Void Knight is one of the master classes in Last Epoch.
Backstory[ | ]
A sentinel who has taken part of the Void inside himself and uses it to devastate his foes. His swings leave trails of Void that eagerly consume the essence of his enemies, darkness eating them away from the inside out.
Passives[ | ]
The following are the Passives for the Void Knight.
These passives are available to any Sentinel that has unlocked their mastery classes.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Future Strike | When you hit an enemy you have a 10% chance per allocated point to inflict a future attack 2 seconds later that deals 60 void damage all at once at the end of it's duration. Future Strike counts as damage over time, not as a hit. | Void Knight | 10 | 15 | ||
Plate Spikes | 15 subtracted armor per allocated point. 2 added melee physical damage per allocated point. | Void Knight | 5 | 20 | ||
Finality | Enemies you bring below 3% health per allocated point with a melee attack are instantly slain. | Void Knight | 5 | 15 | ||
Void Blades | Melee attacks deal 3 additional void damage on hit per allocated point. | Void Knight | 8 | 10 | ||
Umbral Attunement | Grants 4% increased damage per allocated point. Grants 1 attunement per allocated point. | Void Knight | 10 | 10 | ||
Void Bolts | Spells and throwing attacks deal 2 added void damage on hit per allocated point. | Void Knight | 8 | 15 | ||
Unending Hunger | Dark Maw absorbs an additional 1% health per allocated point. | Void Knight | 5 | 20 | Dark Maw | |
Dark Maw | 5% chance per allocated point to absorb 5% of an enemy's health on kill. | Void Knight | 5 | 10 | ||
Void Corruption | +1% critical strike multiplier per point in Void Knight | Void Knight | 1 | 10 | ||
World Eater | 1.5% of melee damage leeched as health per allocated point. 1.5% of void damage leeched as health per allocated point. | Void Knight | 8 | 5 | ||
Rot Ripples | When you kill an enemy affected by Time Rot, nearby enemies have a 10% chance per allocated point to be infected with Time Rot. | Void Knight | 5 | 20 | ||
Patient Doom | Every 3 seconds your next melee attack deals 30% increased damage per allocated point. | Void Knight | 5 | 5 | ||
Sorrow and Steel | 7% increased void damage and 7% increased physical damage per allocated point. | Void Knight | 10 | 5 |
These passives are available only to those who have ascended as a Void Knight. These skills are unavailable to ascended Forge Guards and Paladins.
Icon | Passive Name | Passive Description | Class | Max Points | Unlocked Lvl. | Required Passive |
---|---|---|---|---|---|---|
Void Well | While you have 3 or more void essences, if you use a skill that costs at least 40 mana you consume the void essences to refund the mana cost. This effect has a 10 second cooldown. | Void Knight | 1 | 45 | Essence of the End | |
Dread | 8% increased void damage and 1% increased movement speed per allocated point. | Void Knight | 15 | 40 | ||
Null Velocity | When you use an ability that reduces your mana to less than 0, gain 7% increased movement speed per allocated point for 4 seconds. | Void Knight | 2 | 25 | ||
Woe | 7% increased melee damage. 5% increased armor and void protection per allocated point if you have killed an enemy with a melee attack recently | Void Knight | 20 | 40 | ||
Essence of the End | You have a 4% chance per allocated point to gain a void essence on kill. Void essensces last 7 seconds and grant 15% increased void damage, 15% increased melee damage, and 10% reduced duration of stuns. You can have a maximum of 3 void essences at once. | Void Knight | 5 | 35 | ||
Eternal Form | Adds 1 vitality and 3 health per allocated point | Void Knight | 8 | 30 | ||
Heavy Endurance Training | Adds 1 strength and 3 health per allocated point. | Void Knight | 8 | 30 | ||
Time Lithe | Adds 1 dexterity and 3 health per allocated point. | Void Knight | 30 | 30 | ||
Void Flux | Once per 30 seconds when your health is reduced to less than 20%, send all nearby enemies forward in time 4 seconds. | Void Knight | 1 | 45 | ||
Void Aegis | 5% chance per allocated to gain void aegis when hit. Void aegis causes you to take 10% less damage (multiplicative with other effects), but breaks after you take 100 damage, releasing a void rift which damages surrounding enemies. | Void Knight | 5 | 35 | ||
Singular Purpose | 10% reduced block chance and block protection per allocated point. 5% increased void damage and void protection per allocated point. | Void Knight | 5 | 25 | ||
Rot Grip | Melee attacks have a 2% chance per allocated point to apply Time Rot to enemies on hit. | Void Knight | 5 | 25 |
Skills[ | ]
These are the Skills for the Void Knight.
These skills are available to any Sentinel that has unlocked their mastery classes.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Abyssal Echoes | A nova that echos from enemies it hits and applies Abyssal Decay. Enemies with Abyssal Decay take Void Damage over time for 6 seconds, if they take a hit all the damage from Abyssal Decay is dealt to them immediately. | Spell | 35 | 10 | ||
Devouring Orb | Creates a devouring orb at the target location that casts a void rift whenever something dies nearby, dealing void damage to enemies nearby the orb. Each successive rift has 12% increased damage and area of effect, capped at an increase of 100% | Spell | 10 | 4 | 15 | |
Volatile Reversal | Returns you to the position you were at 2 seconds ago, reverting changes to your current health and mana since then. | Spell | 0 | 18 | 5 |
These skills are available only to those who have ascended as a Void Knight. These skills are unavailable to ascended Forge Guards and Paladins.
Icon | Skill Name | Skill Description | Skill Type | Mana Cost | Cooldown | Level Unlocked |
---|---|---|---|---|---|---|
Anomaly | Combo skill that first sends enemies forward in time by 5 seconds. Reactivate the skill to bring those enemies back to your timeline early. | Spell | 0 | 12 | 30 | |
Ravaging Stance | Toggles ravaging stance. While in ravaging stance you lose 5% of your current Health per second, but emit an aura that afflicts nearby enemies with a ravaging ailment that deals Void Damage over time, but does not stack. You can only have one stance active at once. | Spell | 0 | 1 | 35 |
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