Wandering Spirits is a Acolyte Spell Skill which is unlocked at level 4.
Skill Description[]
Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.
Attribute Effects
Intelligence: 4% Increased Damage per point
Further Details[]
The spirits summoned by this skill are not considered Minions and are untargetable and immune to damage.
Skill Nodes[]
Icon | Node Name | Node Description | Max Points | Connected Nodes |
---|---|---|---|---|
Daunting Presence | Spirits are 12% larger and damage enemies in a 30% larger area per point. if you have Terrifying Presence the fear range is increased by 12% per point. | 5 | Eternal Haunt-2 | |
Drifting Spirits | Spirits are revealed up to 25% further away per point. The total number of spirits revealed is not changed. | 2 | Thin Veil-2 | |
Eternal Haunt | Spirits spawn for 1 more second per point. 5% increased cooldown length per point. | 5 | Medium-3 and Daunting Presence-2 | |
Familiar Souls | The radius in which spirits are revealed is reduced by 15% per point. The total number of spirits revealed is not changed. | 3 | Thin Veil-2 and Lingering Souls-2 | |
Fleeting Interest | 10% reduced fear duration per point. 12% increased damage per point. | 5 | Terrifying Presence-1 | |
Haunting | 50% increased fear duration. | 5 | Terrifying Presence-1 and Prey on Fear-3 | |
Infectious Dead | 100% of the necrotic damage dealt by wandering spirits is converted to poison. This makes the damage of wandering spirits scale with your minions' increases to poison damage, but not with your minion's increases to necrotic damage. | 1 | Thin Veil-2 and Lingering Souls-2 | |
Infusing Souls | You reveal spirits 15% less frequently per point, but you regain 1 mana whenever a spirit expires per point. | 2 | Sheltering Spirits-1 | |
Lingering Souls | Spirits last 1 second longer per point. | 5 | Infectious Dead-2, Familiar Souls-2, Spirit Swarm-1 and Root-0 | |
Medium | 10% increased cooldown length per point. Adds 20% mana efficiency per point. | 4 | Eternal Haunt-3, Sheltering Spirits-2 and Root-0 | |
Poisoned Minds | Spirits deal 16% more damage per point to poisoned enemies. | 3 | Souls of Rage-2 | |
Prey on Fear | Spirits deal 20% more damage per point to feared enemies (multiplicative with other modifiers). | 3 | Haunting-3 | |
Sheltering Spirits | Whenever a spirit expires you gain 3 ward per point. Spirits deal 5% reduced damage per point. | 3 | Medium-2 and Infusing Souls-1 | |
Soul of Filth | Spirits cast spectral putrescence 10% more frequently per point. | 3 | Spectral Putrescence-1 | |
Souls of Rage | Spirits move 15% faster per point, and deal 8% increased damage per point. | 4 | Poisoned Minds-2, Spectral Putrescence-2 and Root-0 | |
Spectral Putrescence | Every two seconds spirits cast a poisoning projectile at enemies close to them. The damage of the poison scales with your minions' increases to poison damage and damage over time. | 1 | Souls of Rage-2, Spectral Scorn-1 and Soul of Filth-1 | |
Spectral Scorn | Spirits use spectral putrescence from 15% further away per point | 4 | Spectral Putrescence-1 | |
Spirit Swarm | 20% increased cooldown recovery speed per point. 15% increased mana cost per point. | 3 | Lingering Souls-1 | |
Terrifying Presence | Spirits fear nearby enemies for 0.5 to 0.9 seconds. 50% increased mana cost. Feared enemies flee from the spirit that feared them. Enemies cannot be feared twice. | 1 | Fleeting Interest-1, Terrifying Presence (2)-1, Haunting-1 and Root-0 | |
Terrifying Presence | The range at which spirits fear enemies is increased by 15% per point. | 3 | Terrifying Presence-1 | |
Tethered Existance | Spirits move 10% slower and deal 10% increased damage per point. | 5 | Thin Veil-2 | |
Thin Veil | Reveals spirits 8% more frequently per point | 5 | Tethered Existence-2, Drifting Spirits-2, Infectious Dead-2, Familiar Souls-2 and Root-0 |
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