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Wandering Spirits is a Acolyte Spell Skill which is unlocked at level 4.

Skill Description[]

Reveals wandering spirits around you for 5 seconds. The Spirits wander at random dealing necrotic damage over time to enemies they pass through.

Attribute Effects

Intelligence: 4% Increased Damage per point

Further Details[]

The spirits summoned by this skill are not considered Minions and are untargetable and immune to damage.

Skill Nodes[]

IconNode NameNode DescriptionMax PointsConnected Nodes
BoneGolemIcon
Daunting PresenceSpirits are 12% larger and damage enemies in a 30% larger area per point.
if you have Terrifying Presence the fear range is increased by 12% per point.
5Eternal Haunt-2
ExhumeIcon
Drifting SpiritsSpirits are revealed up to 25% further away per point. The total number of spirits revealed is not changed.2Thin Veil-2
RavenousIcon
Eternal HauntSpirits spawn for 1 more second per point. 5% increased cooldown length per point.5Medium-3 and Daunting Presence-2
LatentHungerIcon
Familiar SoulsThe radius in which spirits are revealed is reduced by 15% per point. The total number of spirits revealed is not changed.3Thin Veil-2 and Lingering Souls-2
VolatileReversalIcon
Fleeting Interest10% reduced fear duration per point. 12% increased damage per point.5Terrifying Presence-1
AnomalyIcon
Haunting50% increased fear duration.5Terrifying Presence-1 and Prey on Fear-3
DefileIcon
Infectious Dead100% of the necrotic damage dealt by wandering spirits is converted to poison.
This makes the damage of wandering spirits scale with your minions' increases to poison damage, but not with your minion's increases to necrotic damage.
1Thin Veil-2 and Lingering Souls-2
FocusIcon
Infusing SoulsYou reveal spirits 15% less frequently per point, but you regain 1 mana whenever a spirit expires per point.2Sheltering Spirits-1
KillCommandIcon
Lingering SoulsSpirits last 1 second longer per point.5Infectious Dead-2, Familiar Souls-2, Spirit Swarm-1 and Root-0
TornadoIcon
Medium10% increased cooldown length per point. Adds 20% mana efficiency per point.4Eternal Haunt-3, Sheltering Spirits-2 and Root-0
InfernalLegacyIcon
Poisoned MindsSpirits deal 16% more damage per point to poisoned enemies.3Souls of Rage-2
AuraOfDecay(Red)Icon
Prey on FearSpirits deal 20% more damage per point to feared enemies (multiplicative with other modifiers).3Haunting-3
Eterra'sBlessingIcon
Sheltering SpiritsWhenever a spirit expires you gain 3 ward per point. Spirits deal 5% reduced damage per point.3Medium-2 and Infusing Souls-1
ReclamationIcon
Soul of FilthSpirits cast spectral putrescence 10% more frequently per point.3Spectral Putrescence-1
HungeringSoulIcon
Souls of RageSpirits move 15% faster per point, and deal 8% increased damage per point.4Poisoned Minds-2, Spectral Putrescence-2 and Root-0
EphemeralStanceIcon
Spectral PutrescenceEvery two seconds spirits cast a poisoning projectile at enemies close to them. The damage of the poison scales with your minions' increases to poison damage and damage over time.1Souls of Rage-2, Spectral Scorn-1 and Soul of Filth-1
RodOfPower(Purple)Icon
Spectral ScornSpirits use spectral putrescence from 15% further away per point4Spectral Putrescence-1
TeleportIcon
Spirit Swarm20% increased cooldown recovery speed per point. 15% increased mana cost per point.3Lingering Souls-1
SummonSprigganIcon
Terrifying PresenceSpirits fear nearby enemies for 0.5 to 0.9 seconds. 50% increased mana cost.
Feared enemies flee from the spirit that feared them.
Enemies cannot be feared twice.
1Fleeting Interest-1, Terrifying Presence (2)-1, Haunting-1 and Root-0
ElementalNova(Green)Icon
Terrifying PresenceThe range at which spirits fear enemies is increased by 15% per point.3Terrifying Presence-1
ErasingStrikeIcon
Tethered ExistanceSpirits move 10% slower and deal 10% increased damage per point.5Thin Veil-2
WraithArmyIcon
Thin VeilReveals spirits 8% more frequently per point5Tethered Existence-2, Drifting Spirits-2, Infectious Dead-2, Familiar Souls-2 and Root-0


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