Definition of a Modifier[]
Looking at the definition and types of modifiers currently on this page. It appears that the scope is too narrow and does not take into account unique modifiers that grant the player a new ability or trigger the use of another skill or the repeated use of the same skill.
See Last Epoch Wiki talk:Projects/Character Stats for previous discussion on this topic. — Preceding unsigned comment added by ChillGameTheorist (talk • contribs) 12:46, 13 October 2018 (UTC)
- By definition, I'd say that a modifier has to modify something, and to avoid creating an abundance of short pages I believe that it's okay to limit those presented on the wiki to those which modify global stats. Anything that is super niche (for instance passive nodes that grant an aura unique to that node) I feel can be interpreted as "effects", that wouldn't really need to be defined outside of it's source page.
- The switch modifier is supposed to be the catch all modifier type for anything that doesn't fit the other types of modifiers. If the switch definition is too narrow it can maybe be redefined to something else, renamed, or an additional "other" or "unique" type might be necessary.
- After having put some thought into some specific niche cases since the previous conversation, I don't believe that things such as "Increased chance to spawn an illusory tree when hit" or "Casts flame shards on hit" need their own page as A. They don't have a specific attached stat and B. They are only relevant to the source that they come from. Modifiers such as "Dodge Entropy Reset on Block" however do effect a specific stat (Dodge Chance) and should imo warrant their own page, even though the only source is unique.
--GeoGalvanic (talk | testspace) 16:15, 14 October 2018 (UTC)