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Skills
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==Skill Usage== ===Skill Cost=== Each skill has a set [[Mana]] cost and cooldown rate, which determine how frequently they can be used. Some skills may have either no Mana cost or no cooldown. A few skills may have multiple charges, which allow for using the skill in rapid succession. Charges replenish independently from each other. ===Skill Animation=== Skills which cannot be cast instantly will have a skill animation which determines the length of time between a skill being used and it taking effect, thus allowing another skill to be used. For melee attack skills and throwing attack skills this is known as attack speed, and for spell and summon skills this is known as cast speed. ===Area of Effect=== {{Main|Area of Effect}} A skill's [[Area of Effect]] determines the hit radius for its effects. Every skill inherently has a very small area of effect, which is also affected by character size. ===Command Queueing=== Attempting to use an ability or move within the last 0.5 second of an ability animation the action will occur at the end of the animation, if it is not overridden by a different action. Attempting to use an ability or move while stunned will queue the action for after the stun ends.
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