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Spell Skills are one of the Skill Types. All spell skills take time to cast which is influenced by Cast Speed and the skills base cast time.
Known Modifiers[]
Character Stats[]
Affixes[]
- Increased Spell Damage
- Increased Spell Damage on Potion Use
Equipment Implicits[]
- Most Wands have spell modifiers
List of Spell Skills[]
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked | Class |
---|---|---|---|---|---|---|---|
[[File: | Swarmblade Form | Transform into an agile Swarmblade, increasing your melee capabilities, and gaining 4 new abilities. Your mana is replaced with Rage while in swarmblade form. When your Rage reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. Your starting Rage is equal to your maximum mana. Rage slowly decays over time at a constant rate. | Spell | 0 | 6 | 15 | Druid |
Abyssal Echoes | A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately. | Spell | 35 | 10 | Void Knight | ||
Anomaly | Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early. | Spell | 0 | 12 | 30 | Void Knight | |
Avalanche | Channel to summon the might of winter and pummel your foes in ice and snow. You have no Mana Regen while channeling. Initial Mana cost can not be reduced below 1. | Spell | 1 | 20 | Shaman | ||
Bear Roar | The companion ability of your Primal Bear. Releases a mighty roar, taunting enemies around it and healing it for 50 health for each enemy taunted. | Spell | 40 | 12 | Companions | ||
Black Hole | Summon a powerful black hole at target location that aggressively pulls enemies and deals high damage. | Spell | 35 | 14 | 40 | Sorcerer | |
Bone Curse | Apply a curse to enemies in an area for 8 seconds that causes physical damage when hit. The damage is tripled if you inflicted the hit yourself. | Spell | 16 | 8 | Acolyte | ||
Death Seal | Toggle to remove all Ward and seal your Health preventing it from going above its current value for 5 seconds. Deal more damage equal to your percent missing Health and take less damage equal to half your percent missing Health Reactivate to unleash a Wave of Death dealing damage based on how long Death Seal has been active and your current percent missing Health | Spell | 1 | 5 | 30 | Lich | |
Arcane Ascendance | Toggle to prevent movement and drain 25 Mana each second.[Mana drain increases by 1 Mana per second. All Spells cost +5 Mana to cast. 100% Increased Spell Damage and 50% Increased Cast Speed. Also deals Lightning Damage over time to surrounding areas. | Spell | 1 | 5 | 30 | Sorcerer | |
Earth Spikes | A spell that deals Physical damage, triggered by Primalist's Tempest Strike. | Spell | Tempest Strike | ||||
Rampage | The Companion ability of your Primal Raptor. Sends your raptor into a rampage. Your raptor gains 40% Increased Melee Attack Speed, Increased Cast Speed, Increased Movement Speed, Increased Damage, and size for 5 seconds. | Spell | 45 | 15 | Companions | ||
Devouring Orb | Creates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies nearby the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100% | Spell | 10 | 4 | 15 | Void Knight | |
Disintegrate | Channel to create a beam of pure energy in the target direction. The beam deals fire and lightning damage to all enemies caught in it. Channel Cost of 10 mana per second. | Spell | 5 | 1 | 10 | Mage | |
Dread Shade | Target minion takes 3% max Health per second for each second the shade has been active, but it and minions around it deal 25% more damage (multiplicative with other modifiers). | Spell | 28 | 30 | Necromancer | ||
Elemental Nova | Casts a nova around you that deals fire, cold and lightning damage. All types of Elemental Nova that you have enabled have an equal chance to be cast. | Spell | 11 | 4 | Mage | ||
Enchant Weapon | Active: Enchant your weapon with elemental power. Your Melee Attacks deal 50% more Elemental Damage for 5 seconds. Passive: Your Melee attacks deal 15% more Elemental Damage. | Spell | 20 | 15 | 15 | Spellblade | |
Entangling Roots | Calls forth roots from the ground that snare nearby enemies and deal physical damage to them over time. | Spell | 60 | 35 | Druid | ||
Ephemeral Stance | Toggles ephemeral stance. While in ephemeral stance you deal 70% increased Physical Damage and Void Damage, but lose 7% of your current Health when you use a skill and lose 37% more Mana from Mana drain effects. You can only have one stance active at once. | Spell | 0 | 1 | 18 | Sentinel | |
Eterra's Blessing | The nearest allied target is healed for 100 Health. If the target is one of your Minions then the healing is tripled and the Minion is energized for 4 seconds, increasing its size by 20% and its damage by 100%. | Spell | 32 | 5 | Primalist | ||
Fireball | Cast a ball of fire towards the target. Added spell damage applies at 125% effectiveness | Spell | 3 | 2 | Mage | ||
Fire Aura | Deals fire damage in an area around you. Can be converted to cold or lightning. | Spell | |||||
Fire Shield | Surrounds you with a protective shield for 14 seconds that grants 100 elemental protection and has 20% chance to retaliate with a fire blast when you are hit. Can be cast instantly. | Spell | 19 | 1 | 9 | ||
Flame Ward | Grants a burst of 400 Ward. Then for 3 seconds, hits deal 30% less damage to you and cause a retaliatory burst of flames. | Spell | 19 | 7 | Mage | ||
Focus | Hold ability key to channel. While channeling you have 100% Increased Mana Regeneration and gain 10 Ward per second. After channeling for exactly one second you gain a burst of 30 Mana and Ward. | Spell | 0 | 3 | 20 | Mage | |
Glacier | Creates three successively larger ice explosions in the target direction. Each explosion deals more damage than the last. | Spell | 65 | 5 | Mage | ||
Healing Hand | Heals all allies in a target area | Spell | 11 | 5 | Paladin | ||
Healing Wind | The companion ability of your Spriggan. Heals all allies in a large area over time. | Spell | 16 | 4 | Companions | ||
Holy Aura | You and nearby allies passively have 30% Increased Damage and 15% Elemental Resistance. Activating Holy Aura doubles the stat bonuses for 4 seconds. | Spell | 30 | 10 | Paladin | ||
Howl | The companion ability of your Primal Wolves. Your wolves howl to embolden you and your minions giving them Frenzy and 50% increased damage for 3 seconds. | Spell | 40 | 10 | Companions | ||
Hungering Souls | Calls forth five hungering souls that seek out enemies, on hit they deal necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for 1.5 seconds. Enemies cannot be possessed by multiple souls at once. | Spell | 11 | 5 | Acolyte | ||
Ice Barrage | Opens a rift that repeatedly shoots a barrage of ice shards in a target direction for 5 seconds. | Spell | 50 | 3 | 15 | Sorcerer | |
Ice Thorns | Removed in 1.0!!! Releases a burst of homing ice thorns, that deal Physical Damage and Cold Damage on hit and have a Freeze Rate of 18. | Spell | 5 | 2 | Primalist | ||
Ice Ward | Toggles a protective shield that chills nearby enemies and grants 4 ward per second, but drains 3 mana per second. Can be cast instantly. | Spell | 0 | 1 | 20 | ||
Infernal Shade | Target enemy and all nearby enemies take fire damage per second. Each enemy can only have one Infernal SHade attached at a time. Expires after 5 seconds. Max 4 active shades. | Spell | 21 | 20 | Acolyte | ||
Innervate | Grants 50 ward and grants 100% increased mana efficiency for 5 seconds. Can be cast instantly. | Spell | 0 | 12 | 30 | ||
Lightning Bolt | A spell that deals lightning damage, triggered by Primalist's Tempest Strike. | Spell | Tempest Strike | ||||
Juggernaut Stance | Toggles Juggernaut Stance. While in Juggernaut Stance you have 50% more Armor and take 15% less damage, but have 15% less Critical Strike Chance, Movement Speed, less Attack Speed and Cast Speed. You can only have one stance active at once. | Spell | 0 | 1 | 19 | Sentinel | |
Lightning Blast | Hurl a bolt of lightning at the target | Spell | 3 | 1 | Mage | ||
Maelstrom | Surrounds you with a freezing Maelstrom that deals Cold Damage over time to nearby enemies. Can be cast repeatedly to create multiple Maelstroms at once. Each Maelstrom lasts 8 seconds. | Spell | 20 | 15 | Primalist | ||
Mark for Death | Marks enemies in a target area for death, causing them to take 25% increased damage for 8 seconds. | Spell | 16 | 3 | Acolyte | ||
Marrow Shards | Fires sharpened bones from your body. The bones pierce through enemies inflicting physical damage. Instead of mana, 9% of your current health is consumed to cast this spell. | Spell | 0 | 3 | Acolyte | ||
Meteor | Call a meteor from the sky that deals a large amount of damage upon landing. Added damage is applied at 600% effectiveness. | Spell | 60 | Sorcerer | |||
Venom Nova | The companion ability of your Primal Scorpion. Releases a burst of venom that inflicts all enemies around the scorpion with a long lasting poison, and releases a spiral of projectiles that inflict a weaker poison on hit. | Spell | 45 | 10 | Companions | ||
Ravaging Stance | Toggles ravaging stance. While in ravaging stance you lose 5% of your current Health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals Void Damage over time, but does not stack. You can only have one stance active at once. | Spell | 0 | 1 | 35 | Void Knight | |
Reaper Form | Take on the mantle of death itself and transform into a Reaper, temporarily gaining the Reap ability. While in Reaper Form, your health regen does not apply and your health decays over time. When your health reaches 0 instead of dying you transform back to human form and are healed to full health. | Spell | 0 | 20 | Lich | ||
Rejuvenating Wind | Spell | Companions | |||||
Rip Blood | Rips blood out of a target enemy dealing physical damage to it. An orb of the blood is drawn back to you, restoring 10 health when it reaches you. | Spell | 3 | 1 | Acolyte | ||
Roar | Unleash a thunderous roar which sends nearby enemies stumbling away in terror, greatly reducing their movement speed. | Spell | 10 | Werebear Form | |||
Sacrifice | Rips apart an allied minion, dealing physical damage to enemies around it. Added damage applies at double effectiveness. | Spell | 25 | 10 | Necromancer | ||
Northern Winds | A spell that deals cold damage, triggered by Primalist's Tempest Strike. | Spell | Tempest Strike | ||||
Sigils of Hope | Summons a sigil that orbits you, causing you and your allies' attack and spells to deal 4 additional Fire Damage and increasing Health Regeneration by 25%. You can have up to 3 sigils at a time. Sigils expire after 15 seconds. | Spell | 35 | 15 | Paladin | ||
Smite | Smites a target enemy with a bolt of holy fire that descends from the sky, healing allies around the target for 20 health. Cannot be used without a target. | Spell | 3 | 20 | Sentinel | ||
Snap Freeze | Freezes enemies in a cone in front of you. Freeze lasts for 2 seconds. | Spell | 30 | 10 | 3 | Mage | |
Soul Feast | Feasts on the souls of cursed enemies, dealing necrotic damage to them, and drawing fragments of their souls back to you. The soul fragments each grant 5 Ward when they reach you. Feasts on up to 10 enemies, prioritizing those closest to you. | Spell | 20 | 15 | Lich | ||
Spirit Plague | Curses a target with a powerful necrotic damage over time effect which lasts 3 seconds. Spreads to a single nearby target on target death | Spell | 3 | 15 | Acolyte | ||
Spriggan Form | Transform into a forest spriggan, increasing your casting capabilities and gaining 4 new abilities. Your mana does not regenerate while in spriggan form. When your mana reaches 0 you automatically transform back into your human form, instantly regaining 50 mana. | Spell | 0 | 5 | Druid | ||
Static | As you move or when you get hit, Static charges up. Activate Static to discharge what you have built up, striking up to 5 nearby enemies with lightning. 100 charges maximum. Damage is multiplied by the number of charges. | Spell | 15 | 4 | 15 | Mage | |
Static Orb | Casts an orb in a target direction that deals lightning damage and pulls enemies that it hits towards it as it travels. At the end of its path it discharges, dealing lightning damage to enemies around it. | Spell | 18 | 5 | Sorcerer | ||
Teleport | Teleport to target location. | Spell | 27 | 4 | 10 | Mage | |
Tornado | Conjures a tornado that moves at random, pulling in nearby enemies and dealing Physical Damage to them. | Spell | 25 | 5 | Shaman | ||
Transplant | Creates a new body for you at the target location, then detonates your old body to deal physical damage to enemies around it. Instead of mana 13% of your current health is consumed to cast this spell. | Spell | 4 | 13 | Acolyte | ||
Vale Blast | Hurl a bolt of vale lightning at the target | Spell | 3 | Spriggan Form | |||
Volatile Reversal | Returns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then. | Spell | 0 | 18 | 5 | Void Knight | |
Volcanic Orb | Casts a fiery orb that spews burning shrapnel in all directions. | Spell | 70 | 3 | 15 | Mage | |
Wandering Spirits | Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through. | Spell | 18 | 8 | 4 | Acolyte |
NPC[]
Icon | Skill Name | Skill Description | Skill Type | Cooldown |
---|---|---|---|---|
Abyssal Calling | Emanates void energies constantly around the caster. | Spell | ||
Corrupting Bomb | Lob a salvo of exploding void orbs at an area. Can also be cast at an area to create a series of Void pulses instead. | Spell | ||
Fireball (Void) | Creates a batch of void energy that slowly moves forward, dealing void damage in an area. | Spell | ||
Pestilent Trail | Create corrosive ground, dealing damage over time. | Spell | ||
Ruin Nova | Mark an area, creating pulsating void. | Spell | ||
Void Slash | Sends a void shockwave with increasing area as it travels. | Spell | ||
World Sunder | Slam the ground, creating a cascade of void explosions. | Spell | ||
Poison Glob | Toss a poisonous projectile forward, which returns to you after a short duration. Applies 3 stacks of poison. | Spell | ||
Growing Swarm | Conjure a whirling swarm of insects at a location that deals damage and shreds poison resistance. | Spell | ||
Frostbolt | Hurl a freezing orb, dealing cold damage over time and reducing freeze resistance on hit. | Spell | ||
Ice Spear | Call down several ice spikes that shatter on impact. | Spell | ||
Ice Tremor | Slam the ground, calling down balls of ice in front of you. You can turn for the duration of the spell. | Spell | ||
Abyssal Nova | Sends a void projectile at a target, creating a void explosion in the area. | Spell | ||
Devouring Void | Create a void explosion around the caster. | Spell | ||
Doom Blast | Marks an area, creating a large void explosion after a delay. | Spell | ||
Seer's Barrage | Lob a flurry of exploding projectiles randomly. | Spell | ||
Teleport (Void) | Teleports to a target, creating a void explosion on arrival. | Spell | ||
Void Explosion | Lobs an explosive void projectile at a target area. | Spell | ||
Void Pool | Hurl a piercing void projectile, which explodes into a void pool. | Spell | ||
Void Rift | Open a void rift in front of you that explodes in a cone after a delay. | Spell | ||
Bone Nova | Fires bones shards in a circular arc. | Spell | ||
Explosion | Creates an explosion on death after a short delay, damaging nearby enemies. | Spell | ||
Flame Strike | Call down fiery explosions in a random area. | Spell | ||
Abyssal Breath | Send a barrage of homing void projectiles at a target. | Spell | ||
Dark Barrage | Scatter six void projectiles that leave void pools behind. | Spell | ||
Abyssal Orb | Fires an orb which explodes on contact, dealing damage in the area. | Spell | ||
Bone Shard | Fires 5 shard projectiles in an arc, dealing damage with a high stun chance on hit. | Spell | ||
Briar Thorn | Fires a thorn to target location, dealing damage to enemies | Spell | ||
Egg Sack | Launches an egg sack to target area. Upon landing it will deal damage to enemies in the area with a high stun chance. After a few seconds the egg will explode dealing damage, summoning 5 Draal Grubs, and leaving behind a poisonous cloud which will inflict poison on any enemies in the area | Spell | ||
Fire Nova | Casts a nova which deals fire damage in the surrounding area. | Spell | ||
Fire Thorns | Fires a rapid burst of thorns in an arc that damage enemies. | Spell | ||
Frenzy Aura | Increases the attack and cast speed of all nearby allies | Spell | ||
Healing Aura | Generates an aura which regenerates the health of nearby allies. | Spell | ||
Ivory Slam | Slams the ground, causing bone spikes to rupture out and deal damage to enemies in the area with a high stun chance. | Spell | ||
Orb of Resurrection | Fires a purple orb to target area which will explode and resurrect any enemies that died in the nearby area. | Spell | ||
Poison Spit | Hurls a ball of spit at the enemy which inflicts them with poison. | Spell | ||
Poison Spray | Fires a burst of poison projectiles in an arc which deals damage and inflicts poison on hit. | Spell | ||
Poisonous Vines Attack | Fires poisonous attacks at enemies, inflicting them with poison on hit. | Spell | ||
Possessed Skull | Fires a haunted skull which will home in on nearby allies and deal damage. | Spell | ||
Resurrect Allies | Resurrects all allies which died nearby. | Spell | ||
Shockwave | Stomps the ground, sending out a shock wave that damages enemies with a high stun chance. | Spell | ||
Soul Geyser | Creates a geyser eruption from the ground which will deal damage over time in the area. | Spell | ||
Soul Lance | Fire a lance projectile which deals massive damage to enemies | Spell | ||
Spike Trail (Homing Variant) | Fires a spike trail on the ground which will home in on nearby enemies. | Spell | ||
Spike Trail (Wide Variant) | Fires 3 spike trails on the ground in an arc. | Spell | ||
Summon Vine | Summons stationary poisonous vines. | Spell | 5 | |
Summon Void Spectre | Summons Void Spectres. | Spell | ||
Thorn Barrage | Hurl a salvo of 3 poisonous projectiles in a line. | Spell | ||
Throw Poison | Throws a ball of poison, inflicting poison on hit. | Spell | ||
Vale Orb | Fires a projectile at enemies. | Spell | ||
Vale Spirit Attack | Fires a beam that damages enemies. | Spell | ||
Void Barrage | Fires successive void projectiles towards target location. | Spell | ||
Void Eruption | Creates a cascade of void explosions at target area. | Spell | ||
Abyssal Hunt | Sends a homing projectile at a target, creating a void explosion after a short delay on contact. | Spell | ||
Barrage of Ruin | Create a series of void explosions, creating minions or corrosive ground. | Spell | ||
Death Seeker | Lob three void projectiles in a high arc, homing on a target. | Spell | ||
Void Bolt | Hurl a void projectile that explodes into a pulsing void field. | Spell | ||
Void Breath | Fires a barrage of void projectiles. | Spell | ||
Wandering Void Orbs | Channel, creating randomly wandering void orbs that persist for a duration. | Spell | ||
Crystal Beam | Wind up to release a lightning beam in front of you. | Spell | ||
Infernal Beam | Channels a fiery beam in a line in front of the caster, dealing fire damage. | Spell | ||
Magma Breath | Blow fire at a target in a straight line. | Spell | ||
Death Screech | Unleash a deafening screech that deals necrotic damage in pulses. | Spell | ||
Soul Fire Breath | Breathe necrotic fire in a cone ahead. | Spell | ||
Cannon Punch | Dash forward, unleashing a powerful lightning punch in a line. | Spell | ||
Entangling Roots (Spriggan) | Snares nearby enemies and deals physical damage to them. | Spell | 15 | |
Adorant Orb | Marks several areas, creating void explosions. | Spell | ||
Death Beam | Blasts a void beam in a line in front of the caster, dealing void damage. | Spell | ||
Void Drain | Channel a leashing void beam, draining the target's health, while also recovering a portion of it. The leash is broken when you and your target move apart a distance. | Spell | ||
Ash Throw | Lob a fiery projectile at an area. | Spell | ||
Eruption | Discharge a wave of flame in a triangular shape around you. | Spell | ||
Holy Firespray | Spray a barrage of fire projectiles at an area. | Spell | ||
Ruby Bolt | Hurl a fiery bolt, piercing through enemies. | Spell | ||
Magma Beam | Unleash a beam of fire in front of you with a delay. | Spell | ||
Scorched Earth | Channel, ripping the earth open in a fiery line that ignites enemies standing on it. | Spell | ||
Ash Breath | Channel a stream of fire in a cone. | Spell | ||
Flamethrower | Channel a deadly stream of fire in a large cone. | Spell | ||
Holy Fire Nova | Create a fiery explosion at an area. | Spell | ||
Lava Pool | Slams the ground, dealing fire damage. The impact also creates a pool of lava that deals fire damage for its duration. | Spell | ||
Magma Orb | Send a fiery orb forward that bursts into shrapnels after a delay. | Spell | ||
Molten Pool | Channels, creating a growing area of molten lava in a cone that deals fire damage. | Spell | ||
Primeval Dragon | Mark a target. When channeling ends, a large fire explosion occurs at the marked area. | Spell | ||
Fire Wave | Unleash an extending wave of fire in front of you. | Spell | ||
Firespray | Spray a cone of fire ahead of you. | Spell | ||
Cinder Aura | Engulf yourself in flames, incinerating enemies around you. | Spell | ||
Fire Aura | Coat yourself in flames, dealing fire damage in a large aura around you. | Spell | ||
Moon Blast | Mark an area, creating a large explosion with a delay. | Spell | ||
Earth Shatter | Mark an area, calling a pair of voidfused forges crushing down with a delay. | Spell | ||
Ice Wall | Create a temporary wall of ice in front of yourself, blocking movement and projectiles. The wall is segmented and can be destroyed. | Spell | ||
Trench Slam | Create a cascade of watery explosions in front of you. | Spell | ||
Tsunami | Create a gush of tidal wave that travels a long distance. | Spell | ||
Wave of Ice | Creates a cascade of icy explosions in front of the caster. Each successive explosion's area is larger. | Spell | ||
Death Bolt | Fire a continuous beam of death at a location. | Spell | ||
Hungering Soul | Calls forth a hungering soul that seeks out an enemy, on hit it deals necrotic damage and then possesses the target. Possessed enemies take necrotic damage over time for two seconds. Enemies cannot be possessed by multiple souls at once. | Spell | ||
Soul Blast | Lob an explosive necrotic projectile at a target. | Spell | ||
Soul Shrapnel | Scatter necrotic projectiles, which explode after a short delay. | Spell | ||
Spirit Hail | Lob three necrotic projectiles that explode on impact. | Spell | ||
Spirit Wave | Shoot a necrotic beam in a line after a short delay. | Spell | ||
Woven Ice | Fire four icy projectiles in a line. | Spell | ||
Bulb Explosion | Create explosive bulbs in an area that trigger after a delay. | Spell |
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