Weapons are Items which may be equipped into the weapon slot of Player Characters.
Basic Weapons[]
Wands[]
Wands sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Arch Mage Wand | Weapon - Wand | 71-95 Increased Base Spell Damage Weapon Range: 1.7m | Base | 31 | |
Burning Branch | Weapon - Wand | 10-10 Added Melee Fire Damage 5-5 Increased Base Spell Damage | Base | 0 | |
Coldstone Wand | Weapon - Wand | 35-50 Increased Base Spell Damage Weapon Range: 1.7m | Base | 17 | |
Golem Eye Wand | Weapon - Wand | 45-75 Increased Base Spell Damage 5-10 Increased Cast Speed Weapon Range: 1.7m | Base | 23 | |
Imperial Wand | Weapon - Wand | 121-170 Increased Base Spell Damage Weapon Range: 1.7m | Base | 50 | |
Necromancer Wand | Weapon - Wand | 10-12 Increased Minion Damage 6-10 Increased Base Spell Damage | Base | 4 | |
Prophecy Wand | Weapon - Wand | 171-250 Increased Base Spell Damage | Base | 64 | |
Ruby Wand | Weapon - Wand | 21-34 Increased Base Spell Damage Weapon Range: 1.7m | Base | 10 | |
Silver Wand | Weapon - Wand | 11-20 Increased Base Spell Damage | Base | 4 | |
Storm Priest Wand | Weapon - Wand | 96-120 Increased Base Spell Damage Weapon Range: 1.7m | Base | 37 |
Sceptres[]
Sceptres are intended for melee/caster hybrids.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Acolyte's Sceptre | Weapon - Sceptre | 8-8 Added Melee Physical Damage 6-6 Increased Base Spell Damage | Base | 0 | |
Arcane Sceptre | Weapon - Sceptre | 20-20 Added Melee Physical Damage 36-70 Increased Base Spell Damage -3--3 Subtracted Spell Mana Cost | Base | 21 | |
Bronze Sceptre | Weapon - Sceptre | 10-10 Added Melee Physical Damage -3--3 Subtracted Spell Mana Cost | Base | 0 | |
Cobalt Sceptre | Weapon - Sceptre | 12-12 Added Melee Physical Damage 5-30 Increased Base Spell Damage -3--3 Subtracted Spell Mana Cost | Base | 10 | |
Emerald Sceptre | Weapon - Sceptre | 35-35 Added Melee Physical Damage 71-110 Increased Base Spell Damage -3--3 Subtracted Spell Mana Cost | Base | 41 | |
Ice Sceptre | Weapon - Sceptre | 24-24 Added Melee Cold Damage 25%-80% Increased Base Spell Damage Increased Freeze Chance 5-100 | Base | 17 | |
Iron Sceptre | Weapon - Sceptre | 25-25 Added Melee Physical Damage 5-70 Increased Elemental Damage -3--3 Subtracted Spell Mana Cost | Base | 29 | |
Moonstone Sceptre | Weapon - Sceptre | 45-45 Added Melee Physical Damage 111-190 Increased Base Spell Damage -3--3 Subtracted Spell Mana Cost | Base | 63 |
One Handed Axes[]
One Handed Axes have Added Melee Physical damage as their primary implicit.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
[[File: | GeoGalvanics Best Weapon | Weapon - One Handed Axe | +40 Added Melee Physical Damage +4% Critical Strike Chance Weapon Range: 1.9m | Base | 40 |
[[File: | Raider Axe | Weapon - One Handed Axe | +40 Added Melee Physical Damage +4% Critical Strike Chance Weapon Range: 1.9m | Base | 40 |
Battle Axe | Weapon - One Handed Axe | 23-23 Added Melee Physical Damage 12-20 Chance to Bleed on Hit Weapon Range: 1.9m | Base | 20 | |
Bronze Axe | Weapon - One Handed Axe | 31-31 Added Melee Physical Damage 12-20 Increased Chance to Bleed on Hit | Base | 33 | |
Hand Axe | Weapon - One Handed Axe | 13-13 Added Melee Physical Damage 10-13 Increased Chance to Bleed on Hit Weapon Range: 1.8m | Base | 7 | |
Hatchet | Weapon - One Handed Axe | 12-12 Added Melee Physical Damage Weapon Range: 1.8m | Base | 0 | |
Northern Axe | Weapon - One Handed Axe | 14-14 Added Melee Physical Damage 5-14 Added Melee Cold Damage Weapon Range: 1.9m | Base | 13 | |
Welryn Axe | Weapon - One Handed Axe | 44-44 Added Melee Physical Damage 12-30 Increased Chance to Bleed on Hit | Base | 59 |
One Handed Swords[]
One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speed as their secondary implicit.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Broad Sword | Weapon - One Handed Sword | 11-11 Added Melee Physical Damage Weapon Range: 1.9m | Base | 0 | |
Broken Sword | Weapon - One Handed Sword | +14 Added Melee Physical Damage Weapon Range: 1.9m | Base | 5 | |
Deicide Sword | Weapon - One Handed Sword | 50-50 Added Melee Physical Damage | Base | 68 | |
Eastern Blade | Weapon - One Handed Sword | 14-14 Added Melee Physical Damage | Base | 11 | |
Falchion | Weapon - One Handed Sword | 12-12 Added Melee Physical Damage Weapon Range: 1.9m | Base | 6 | |
Hooked Blade | Weapon - One Handed Sword | 26-26 Added Melee Physical Damage | Base | 29 | |
Katana | Weapon - One Handed Sword | 33-33 Added Melee Physical Damage Weapon Range: 2m | Base | 40 | |
Longsword | Weapon - One Handed Sword | 21-21 Added Melee Physical Damage | Base | 24 |
One Handed Blunt Weapons[]
One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Banded Club | Weapon - One Handed Blunt Weapon | 38-38 Added Melee Physical Damage 18-55 Increased Stun Chance Weapon Range: 1.8m | Base | 38 | |
Club | Weapon - One Handed Blunt Weapon | 13-13 Added Melee Physical Damage 10-16 Increased Stun Chance Weapon Range: 1.8m | Base | 0 | |
Flanged Mace | Weapon - One Handed Blunt Weapon | 49-49 Added Melee Physical Damage 25-60 Increased Melee Stun Chance Weapon Range: 1.9m | Base | 57 | |
Iron Mace | Weapon - One Handed Blunt Weapon | 28-28 Added Melee Physical Damage 20-45 Increased Melee Stun Chance Weapon Range: 1.9m | Base | 25 | |
Mace | Weapon - One Handed Blunt Weapon | 17-17 Added Melee Physical Damage 17-30 Increased Melee Stun Chance Weapon Range: 1.9m | Base | 8 | |
Spiked Club | Weapon - One Handed Blunt Weapon | 23-23 Added Melee Physical Damage 13-35 Increased Stun Chance Weapon Range: 1.8m | Base | 14 |
Two Handed Axes[]
Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Bearded Axe | Weapon - Two Handed Axe | 27-27 Added Melee Physical Damage 10-15 Added Health Weapon Range: 2.4m | Base | 10 | |
Cloven Axe | Weapon - Two Handed Axe | 66-66 Added Melee Physical Damage Weapon Range: 2.4m | Base | 44 | |
Executioner Axe | Weapon - Two Handed Axe | 50-50 Added Melee Physical Damage Weapon Range: 2.4m | Base | 23 | |
Iron Axe | Weapon - Two Handed Axe | 19-19 Added Melee Physical Damage 8-20 Increased Chance to Bleed on Hit Weapon Range: 2.4m | Base | 0 | |
Kraken Beak | Weapon - Two Handed Axe | 80-80 Added Melee Physical Damage 10-25 Added Melee Cold Damage Weapon Range: 2.4m | Base | 71 | |
Lagonian Axe | Weapon - Two Handed Axe | 28-28 Added Melee Physical Damage 10-30 Added Melee Lightning Damage Weapon Range: 2.4m | Base | 25 | |
Mountain Axe | Weapon - Two Handed Axe | 17-37 Added Melee Fire Damage 17-37 Added Melee Cold Damage Weapon Range: 2.4m | Base | 38 | |
Nagasa Axe | Weapon - Two Handed Axe | 56-56 Added Melee Physical Damage 10-30 Increased Chance to Bleed on Hit Weapon Range: 2.4m | Base | 30 | |
Primal Axe | Weapon - Two Handed Axe | 23-23 Added Melee Physical Damage 10-30 Increased Minion Damage Weapon Range: 2.4m | Base | 4 | |
Silver Axe | Weapon - Two Handed Axe | 70-70 Added Melee Physical Damage 1-7 Dexterity Weapon Range: 2.4m | Base | 52 | |
Steel Axe | Weapon - Two Handed Axe | 74-74 Added Melee Physical Damage 20-45 Increased Chance to Bleed on Hit Weapon Range: 2.4m | Base | 63 | |
Tundra Axe | Weapon - Two Handed Axe | 23-23 Added Melee Physical Damage 3-13 Added Melee Cold Damage Weapon Range: 2.4m | Base | 14 |
Two Handed Blunt Weapons[]
Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Barbed Mace | Weapon - Two Handed Blunt Weapon | 74-74 Added Melee Physical Damage 45-65 Increased Melee Physical Damage Weapon Range: 2.4m | Base | 55 | |
Great Mace | Weapon - Two Handed Blunt Weapon | 38-38 Added Melee Physical Damage 30-55 Increased Melee Stun Chance Weapon Range: 2.4m | Base | 20 | |
Imperial Hammer | Weapon - Two Handed Blunt Weapon | 65-65 Added Melee Physical Damage 20-70 Increased Stun Chance Weapon Range: 2.4m | Base | 45 | |
Lagonian Hammer | Weapon - Two Handed Blunt Weapon | 35-35 Added Melee Physical Damage 10-35 Added Melee Lightning Damage 10-65 Increased Chance to Shock on Hit Weapon Range: 2.4m | Base | 35 | |
Maul | Weapon - Two Handed Blunt Weapon | 31-31 Added Melee Physical Damage 20-30 Increased Melee Stun Chance Weapon Range: 2.4m | Base | 7 | |
Sledgehammer | Weapon - Two Handed Blunt Weapon | 18-18 Added Melee Physical Damage 15-25 Increased Melee Stun Chance Weapon Range: 2.4m | Base | 0 | |
Stone Hammer | Weapon - Two Handed Blunt Weapon | 30-30 Added Melee Physical Damage 10-45 Increased Stun Chance Weapon Range: 2.4m | Base | 15 | |
Terror Mace | Weapon - Two Handed Blunt Weapon | 90-90 Added Melee Physical Damage 10-90 Increased Melee Stun Chance Weapon Range: 2.4m | Base | 65 | |
War Maul | Weapon - Two Handed Blunt Weapon | 53-53 Added Melee Physical Damage 25-60 Increased Melee Stun Chance Weapon Range: 2.4m | Base | 28 |
Two Handed Swords[]
Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Ancient Blade | Weapon - Two Handed Sword | 53-53 Added Melee Physical Damage 17-67 Increased Melee Critical Strike Multiplier Weapon Range: 2.4m | Base | 47 | |
Bastard Sword | Weapon - Two Handed Sword | 22-22 Added Melee Physical Damage Weapon Range: 2.4m | Base | 6 | |
Claymore | Weapon - Two Handed Sword | 28-28 Added Melee Physical Damage Weapon Range: 2.4m | Base | 12 | |
Doomblade | Weapon - Two Handed Sword | 17-17 Added Melee Physical Damage 7-22 Added Melee Void Damage Weapon Range: 2.4m | Base | 15 | |
Great Sword | Weapon - Two Handed Sword | 19-19 Added Melee Physical Damage Weapon Range: 2.4m | Base | 0 | |
Imperial Greatsword | Weapon - Two Handed Sword | 40-40 Added Melee Physical Damage 10-60 Increased Minion Damage Weapon Range: 2.4m | Base | 24 | |
Nodachi | Weapon - Two Handed Sword | 45-45 Added Melee Physical Damage Weapon Range: 2.6m | Base | 36 | |
Titan Blade | Weapon - Two Handed Sword | 85-85 Added Melee Physical Damage Weapon Range: 2.4m | Base | 70 | |
Zweihander | Weapon - Two Handed Sword | 76-76 Added Melee Physical Damage Weapon Range: 2.4m | Base | 58 |
Two Handed Polearms[]
Two Handed Polearms have Added Melee Physical damage as their primary implicit and Increased Melee Critical Strike Chance as their secondary implicit (with the exception of Axyon). A two handed polearm can only be equipped if there is nothing equipped in the Offhand.
Icon | Name | Type | Implicits | Rarity | Req. Level |
---|---|---|---|---|---|
Ancient Spear | Weapon - Two Handed Polearm | 58-58 Added Melee Physical Damage 3-7 Increased Melee Critical Strike Chance Weapon Range: 3m | Base | 36 | |
Axyon | Weapon - Two Handed Polearm | 46-46 Added Melee Physical Damage 20-100 Increased Melee Elemental Damage Weapon Range: 3m | Base | 28 | |
Glaive | Weapon - Two Handed Polearm | 23-23 Added Melee Physical Damage 3-5 Increased Critical Strike Chance Weapon Range: 3m | Base | 8 | |
Halberd | Weapon - Two Handed Polearm | 55-55 Added Melee Physical Damage 3-7 Increased Melee Critical Strike Chance Weapon Range: 3m | Base | 32 | |
Imperial Spear | Weapon - Two Handed Polearm | 38-38 Added Melee Physical Damage 3-7 Increased Melee Critical Strike Chance Weapon Range: 3m | Base | 21 | |
Iron Spear | Weapon - Two Handed Polearm | 19-19 Added Melee Physical Damage 2%-4% Melee Critical Strike Chance Weapon Range: 3m | Base | 0 | |
Naginata | Weapon - Two Handed Polearm | 71-71 Added Melee Physical Damage 3-10 Increased Melee Critical Strike Chance Weapon Range: 3m | Base | 54 | |
Pike | Weapon - Two Handed Polearm | 30-30 Added Melee Physical Damage 2%-5% Melee Critical Strike Chance Weapon Range: 3m | Base | 12 | |
Ranseur | Weapon - Two Handed Polearm | 82-82 Added Melee Physical Damage 3-9 Increased Critical Strike Chance Weapon Range: 3m | Base | 60 | |
Bronze Glaive | Weapon - Two Handed Polearm | 60-60 Added Melee Physical Damage 3-8 Increased Critical Strike Chance Weapon Range: 3m | Base | 42 | |
Sovnya | Weapon - Two Handed Polearm | 95-95 Added Melee Physical Damage 3-7 Increased Critical Strike Chance Weapon Range: 3m | Base | 74 | |
Talon Spear | Weapon - Two Handed Polearm | 35-35 Added Melee Physical Damage 3-7 Increased Movement Speed Weapon Range: 3m | Base | 18 |
Unique Weapons[]
Unique Weapons are Unique Equipment that are equipped into the weapon slot.
Icon | Name | Type | Implicits | Rarity | Unique Effects | Flavor Text | Base Item | Req. Level |
---|---|---|---|---|---|---|---|---|
Alchemist's Ladle | Weapon - Wand | 10-10 Added Melee Fire Damage 5-5 Increased Base Spell Damage | Unique | 31% chance to ignite, chill, shock, bleed, slow, poison, and blind on melee hit | infused with countless potions, it's effects are unpredictable | Burning Branch | ||
Arek's Bones | Weapon - One Handed Blunt Weapon | No results No results No results No results No results No results Weapon Range: 0m | Unique | +20 to 50 Physical Damage +74% chance to apply armour shred on hit for you and your minions 182% increased armour shred effect for you and your minions 100% chance to summon Arek's Flesh when a hit leaves you below half health | The necromancers were careful to keep Arek's mind intact while they extracted the bones from his flesh. | Bladed Mace | 63 | |
Beast King | Weapon - One Handed Axe | +40, +40 Added Melee Physical Damage, Added Melee Physical Damage +2% to 5%, +4% Critical Strike Chance, Critical Strike Chance , , Weapon Range: 1.9m | Unique | 15 - 25 Melee Physical Damage 10% to 20% Increased Melee Attack Speed 50% to 75% Increased Minion Health 8% Less damage taken if your minions have killed recently. | The King of Beasts leads the charge. | Raider Axe | 45 | |
Bone Harvester | Weapon - Two Handed Axe | 50-50 Added Melee Physical Damage Weapon Range: 2.4m | Unique | Adds 45 Melee Necrotic Damage 20% chance to summon a Skeleton Harvester for 15 seconds on kill | Some kill without a purpose. Acolytes kill for the harvest. | Executioner Axe | ||
Cinder Song | Weapon - Wand | 71-95 Increased Base Spell Damage Weapon Range: 1.7m | Unique | 130% Increased Fire Damage 10% Chance to Inflict Spreading Flames on Hit -3 Mana Cost for Fire Spells Fireball has 2 Additional Projectiles | An ode to fires past | Arch Mage Wand | 40 | |
Culnivar's Claim | Weapon - Sceptre | 35-35 Added Melee Physical Damage 71-110 Increased Base Spell Damage -3--3 Subtracted Spell Mana Cost | Unique | 90% Increased Spell Lightning Damage 90% Increased Spell Lightning Critical Strike Chance 10% Increased Mana Regen 100% of Mana converted to Ward when you reach Full Mana | Culnivar, last scion of Liath, was a symbol of hope for the living slaves of Thetima. | Emerald Sceptre | 50 | |
Draalsting | Weapon - Two Handed Polearm | 35-35 Added Melee Physical Damage 3-7 Increased Movement Speed Weapon Range: 3m | Unique | 12% less Melee Attack Speed 120% additional Melee Poison Chance 175% increased Poison Damage | Poison the mind, kill the heart. | Talon Spear | ||
Dreamthorn | Weapon - Two Handed Sword | 17-17 Added Melee Physical Damage 7-22 Added Melee Void Damage Weapon Range: 2.4m | Unique | 25 added Melee Void Damage 125 added void penetration 10-16% added Block Chance 20-29 Health Gain on Block | Eater of dreams, weaver of nightmares. | Doomblade | 16 | |
Eye of Reen | Weapon - One Handed Sword | 33-33 Added Melee Physical Damage Weapon Range: 2m | Unique | +25-40 Melee Fire Damage +100-200% Chance To Ignite on Melee Hit Gain a stack of Reen's Ire for 5 seconds on melee crit Each stack of Reen's Ire grants 5% additional critical strike multiplier and 5% increased fire damage over time. | Dance through the flames | Katana | 40 | |
Hammer of Lorent | Weapon - Two Handed Blunt Weapon | 18-18 Added Melee Physical Damage 15-25 Increased Melee Stun Chance Weapon Range: 2.4m | Unique | 20% added chance to chill on hit 1 added melee physical damage per level 1% added melee stun chance per level | Lorent may be gone, but its memory will remain with you as you grow. | Sledgehammer | ||
Humming Bee | Weapon - One Handed Sword | 12-12 Added Melee Physical Damage Weapon Range: 1.9m | Unique | 20% increased melee attack speed 3 ward gained on melee hit 1% increased elemental damage per 250 ward 1% increased movement speed per 250 ward | Bzzzzzzzzzz | Falchion | 6 | |
Morditas' Reach | Weapon - Two Handed Polearm | 82-82 Added Melee Physical Damage 3-9 Increased Critical Strike Chance Weapon Range: 3m | Unique | 1% of Cold Damage Leeched as Life +10 Strength +500% Chance to Inflict Frostbite on Melee Hit +20 Melee Cold Damage for you and your minions | Boundless ambition enshrined in ice | Ranseur | 70 | |
Rainbow Edge | Weapon - One Handed Sword | 14-14 Added Melee Physical Damage | Unique | 25% added critical strike multiplier 7 added melee fire damage 7 added melee lightning damage 7 added melee cold damage | Eastern Blade | |||
Reach of the Grave | Weapon - Wand | 10-12 Increased Minion Damage 6-10 Increased Base Spell Damage | Unique | Your minion's spell and bow attacks deal 100% increased damage. Your minions leech 10% of damage dealt by their spells and bow attacks as health. | The touch of death reaches far beyond the grave. | Necromancer's Wand | ||
Stormbreaker | Weapon - Two Handed Blunt Weapon | 38-38 Added Melee Physical Damage 30-55 Increased Melee Stun Chance Weapon Range: 2.4m | Unique | 30 added Melee Lightning Damage 30% of physical damage taken as lightning 15% of lightning damage leeched as health 150 added lightning protection | Strike with the power of the storm | Great Mace | 14 | |
Taste of Blood | Weapon - One Handed Axe | 23-23 Added Melee Physical Damage 12-20 Increased Chance to Bleed on Hit Weapon Range: 1.9m | Unique | Adds 20 - 30 Melee Physical Damage 15 Life gained on kill 50% - 75% Added Chance to Bleed on Melee Hit When you hit a bleeding enemy with a melee attack, all bleed stacks on that enemy double in speed. | A bloody fervor clouds the mind | Battle Axe | 20 | |
Tempest Maw | Weapon - One Handed Axe | +40, +40 Added Melee Physical Damage, Added Melee Physical Damage +4%, +4% Critical Strike Chance, Critical Strike Chance , , Weapon Range: 1.9m | Unique | +17 Melee Lightning Damage +75% Base Spell Damage -4 Totem Mana Cost +4 Strength and Attunement | A last sign of favour bestowed to those doomed to fight for Lagon's amusement in his sunken arena. | Raider Axe | 45 | |
The Last Laugh | Weapon - Two Handed Sword | 53-53 Added Melee Physical Damage 17-67 Increased Melee Critical Strike Multiplier Weapon Range: 2.4m | Unique | Instantly kill enemies that are below 15% health 5% added melee critical strike chance if you have less than 100 dodge rating 30 added melee physical damage 5 added strength | When the headsman's blade falls, Sarno laughs in triumph | Ancient Blade | ||
Torch of the Pontifex | Weapon - Two Handed Blunt Weapon | 38-38 Added Melee Physical Damage 30-55 Increased Melee Stun Chance Weapon Range: 2.4m | Unique | 130% - 170% increased Fire Damage Over Time You take 13% increased Fire Damage You cremate enemies you kill, burning enemies around them. You have a 10% chance to summon a burning skeleton for 10 seconds when you cremate an enemy. | Pontifex Yulia, High Priestess of the Immortal Empire, would sacrifice entire villages and raise burning soldiers from the ashes. | Great Mace | 20 |
Set Weapons[]
Set Weapons are Set Equipment that is equipped into the Weapon slot.
Icon | Name | Set | Type | Implicits | Rarity | Unique Effects | Set Modifiers | Flavor Text | Base Item | Req. Level |
---|---|---|---|---|---|---|---|---|---|---|
Shard of the Shattered Lance | Shattered Lance | Weapon - One Handed Sword | +14 Added Melee Physical Damage Weapon Range: 1.9m | Set | 100% Chance to gain Deicide for 15 seconds when you kill a rare or boss enemy Melee Cold Damage (70-85) % Increased Melee Cold Damage (70-100) % Freeze Rate Multiplier (100-150) | Set (2): 15% increased melee cold damage per 10 health regen Set (3): | Dreams of deicide reflected in ice. | Broken Sword | 68 |
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