Sorcerer is one of the master classes of the Mage.
Description[]
A master of the arcane who wields unprecedented power to devastate his foes from a distance. Unearthly lightning erupts from his fingertips, flaming meteors rain from the heavens by his will, the very fabric of reality reshapes itself in his presence.
Playstyle[]
The Sorcerer plays from a distance, using powerful elemental abilities to manipulate and damage his foes. All spells involve hitting an area, including fiery meteors and snap-freezing black holes. The Sorcerer can also send out a barrage of static and ice to stop anyone advancing. For a short while, it is possible to enhance all damage by Arcane Ascendance, at the cost of mobility.
The passive tree of the Sorcerer trades survivability for even more options for dealing damage. He can gain numerous enhancements for inflicting elemental ailments, as well as elemental damage and penetration. It is possible to entirely focus on one element with his build, or on combining effects from all three elements.
Passives[]
The following are the Passives for the Sorcerer.
These passives are available to any Mage that has unlocked their mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Lost Knowledge | You gain 7 Ward per point when you use a skill that costs more than 40 mana. Ward is a decaying shield that protects your health. | Sorcerer | 10 | 5 | ||
Brainstorm | 6% increased spell damage and 2% increased mana regen per point. | Sorcerer | 8 | 1 | ||
Chill to the Bone | 30 cold penetration per point. | Sorcerer | 5 | 20 | Cryomancer | |
Pyromancer | 6% increased fire damage and 2% chance to ignite on hit with fire skills per point. | Sorcerer | 10 | 10 | ||
Cryomancer | 6% increased cold damage and 2% chance to chill on hit with cold skills per point. | Sorcerer | 10 | 10 | ||
Wisdom | Adds 1 intelligence and 3 mana per point. | Sorcerer | 10 | 5 | ||
Lavamancer | 30 fire penetration per point. | Sorcerer | 5 | 20 | Pyromancer | |
Ceraunomancer | 6% increased lightning damage and 2% chance to shock on hit with lightning skills per point. | Sorcerer | 10 | 10 | ||
Mana Shell | Grants 10 armor and 3 mana per point. | Sorcerer | 8 | 1 | ||
Rift Bolt | 30 lightning penetration per point. | Sorcerer | 5 | 20 | Ceraunomancer | |
Serum Visions | 10% increased ignite, shock and chill duration per point. | Sorcerer | 5 | 15 | ||
Arcane Momentum | 5% increased cast speed per point if you have cast a spell in the past 2 seconds. | Sorcerer | 5 | 5 | ||
Calculated Destruction | 20% increased critical strike chance with spells per point. | Sorcerer | 8 | 1 | ||
Crackling Precision | 12% increased critical strike chance with lightning skills per point. | Sorcerer | 10 | 20 |
These passives are available only to those who have ascended as a Sorcerer. These skills are unavailable to ascended Spellblades and Runemasters.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Rapid Casting | 4% increased cooldown recovery speed per point. | Sorcerer | 5 | 25 | ||
Arcane Intellect | 1 Intelligence per point. 5% chance per point to gain 15% increased elemental spell damage on hit for four seconds. You cannot have multiple instances of this buff at once. | Sorcerer | 12 | 40 | ||
Arcane Current | 30% increased effect of shock per point. | Sorcerer | 10 | 40 | ||
Mark Of Brilliance | Whenever you cast a sorcerer spell, you have a 17% chance per point to gain a stack of Brilliance. Whenever you have 5 stacks of brilliance, lose all stacks of brilliance and your next spell has 300% increased damage. | Sorcerer | 6 | 30 | ||
Arcane Avalanch | 15% increased stun and freeze chance per point. | Sorcerer | 10 | 25 | ||
Inferno | Your damage over time deals 12% increased fire damage per point. | Sorcerer | 10 | 25 | ||
Mana Armor | 1% of damage you take per point is dealt to your mana instead of your health. 5% increased mana regen per point. | Sorcerer | 5 | 45 | ||
Mirror Breath | Reverses the effect of Dragon Mage's effect. For example, using a fire skill now gives a bonus to cold damage instead of lightning damage. | Sorcerer | 1 | 40 | Dragon Mage | |
Promise Of Power | Gain 7% increased elemental damage per point for each stack of Mark Of Brilliance that you have. | Sorcerer | 5 | 35 | Mark Of Brilliance | |
Sorcerer's Shell | Grants 1 vitality and 3 armor per point. | Sorcerer | 8 | 30 | ||
Reaction Point | When you critical strike with a lightning ability, your next spell costs -5 mana per point. | Sorcerer | 5 | 25 | Crackling Precision | |
Dragon Breath | 10% chance per point to shock with lightning skills if you have used a cold skill in the last 4 seconds. 10% chance per point to chill with cold skills if you have used a fire skill in the last 4 seconds. 10% chance per point to ignite with fire skills if you have used a lightning skill in the last 4 seconds. | Sorcerer | 10 | 45 | ||
Dragon Mage | 10% increased lightning damage per point if you have used a fire skill in the past 4 seconds. 10% increased fire damage per point if you have used a cold skill in the past 4 seconds. 10% increased cold damage per point if you have used a lightning skill in the past 4 seconds. | Sorcerer | 10 | 35 | ||
Warder | Grants 5 health and 5% increased ward retention per point. | Sorcerer | 10 | 40 | ||
Arcane Obliteration | 10% additional critical strike multiplier with spells per point. | Sorcerer | 10 | 30 |
Skills[]
These are the Skills for the Sorcerer.
These skills are available to any Mage that has unlocked their mastery classes.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Ice Barrage | Opens a rift that repeatedly shoots a barrage of ice shards in a target direction for 5 seconds. | Spell | 50 | 3 | 15 |
![]() | Static Orb | Casts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it. | Spell | 18 | 5 |
These skills are available only to those who have ascended as a Sorcerer. These skills are unavailable to ascended Spellblades and Runemasters.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
![]() | Black Hole | Summon a powerful black hole at target location that aggressively pulls enemies and deals high damage. | Spell | 35 | 14 | 40 |
![]() | Arcane Ascendance | Toggle to prevent movement and drain 25 Mana each second.[Mana drain increases by 1 Mana per second. All Spells cost +5 Mana to cast. 100% Increased Spell Damage and 50% Increased Cast Speed. Also deals Lightning Damage over time to surrounding areas. | Spell | 1 | 5 | 30 |
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