Skills are abilities used to damage foes or to aid allies in combat. For Player Characters the skills available to them are determined by their class. Skills are unlocked by Leveling up and choosing a master class.
Skill Usage[]
Skill Cost[]
Each skill has a set Mana cost and cooldown rate, which determine how frequently they can be used. Some skills may have either no Mana cost or no cooldown.
A few skills may have multiple charges, which allow for using the skill in rapid succession. Charges replenish independently from each other.
Skill Animation[]
Skills which cannot be cast instantly will have a skill animation which determines the length of time between a skill being used and it taking effect, thus allowing another skill to be used. For melee attack skills and throwing attack skills this is known as attack speed, and for spell and summon skills this is known as cast speed.
Area of Effect[]
A skill's Area of Effect determines the hit radius for its effects. Every skill inherently has a very small area of effect, which is also affected by character size.
Command Queueing[]
Attempting to use an ability or move within the last 0.5 second of an ability animation the action will occur at the end of the animation, if it is not overridden by a different action. Attempting to use an ability or move while stunned will queue the action for after the stun ends.
Skills Window[]

This is an example of a skills window
The skills window is part of the User Interface which shows all of the skills a player has. At the top of the skills window are the five skill specialization slots. Hovering over the skills in the main section will give a brief description of the skill and show all of their #Skill Tags. Clicking on the connected dots beneath the skill name will take you to the skill's skill tree.
Specialization[]
Players can specialize in up to 5 different skills, unlocking powerful skill trees with nodes that enhance the skill. One slot each is unlocked at different character levels (level 3, 9, 19, 34 and 50).
Once specialized a skill gains Experience along with the character and each level on the skill grants a skill point used to upgrade the nodes on the skill tree. The maximum skill level is 20, however items may grant more than that. Specialized skills must not necessarily be added to the skill bar.
Despecialization and Minimum Skill Level[]
A skill may be downgraded freely, if the player wants to reallocate points for it, or replace it entirely:
- Removing points decreases the skill's current level by one for each removed point.
- Despecializing a skill frees up its slot, allowing another one to take its place.
Each specialized skill can only be downgraded to a minimum level, so that the player always can allocate some points in the tree. To recover previously available points, skills must be re-leveled.
Thankfully, skills get accelerated experience, as well as the minimum skill level increases, as the character levels up.
Skill Tags[]
Skill tags are short descriptors shown at the bottom of skill tooltips when hovered over, they indicate the various attributes of skills.
Ability Types[]
A skill will always have exactly one ability type.
- Melee Attack Skills
- Bow Attack Skills
- Throwing Attack Skills
- Spell Skills
- Summon Skills - Do not have any ability type tags displayed.
Damage Types[]
Damage from each of the Damage Types is mitigated separately during Combat Calculations. If a skill has multiple damage types, its damage is divided amongst each type.
Other Types[]
Minion Ability Tags[]
Minion skills will also have minion ability tags listed for the abilities that the minions summoned by that skill can use. These tags are identical to the skill tags used by player skills.
Skill Bar[]
The skill bar is a user interface element which shows the players active skills. A player can have up to 5 skills active on the skill bar at a time. These skills do not need to be specialized skills. In order to equip a skill to a slot players may either drag from the skills window or click on the slot and then the skill in the skills window. When a new skill is equipped to a slot it will be placed on cooldown for a short duration.
List of Skills[]
The basic attack skill is available to all classes and is automatically placed in skill slot 5 (default: Right Click).
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Attack | A basic attack with your weapon that costs no mana. | Melee Attack | 0 | 1 |
After reaching level 6 the attack skill will be replaced on the skill bar by the level 6 unlocked skill for every class, although it may still be added back onto the skill bar by choice.
Skills by Class[]
These are the skills available to the Acolyte class and its masteries.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Bone Curse | Apply a curse to enemies in an area for 8 seconds that causes physical damage when hit. The damage is tripled if you inflicted the hit yourself. | Spell | 16 | 8 | |
![]() | Summon Bone Golem | Summons a bone golem, which attacks slowly, but has a 15% chance to retaliate with bone nova when hit. | Summon | 60 | 10 | 10 |
![]() | Harvest | A melee attack that hits all enemies in an area in front of you, dealing double damage to those that are Cursed. | Melee Attack | 0 | 6 | |
![]() | Hungering Souls | Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once. | Spell | 11 | 5 | |
![]() | Infernal Shade | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal SHade attached at a time. Expires after 5 seconds. Max 4 active shades. | Spell | 21 | 20 | |
![]() | Mark for Death | Marks enemies in a target area for death, causing them to take 25% increased damage for 8 seconds. | Spell | 16 | 3 | |
![]() | Marrow Shards | Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell. | Spell | 0 | 3 | |
![]() | Rip Blood | Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you. | Spell | 3 | 1 | |
![]() | Spirit Plague | Curses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target death | Spell | 3 | 15 | |
![]() | Summon Skeleton | Summons a skeleton warrior or skeleton archer to guard you. You are limited to 3 skeletons at a time. | Summon | 15 | 2 | |
File:SummonVolatileZombieIcon.png | Summon Volatile Zombie | Summons a Volatile Zombie which trudges towards the nearest enemy. When it reaches an enemy or dies, it explodes dealing physical and fire damage to surrounding enemies. | Minion | 16 | 16 | |
![]() | Transplant | Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell. | Spell | 4 | 13 | |
![]() | Wandering Spirits | Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through. | Spell | 18 | 8 | 4 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Aura of Decay | Toggles Aura of Decay, which poisons you every second, and leaves a trail of decay. Enemies near you or in the trail are poisoned four times per second. While aura of decay is active you take 50% less Poison Damage | Aura | 0 | 1 | 10 |
![]() | Death Seal | Toggle to remove all Ward and seal your Health preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing Health and take less damage equal to half your percent missing Health Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing Health | Spell | 1 | 5 | 30 |
![]() | Reaper Form | Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health. | Spell | 0 | 20 | |
![]() | Soul Feast | Feasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 5 Ward when they reach you. Feasts on up to 10 enemies, prioritizing those closest to you. | Spell | 20 | 15 |
Lich Shapeshifting Skills[]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Reap | A short ranged dash that deals melee damage to enemies you pass through and returns heals you for each enemy hit. | Melee Attack | 0 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Assemble Abomination | Hold ability key to channel to absorb minions in a moderate area. When you release, summon a single hulking abomination with added health and more damage per minion absorbed. The abomination's Health decays increasingly fast over time. | Minion | 65 | 3 | 40 |
![]() | Summon Skeleton Mage | Summons a skeleton mage to assist you. You are limited to 3 mages at a time. | Minion | 27 | 5 | |
![]() | Dread Shade | Target minion takes 3% max Health per second for each second the shade has been active, but it and minions around it deal 25% more damage (multiplicative with other modifiers). | Spell | 28 | 30 | |
![]() | Sacrifice | Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness. | Spell | 25 | 10 | |
![]() | Summon Wraith | Summons a wraith that rapidly fades from this world, but will seek and attack your foes while it remains. There is a default limit of 6 to the number of wraiths you can control at once. This limit can be bypassed through certain items and/or skills. | Summon | 20 |
There are no Warlock skills yet.
These are the skills available to the Mage class and its masteries.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Disintegrate | Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. Channel Cost of 10 mana per second. | Spell | 5 | 1 | 10 |
![]() | Elemental Nova | Casts a nova around you that deals fire, cold and lightning damage. All types of Elemental Nova that you have enabled have an equal chance to be cast. | Spell | 11 | 4 | |
![]() | Fireball | Cast a ball of fire towards the target. Added spell damage applies at 125% effectiveness | Spell | 3 | 2 | |
![]() | Flame Ward | Grants a burst of 400 Ward. Then for 3 seconds, hits deal 30% less damage to you and cause a retaliatory burst of flames. | Spell | 19 | 7 | |
![]() | Focus | Hold ability key to channel. While channeling you have 100% Increased Mana Regeneration and gain 10 Ward per second. After channeling for exactly one second you gain a burst of 30 Mana and Ward. | Spell | 0 | 3 | 20 |
![]() | Glacier | Creates three successively larger ice explosions in the target direction. Each explosion deals more damage than the last. | Spell | 65 | 5 | |
![]() | Lightning Blast | Hurl a bolt of lightning at the target | Spell | 3 | 1 | |
![]() | Mana Strike | A melee attack that hits all enemies in an area in front of you, returning 15 mana if it hits an enemy | Melee Attack | 0 | 6 | |
![]() | Snap Freeze | Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds. | Spell | 30 | 10 | 3 |
![]() | Static | As you move or when you get hit, Static charges up. Activate Static to discharge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Damage is multiplied by the number of charges. | Spell | 15 | 4 | 15 |
![]() | Teleport | Teleport to target location. | Spell | 27 | 4 | 10 |
![]() | Volcanic Orb | Casts a fiery orb that spews burning shrapnel in all directions. | Spell | 70 | 3 | 15 |
There are no Runemaster skills yet.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Black Hole | Summon a powerful black hole at target location that aggressively pulls enemies and deals high damage. | Spell | 35 | 14 | 40 |
![]() | Arcane Ascendance | Toggle to prevent movement and drain 25 Mana each second.[Mana drain increases by 1 Mana per second. All Spells cost +5 Mana to cast. 100% Increased Spell Damage and 50% Increased Cast Speed. Also deals Lightning Damage over time to surrounding areas. | Spell | 1 | 5 | 30 |
![]() | Ice Barrage | Opens a rift that repeatedly shoots a barrage of ice shards in a target direction for 5 seconds. | Spell | 50 | 3 | 15 |
![]() | Meteor | Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 600% effectiveness. | Spell | 60 | ||
![]() | Static Orb | Casts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it. | Spell | 18 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Enchant Weapon | Active: Enchant your weapon with elemental power. Your Melee Attacks deal 50% more Elemental Damage for 5 seconds. Passive: Your Melee attacks deal 15% more Elemental Damage. | Spell | 20 | 15 | 15 |
![]() | Firebrand | A Melee Attack which grants you a stack of Firebrand buff if it hits an enemy. Each stack of the Firebrand buff increases the size of subsequent Firebrand attacks and adds Melee Fire Damage. | Melee Attack | 0 | 30 | |
![]() | Flame Reave | A Melee Attack that releases a wave of flames from your weapon cleaving through enemies in a cone in front of you. Deals up to 50% less damage to distant enemies. Deals 15 additional Fire Damage. Other added Melee Damage applies at 150% effectiveness. | Melee Attack | 26 | 5 | |
![]() | Shatter Strike | A sweeping melee attack that strikes enemies in a circle around you dealing Cold Damage and instantly kills Frozen enemies below 100 Health | Melee Attack | 15 | ||
![]() | Surge | Quick fixed distance dash which hits all enemies in the path with a Lightning Melee Attack | Melee Attack | 25 | 4 | 40 |
These are the skills available to the Primalist class and its masteries.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Eterra's Blessing | The nearest allied target is healed for 100 Health. If the target is one of your Minions then the healing is tripled and the Minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%. | Spell | 32 | 5 | |
![]() | Fury Leap | Leap to the target location, dealing damage to nearby enemies when you hit the ground. Doubles any added damage. | Melee Attack | 20 | 7 | 3 |
![]() | Ice Thorns | Removed in 1.0!!! Releases a burst of homing ice thorns, that deal Physical Damage and Cold Damage on hit and have a Freeze Rate of 18. | Spell | 5 | 2 | |
![]() | Maelstrom | Surrounds you with a freezing Maelstrom that deals Cold Damage over time to nearby enemies. Can be cast repeatedly to create multiple Maelstroms at once. Each Maelstrom lasts 8 seconds. | Spell | 20 | 15 | |
![]() | Serpent Strike | A melee attack that poisons the target. Requires a polearm. Poisons inflicted by serpent strike last 40% longer. | Melee Attack | 0 | 20 | |
![]() | Summon Sabertooth | Summons a primal sabertooth cat that leaps into combat. When its Health drops to 0 it is downed, and you can stand near it to revive it. The sabertooth cat counts as a companion. You can only have a maximum of two companions at once by default. | Summon | 60 | 4 | 10 |
File:SummonStormCrowsIcon.png | Summon Storm Crows | Summons Storm Crows up to your companion limit. The Storm Crow casts spells from a distance. When its health drops to 0 it is downed, and you can stand near it to revive it. The Storm Crow counts as a companion. You can have a maximum of two companions at once by default. | Minion | 36 | 4 | 16 |
![]() | Summon Thorn Totem | Summons a totem that fires thorns at nearby enemies. | Summon | 18 | 4 | |
![]() | Summon Wolf | Summons a primal wolf that follows you into combat. When its health drops to 0 it is downed and you can stand near it to revive it. The wolf counts as a companion. You can have a maximum of two companions at once by default. | Summon | 48 | 4 | 1 |
![]() | Swipe | A melee attack that hits all enemies in an area in front of you. Unaffected by weapon range. | Melee Attack | 0 | 6 | |
![]() | Tempest Strike | Melee attack that if it hits an enemy can trigger 3 different Spell Skills. Earth Spikes, Northern Winds, and Lightning Bolt at a 20% chance each. Modifiers to Attack Speed instead apply to Critical Strike Chance at twice their value for both the melee attack and the spells. | Melee Attack | 0 | 10 |
Tempest Strike Spells[]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Earth Spikes | A spell that deals Physical damage, triggered by Primalist's Tempest Strike. | Spell | |||
![]() | Lightning Bolt | A spell that deals lightning damage, triggered by Primalist's Tempest Strike. | Spell | |||
![]() | Northern Winds | A spell that deals cold damage, triggered by Primalist's Tempest Strike. | Spell |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Summon Raptor | Summons a Primal Raptor that ferociously attacks your enemies. When its health drops to 0 it is downed, and you can stand near it to revive it. The raptor counts as a companion. You can have a maximum of two Companions at once by default. | Summon | 60 | 4 | 0 |
![]() | Summon Bear | Summons a primal bear that follows you into combat. When its health drops to 0 it is downed, and you can stand near it to revive it. The Primal Bear counts as a companion. You can have a maximum of two companions at once by default. | Summon | 60 | 4 | 5 |
![]() | Summon Frenzy Totem | Summons a totem that grants Frenzy to all nearby allies. Frenzy increases Attack Speed and Cast Speed by 20%. | Summon | 18 | 6 | 20 |
![]() | Summon Scorpion | Summons a scorpion that follows you into combat. Its attacks with its tail inflicts a long lasting poison. When its Jealth drops to 0 it is downed, and you can stand near it to revive it. The Scorpion counts as a companion. You can have a maximum of two companions at once by default. | Summon | 70 | 4 | 30 |
![]() | Warcry | Unleash a mighty roar that knock back nearby enemies and Stuns them for 1.5 seconds. Rares and Bosses are Stunned for half as long. | 24 | 10 | 10 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
[[File: | Swarmblade Form | Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | Spell | 0 | 6 | 15 |
![]() | Entangling Roots | Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time. | Spell | 60 | 35 | |
![]() | Spriggan Form | Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Spell | 0 | 5 | |
![]() | Summon Spriggan | Summon a spriggan that casts spells to attack your enemies and has an aura that restores 10 health every second. When its health drops to 0 it is downed and you can stand near it to revive it. The spriggan counts as a companion. You can have a maximum of two companions by default. | Summon | 98 | 8 | 15 |
![]() | Werebear Form | Transform into a ferocious werebear, increasing your physical capabilities and gaining 4 new abilities. Your mana does not regenerate while in werebear form. When your Mana reaches 0 you automatically transform back into your human form, instantly regaining 50 Mana. | Transform | 0 | 20 |
Druid Shapeshifting Skills[]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Charge | Charge at a nearby enemy and strike it. Knockback and deal physical damage to all enemies in your path as you charge. Cannot be used without a target. | Melee Attack | 0 | 5 | |
![]() | Ravage | A powerful bite attack that applies Stagger | Melee Attack | 3 | 4 | |
![]() | Roar | Unleash a thunderous roar which sends nearby enemies stumbling away in terror, greatly reducing their movement speed. | Spell | 10 | ||
![]() | Root Wall | Summons a wall of roots at target location that slow and taunt nearby enemies. | Summon | 18 | 4 | |
![]() | Summon Healing Totem | Summons a totem that heals nearby allies. Healing totems have 100 base health and last 6 seconds. | Summon | 13 | 6 | |
![]() | Summon Vine | Summons 3 vines at target location which deal poisonous damage to nearby enemies. | Summon | 12 | 4 | |
![]() | Vale Blast | Hurl a bolt of vale lightning at the target | Spell | 3 | ||
![]() | Werebear Swipe | A melee attack that hits all enemies in an area in front of you. | Melee Attack | 3 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Avalanche | Channel to summon the might of winter and pummel your foes in ice and snow. You have no Mana Regen while channeling. Initial Mana cost can not be reduced below 1. | Spell | 1 | 20 | |
![]() | Earthquake | Slam the ground with your weapon damaging enemies in a large area and creating 2 to 4 aftershocks nearby. | Melee Attack | 50 | 10 | |
![]() | Summon Storm Totem | Summons a totem that casts lightning storms around nearby enemies. Storm totems last 8 seconds, and you cannot control more than 1 at once. | Summon | 20 | 3 | |
![]() | Tornado | Conjures a tornado that moves at random, pulling in nearby enemies and dealing Physical Damage to them. | Spell | 25 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown |
---|---|---|---|---|---|
![]() | Bear Roar | The companion ability of your Primal Bear. Releases a mighty roar, taunting enemies around it and healing it for 50 health for each enemy taunted. | Spell | 40 | 12 |
![]() | Rampage | The Companion ability of your Primal Raptor. Sends your raptor into a rampage. Your raptor gains 40% Increased Melee Attack Speed, Increased Cast Speed, Increased Movement Speed, Increased Damage, and size for 5 seconds. | Spell | 45 | 15 |
![]() | Flurry Swipes | The companion ability of your Primal Sabertooth. Releases three swipes in rapid succession. | Melee Attack | 36 | 10 |
![]() | Healing Wind | The companion ability of your Spriggan. Heals all allies in a large area over time. | Spell | 16 | 4 |
![]() | Howl | The companion ability of your Primal Wolves. Your wolves howl to embolden you and your minions giving them Frenzy and 50% increased damage for 3 seconds. | Spell | 40 | 10 |
![]() | Venom Nova | The companion ability of your Primal Scorpion. Releases a burst of venom that inflicts all enemies around the scorpion with a long lasting poison, and releases a spiral of projectiles that inflict a weaker poison on hit. | Spell | 45 | 10 |
![]() | Rejuvenating Wind | Spell |
These are the skills available to the Rogue class and its masteries.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
[[File: | Umbral Blades | Combo ability. Throw 2 piercing blades, then 4 more in a direction, which are then recalled to your location. Enemies can be hit multiple times by the same blade. Shadows perform a single Shadow Blade throw, when using this skill. | Throwing Attack | 3 | 0 | 3 |
![]() | Acid Flask | Throw a flask of acid that explodes on impact, Poisoning enemies and reducing their Armor | Throwing Attack | 10 | 4 | |
![]() | Ballista | Summons a Ballista that fires bolts at nearby enemies. | Minion | 44 | 15 | |
![]() | Cinder Strike | Melee or Bow combo with three attacks. The first attack also creates a fiery explosion, damaging nearby enemies. | Melee,Bow Attack | 0 | 10 | |
![]() | Decoy | Throw a device to create a Decoy that Taunts enemies around it for 3 seconds before exploding. | Throwing Attack | 40 | 10 | 10 |
![]() | Flurry | A Bow or Melee Attack that performs 3 rapid strikes. The last strike can be cancelled by moving. | Melee,Bow Attack | 0 | 1 | |
![]() | Puncture | An extended melee stab or piercing blow attack that has a 30% chance to inflict Bleed on hit. Bleeds inflicted by Puncture have 30% increased duration | Melee,Bow Attack | 0 | 5 | |
![]() | Shift | Teleport a short fixed distance in the target direction. | Movement | 24 | 3 | 3 |
![]() | Shurikens | Throw 3 shurikens in a cone. | Throwing Attack | 3 | 2 | |
![]() | Smoke Bomb | Drop a Smoke Bomb at your feet that blinds enemies and grants you Haste while you remain inside it. The Smoke Bomb grows in size over its duration. Lasts 4 seconds. | Throwing Attack | 21 | 10 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
File:DancingStrikes.png | Dancing Strikes | A series of fast dash attacks. Requires Dual Wielding Dancing Strikes' movement does not scale with Attack Speed, but Dancing Strikes deals 1% more damage (multiplicative with other modifiers) per 3% increased Attack Speed | Melee,Movement | 3 | 1 | |
File:LethalMirageIcon.png | Lethal Mirage | Become Immune for a duration and reapidly strike nearby targets with mirages. | Melee,Movement | 45 | 10 | 30 |
File:ShadowCascade.png | Shadow Cascade | A circular attack that's also used by your shadow clones. Requires Dual Wielding. | Melee | 15 | 5 | |
File:SynchronizedStrikeIcon.png | Synchronized Strike | Jump forward and strike in an area in front of you while shadows appear and simultaneously strike either side of you. Requires a Melee Weapon | Melee,Movement | 40 | 1 | 10 |
There are no Falconer skills yet.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Dark Quiver | Summons 7 Black Arrows that rain from the sky over 4 seconds, granting 100% increased damage to your next Bow Attack when retrieved. | Buff | 19 | 6 | 15 |
![]() | Detonating Arrow | Fires an arrow that embeds itself in a target then explodes after 0.6 seconds. All added Bow Damage applies to the explosion at 150% effectiveness. | Bow Attack | 8 | ||
![]() | Hail of Arrows | Launch a hail of arrows into the sky that rain down on the target location over 3.5 seconds. Added Bow Damage is applied at 300% effectiveness per second. | Bow Attack | 60 | 2 | 30 |
![]() | Multishot | A bow attack that fires a cone of 5 arrows in the target direction. Aiming the cursor further from your character reduces the spread. | Bow Attack | 10 | 5 |
These are the skills available to the Sentinel class and its masteries.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Ephemeral Stance | Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once. | Spell | 0 | 1 | 18 |
![]() | Hammer Throw | Throws a hammer that returns to you after a short delay. | Throwing Attack | 3 | 3 | |
![]() | Juggernaut Stance | Toggles Juggernaut Stance. While in Juggernaut Stance you have 50% more Armor and take 15% less damage, but have 15% less Critical Strike Chance, Movement Speed, less Attack Speed and Cast Speed. You can only have one stance active at once. | Spell | 0 | 1 | 19 |
![]() | Lunge | Dash to a nearby enemy and strike it with your weapon. Cannot be used without a target. Costs more mana the further away the target is. | Melee Attack | 1 | 3 | 4 |
![]() | Rebuke | Hold ability key to channel for up to 2 seconds. You take 75% less damage while channeling. When you stop channeling the barrier breaks dealing Physical Damage to all nearby enemies. This deals 20 additional Physical Damage for each hit you received while channeling]] | Melee Attack | 0 | 5 | 5 |
![]() | Rive | Every third consecutive attack with Rive slashes in a full circle around the character, lacerating enemies it hits. | Melee Attack | 0 | 6 | |
![]() | Shield Bash | A melee directional attack that Stuns enemies for 1 second. 100% increased Stun Duration against non-boss enemies. 1.5% more damage per 1% Block Chance (up to 150% multiplicative with other modifiers). | Melee | 9 | 10 | 8 |
![]() | Shield Rush | Requires a shield. Charge through enemies in the target direction. You hit enemies in your path and in a wider area at the end of the movement. You do not regenerate mana while rushing. | Melee Attack | 50 | 4 | 10 |
![]() | Shield Throw | Throws a shield at a target enemy. The shield ricochets to up to 2 additional targets before returning to you. The cooldown starts when the shield returns to you. | Throwing Attack | 30 | 15 | |
![]() | Smite | Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target. | Spell | 3 | 20 | |
![]() | Vengeance | A melee attack that also prepares you to Riposte incoming Hits. If Vengeance successfully Hits an enemy and you take a Hit in the next 2 seconds you will Riposte, taking 25% less damage and striking at a nearby enemy. | Melee Attack | 0 | 1 | |
![]() | Warpath | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | Melee Attack | 1 | 1 | 2 |
![]() | Warpath | Spin towards the mouse while you hold down the ability key, striking nearby enemies as you move. | Melee Attack | 1 | 1 | 2 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
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![]() | Forge Strike | A melee attack that hits all enemies in an area in front of you. 20% chance on hit to manifest a sword which lasts for 10 seconds and is affected by the stats and Attack Rate of your weapon. | Melee Attack | 35 | ||
![]() | Manifest Armor | Manifests an animated set of heavy armor, which attacks slowly. Stats granted by your Body Armour, Helmet, Gloves, and Boots also apply to your Manifest Armor | Summon | 60 | 10 | 15 |
![]() | Ring of Shields | Manifests a ring of shields around you. Each shield has 75 base Health and lasts up to 10 seconds. Shields draw enemy aggression and block projectiles. Stats on your equipped shield also apply to the shields created by Ring of Shields | Summon | 30 | 15 | 5 |
![]() | Smelter's Wrath | Channel to charge a powerful frontal cone attack, dealing Fire Damage and Physical Damage to all enemies hit. Charging for longer increases its range and power. 2 second maximum charge time. | Melee | 35 | 1 | 30 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Abyssal Echoes | A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately. | Spell | 35 | 10 | |
![]() | Anomaly | Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early. | Spell | 0 | 12 | 30 |
![]() | Devouring Orb | Creates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies nearby the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100% | Spell | 10 | 4 | 15 |
![]() | Erasing Strike | A melee attack that hits all enemies in a large area in front of you. Enemies killed by the hit are erased from existence, replaced by void rifts. | Melee Attack | 60 | ||
![]() | Ravaging Stance | Toggles ravaging stance. While in ravaging stance you lose 5% of your current Health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals Void Damage over time, but does not stack. You can only have one stance active at once. | Spell | 0 | 1 | 35 |
![]() | Volatile Reversal | Returns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then. | Spell | 0 | 18 | 5 |
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
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![]() | Healing Hand | Heals all allies in a target area | Spell | 11 | 5 | |
![]() | Holy Aura | You and nearby allies passively have 30% Increased Damage and 15% Elemental Resistance. Activating Holy Aura doubles the stat bonuses for 4 seconds. | Spell | 30 | 10 | |
![]() | Judgement | A powerful melee attack that leaves an area of Consecrated Ground that lasts 4 seconds.
Allies on the Consecrated Ground are healed for 50 Health each second. Enemies on the Consecrated Ground take Fire Damage over time that scales with your increased Healing Effectiveness (multiplicative with other modifiers). | Melee Attack | 45 | 30 | |
![]() | Sigils of Hope | Summons a sigil that orbits you, causing you and your allies' attack and spells to deal 4 additional Fire Damage and increasing Health Regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds. | Spell | 35 | 15 |
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