down with lightning around it.
All of the Shaman's abilities are offensive spells, consequently his passive tree offers large increases to Attunement, spell damage, elemental damage and mana. It is also possible to build synergy between the player and his storm totem, granting buffs to both.
Passives[ | ]
The following are the Passives for the Shaman.
These passives are available to any Primalist that has unlocked their mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Earthen Supremacy | +10 added stun avoidance and 10% increased stun chance per allocated point. 1 added attunement per allocated point. | Shaman | 8 | 10 | ||
Lagonian Wrath | 5% chance to cast lightning when hit (3 second cooldown). | Shaman | 5 | 5 | ||
Maelstrom (Passive) | 20 added elemental penetration per allocated point. 20 added elemental protection per allocated point. | Shaman | 10 | 15 | ||
Rejuvenation Totem | You have 20% increased health regeneration per point while you have an active totem. | Shaman | 8 | |||
Ancestral Endurance | You and your minions have 7 additional health per point. | Shaman | 8 | 5 | ||
Shattered Heavens | You deal 2 additional cold damage with spells and attacks per allocated point. | Shaman | 5 | 20 | Wind Bringer | |
Static Slash | 5% added shock chance with melee attacks and 1 added strength per allocated point. | Shaman | 5 | 20 | ||
Storm Shaker | You and your minions deal 2 additional lightning damage with spells per point. | Shaman | 5 | 20 | Storm Bringer | |
Storm Bringer | Grants you and your minions 5% increased lightning damage per point and 5 lightning protection per point. | Shaman | 10 | 10 | ||
Totemic Fury | 5% increased attack and cast speed per point while you have an active totem | Shaman | 5 | 5 | ||
Fist of Stone | You and your minions have 18% increased stun chance per allocated point. | Shaman | 10 | 20 | ||
Shamanic Infusion | Grants 1 attunement and 2% mana regen per point. | Shaman | 8 | |||
Wind Bringer | Grants 5% increased cold and physical damage per point and 5 dodge rating per point. | Shaman | 10 | 10 | ||
Ancient Stones | You and your minions deal 5% increased damage per point and have 5 additional stun avoidance per point. | Shaman | 8 | |||
Silent Protector | 15% increased armor while you have an active totem | Shaman | 8 | 10 | ||
Hail Bringer | Grants 6 cold protection and 6% chance to chill on hit per point. | Shaman | 5 | 15 | Wind Bringer | |
Glacial Strike | Every 3 seconds your next melee attack deals 5 additional cold damage per allocated point | Shaman | 8 | 5 |
These passives are available only to those who have ascended as a Shaman. These skills are unavailable to ascended Beastmasters and Druids.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Sky Armor | Grants 10 armor and 2% increased movement speed per point. | Shaman | 10 | 40 | ||
Conflux | Lightning caused by Thunder Strike, Lagon's Answer and Lagonian Wrath nodes deals 20% more damage per allocated point (multiplicative with other modifiers) | Shaman | 1 | 45 | Lagon's Answer,Thunder Strike | |
Dervish | 10% increased elemental melee damage per allocated point. | Shaman | 5 | 25 | ||
Heorot's Path | 25% increased freeze chance per allocated point. | Shaman | 8 | 25 | ||
Lagon's Answer | 8% chance to cast lightning at the target location on spell cast (3 second cooldown). | Shaman | 5 | 35 | ||
Rune of Awe | +10% base spell damage per allocated point for you and your minions | Shaman | 8 | 25 | ||
Thunder Strike | 8% chance to cast lightning on melee hit (3 second cooldown). | Shaman | 5 | 40 | ||
Elemental Shrines | +5 added health per allocated point. Grants 1 attunement per allocated point. | Shaman | 15 | 40 | ||
Lodestone | 8% increased armor and elemental protection per point if you have cast a spell in the past 4 seconds | Shaman | 10 | 30 | ||
Rhythm of Thunder | Every 3 seconds your next melee attack deals 6 additional lightning damage per point. | Shaman | 10 | 30 | ||
Ascendant Circle | Grants you 4% increased spell damage per point for each active totem. | Shaman | 10 | 45 | ||
Protective Circle | Grants you 5 elemental, necrotic, void and poison protection per point for each active totem | Shaman | 15 | 30 | ||
Eternal Storm | 2% increased health, mana and cooldown recovery speed per allocated point | Shaman | 5 | 35 | ||
Storm Blade | 3% increased melee damage per allocated point for each active totem. | Shaman | 5 | 30 |
Skills[ | ]
These are the Skills for the Shaman.
These skills are available to any Primalist that has unlocked their mastery classes.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Avalanche | Channel to summon the might of winter and pummel your foes in ice and snow. You have no Mana Regen while channeling. Initial Mana cost can not be reduced below 1. | Spell | 1 | 20 | ||
Earthquake | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | Melee Attack | 50 | 10 | ||
Tornado | Conjures a tornado that moves at random, pulling in nearby enemies and dealing Physical Damage to them. | Spell | 25 | 5 |
These skills are available only to those who have ascended as a Shaman. These skills are unavailable to ascended Beastmasters and Druids.
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