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Weapons are Items which may be equipped into the weapon slot of Player Characters.

WeaponSlot

Weapon Slot (marked red)

Basic Weapons[]

Wands[]

Wands sub-types each have unique primary implicit modifiers, generally giving added elemental damage. Wands also vary drastically in the affixes shared with other weapons.

IconNameTypeImplicitsRarityReq. Level
ArchmageWandArch Mage WandWeapon  -  Wand71-95 Increased Base Spell Damage  
Weapon Range: 1.7m
Base31
BurningBranchBurning BranchWeapon  -  Wand10-10 Added Melee Fire Damage
5-5 Increased Base Spell Damage 
Base0
ColdstoneWandColdstone WandWeapon  -  Wand35-50 Increased Base Spell Damage  
Weapon Range: 1.7m
Base17
GolemEyeWandGolem Eye WandWeapon  -  Wand45-75 Increased Base Spell Damage
5-10 Increased Cast Speed 
Weapon Range: 1.7m
Base23
ImperialWandImperial WandWeapon  -  Wand121-170 Increased Base Spell Damage  
Weapon Range: 1.7m
Base50
NecromancersWandNecromancer WandWeapon  -  Wand10-12 Increased Minion Damage
6-10 Increased Base Spell Damage 
Base4
ProphecyWandProphecy WandWeapon  -  Wand171-250 Increased Base Spell Damage  Base64
RubyWandRuby WandWeapon  -  Wand21-34 Increased Base Spell Damage  
Weapon Range: 1.7m
Base10
SilverWandSilver WandWeapon  -  Wand11-20 Increased Base Spell Damage  Base4
StormPriestWandStorm Priest WandWeapon  -  Wand96-120 Increased Base Spell Damage  
Weapon Range: 1.7m
Base37

Sceptres[]

Sceptres are intended for melee/caster hybrids.

IconNameTypeImplicitsRarityReq. Level
AcolytesSceptreAcolyte's SceptreWeapon  -  Sceptre8-8 Added Melee Physical Damage
6-6 Increased Base Spell Damage 
Base0
ArcaneSceptreArcane SceptreWeapon  -  Sceptre20-20 Added Melee Physical Damage
36-70 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base21
BronzeSceptreBronze SceptreWeapon  -  Sceptre10-10 Added Melee Physical Damage
-3--3 Subtracted Spell Mana Cost 
Base0
CobaltSceptreCobalt SceptreWeapon  -  Sceptre12-12 Added Melee Physical Damage
5-30 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base10
EmeraldSceptreEmerald SceptreWeapon  -  Sceptre35-35 Added Melee Physical Damage
71-110 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base41
IceSceptreIce SceptreWeapon  -  Sceptre24-24 Added Melee Cold Damage
25%-80% Increased Base Spell Damage
Increased Freeze Chance 5-100
Base17
IronSceptreIron SceptreWeapon  -  Sceptre25-25 Added Melee Physical Damage
5-70 Increased Elemental Damage
-3--3 Subtracted Spell Mana Cost
Base29
MoonstoneSceptreMoonstone SceptreWeapon  -  Sceptre45-45 Added Melee Physical Damage
111-190 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Base63

One Handed Axes[]

One Handed Axes have Added Melee Physical damage as their primary implicit.

IconNameTypeImplicitsRarityReq. Level
[[File:GeoGalvanics Best WeaponWeapon  -  One Handed Axe+40 Added Melee Physical Damage
+4% Critical Strike Chance 
Weapon Range: 1.9m
Base40
[[File:Raider AxeWeapon  -  One Handed Axe+40 Added Melee Physical Damage
+4% Critical Strike Chance 
Weapon Range: 1.9m
Base40
BattleAxeBattle AxeWeapon  -  One Handed Axe23-23 Added Melee Physical Damage
12-20 Chance to Bleed on Hit 
Weapon Range: 1.9m
Base20
BronzeAxeBronze AxeWeapon  -  One Handed Axe31-31 Added Melee Physical Damage
12-20 Increased Chance to Bleed on Hit 
Base33
HandAxeHand AxeWeapon  -  One Handed Axe13-13 Added Melee Physical Damage
10-13 Increased Chance to Bleed on Hit 
Weapon Range: 1.8m
Base7
HatchetHatchetWeapon  -  One Handed Axe12-12 Added Melee Physical Damage  
Weapon Range: 1.8m
Base0
NorthernAxeNorthern AxeWeapon  -  One Handed Axe14-14 Added Melee Physical Damage
5-14 Added Melee Cold Damage 
Weapon Range: 1.9m
Base13
WelrynAxeWelryn AxeWeapon  -  One Handed Axe44-44 Added Melee Physical Damage
12-30 Increased Chance to Bleed on Hit 
Base59

One Handed Swords[]

One Handed Swords have Added Melee Physical Damage as their primary implicit and Increased Melee Attack Speed as their secondary implicit.

IconNameTypeImplicitsRarityReq. Level
BroadSwordBroad SwordWeapon  -  One Handed Sword11-11 Added Melee Physical Damage  
Weapon Range: 1.9m
Base0
Broken SwordBroken SwordWeapon  -  One Handed Sword+14 Added Melee Physical Damage  
Weapon Range: 1.9m
Base5
DeicideSwordDeicide SwordWeapon  -  One Handed Sword50-50 Added Melee Physical Damage  Base68
EasternBladeEastern BladeWeapon  -  One Handed Sword14-14 Added Melee Physical Damage  Base11
FalchionFalchionWeapon  -  One Handed Sword12-12 Added Melee Physical Damage  
Weapon Range: 1.9m
Base6
HookedBladeHooked BladeWeapon  -  One Handed Sword26-26 Added Melee Physical Damage  Base29
KatanaKatanaWeapon  -  One Handed Sword33-33 Added Melee Physical Damage  
Weapon Range: 2m
Base40
LongSwordLongswordWeapon  -  One Handed Sword21-21 Added Melee Physical Damage  Base24

One Handed Blunt Weapons[]

One Handed Blunt Weapons have Added Melee Physical Damage as their primary implicit and increased physical damage as their secondary implicit.

IconNameTypeImplicitsRarityReq. Level
BandedClubBanded ClubWeapon  -  One Handed Blunt Weapon38-38 Added Melee Physical Damage
18-55 Increased Stun Chance 
Weapon Range: 1.8m
Base38
ClubClubWeapon  -  One Handed Blunt Weapon13-13 Added Melee Physical Damage
10-16 Increased Stun Chance 
Weapon Range: 1.8m
Base0
FlangedMaceFlanged MaceWeapon  -  One Handed Blunt Weapon49-49 Added Melee Physical Damage
25-60 Increased Melee Stun Chance 
Weapon Range: 1.9m
Base57
IronMaceIron MaceWeapon  -  One Handed Blunt Weapon28-28 Added Melee Physical Damage
20-45 Increased Melee Stun Chance 
Weapon Range: 1.9m
Base25
MaceMaceWeapon  -  One Handed Blunt Weapon17-17 Added Melee Physical Damage
17-30 Increased Melee Stun Chance 
Weapon Range: 1.9m
Base8
SpikedClubSpiked ClubWeapon  -  One Handed Blunt Weapon23-23 Added Melee Physical Damage
13-35 Increased Stun Chance 
Weapon Range: 1.8m
Base14

Two Handed Axes[]

Two Handed Axes have Added Melee Physical damage as their primary implicit (with the exception of the Mountain Axe) and a variety of secondary implicits. A two handed axe can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
BeardedAxeBearded AxeWeapon  -  Two Handed Axe27-27 Added Melee Physical Damage
10-15 Added Health 
Weapon Range: 2.4m
Base10
ClovenAxeCloven AxeWeapon  -  Two Handed Axe66-66 Added Melee Physical Damage  
Weapon Range: 2.4m
Base44
ExecutionerAxeExecutioner AxeWeapon  -  Two Handed Axe50-50 Added Melee Physical Damage  
Weapon Range: 2.4m
Base23
IronAxeIron AxeWeapon  -  Two Handed Axe19-19 Added Melee Physical Damage
8-20 Increased Chance to Bleed on Hit 
Weapon Range: 2.4m
Base0
KrakenBeakKraken BeakWeapon  -  Two Handed Axe80-80 Added Melee Physical Damage
10-25 Added Melee Cold Damage 
Weapon Range: 2.4m
Base71
LagonianAxeLagonian AxeWeapon  -  Two Handed Axe28-28 Added Melee Physical Damage
10-30 Added Melee Lightning Damage 
Weapon Range: 2.4m
Base25
MountainAxeMountain AxeWeapon  -  Two Handed Axe17-37 Added Melee Fire Damage
17-37 Added Melee Cold Damage 
Weapon Range: 2.4m
Base38
NagasaAxeNagasa AxeWeapon  -  Two Handed Axe56-56 Added Melee Physical Damage
10-30 Increased Chance to Bleed on Hit 
Weapon Range: 2.4m
Base30
PrimalAxePrimal AxeWeapon  -  Two Handed Axe23-23 Added Melee Physical Damage
10-30 Increased Minion Damage 
Weapon Range: 2.4m
Base4
SilverAxeSilver AxeWeapon  -  Two Handed Axe70-70 Added Melee Physical Damage
1-7 Dexterity 
Weapon Range: 2.4m
Base52
SteelAxeSteel AxeWeapon  -  Two Handed Axe74-74 Added Melee Physical Damage
20-45 Increased Chance to Bleed on Hit 
Weapon Range: 2.4m
Base63
TundraAxeTundra AxeWeapon  -  Two Handed Axe23-23 Added Melee Physical Damage
3-13 Added Melee Cold Damage 
Weapon Range: 2.4m
Base14

Two Handed Blunt Weapons[]

Two Handed Blunt Weapons have Added Melee Physical damage as their primary implicit and secondary implicits that increase physical damage (with the exception of the Lagonian Hammer. A two handed blunt weapon can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
BarbedMaceBarbed MaceWeapon  -  Two Handed Blunt Weapon74-74 Added Melee Physical Damage
45-65 Increased Melee Physical Damage 
Weapon Range: 2.4m
Base55
GreatMaceGreat MaceWeapon  -  Two Handed Blunt Weapon38-38 Added Melee Physical Damage
30-55 Increased Melee Stun Chance 
Weapon Range: 2.4m
Base20
ImperialHammerImperial HammerWeapon  -  Two Handed Blunt Weapon65-65 Added Melee Physical Damage
20-70 Increased Stun Chance 
Weapon Range: 2.4m
Base45
LagonianHammerLagonian HammerWeapon  -  Two Handed Blunt Weapon35-35 Added Melee Physical Damage
10-35 Added Melee Lightning Damage
10-65 Increased Chance to Shock on Hit
Weapon Range: 2.4m
Base35
MaulMaulWeapon  -  Two Handed Blunt Weapon31-31 Added Melee Physical Damage
20-30 Increased Melee Stun Chance 
Weapon Range: 2.4m
Base7
SledgehammerSledgehammerWeapon  -  Two Handed Blunt Weapon18-18 Added Melee Physical Damage
15-25 Increased Melee Stun Chance 
Weapon Range: 2.4m
Base0
StoneHammerStone HammerWeapon  -  Two Handed Blunt Weapon30-30 Added Melee Physical Damage
10-45 Increased Stun Chance 
Weapon Range: 2.4m
Base15
TerrorMaceTerror MaceWeapon  -  Two Handed Blunt Weapon90-90 Added Melee Physical Damage
10-90 Increased Melee Stun Chance 
Weapon Range: 2.4m
Base65
WarMaulWar MaulWeapon  -  Two Handed Blunt Weapon53-53 Added Melee Physical Damage
25-60 Increased Melee Stun Chance 
Weapon Range: 2.4m
Base28

Two Handed Swords[]

Two Handed Swords have Added Melee Physical damage as their primary implicit and a variety of secondary implicits. A two handed sword can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
AncientBladeAncient BladeWeapon  -  Two Handed Sword53-53 Added Melee Physical Damage
17-67 Increased Melee Critical Strike Multiplier 
Weapon Range: 2.4m
Base47
BastardSwordBastard SwordWeapon  -  Two Handed Sword22-22 Added Melee Physical Damage  
Weapon Range: 2.4m
Base6
ClaymoreClaymoreWeapon  -  Two Handed Sword28-28 Added Melee Physical Damage  
Weapon Range: 2.4m
Base12
DoombladeDoombladeWeapon  -  Two Handed Sword17-17 Added Melee Physical Damage
7-22 Added Melee Void Damage 
Weapon Range: 2.4m
Base15
GreatSwordGreat SwordWeapon  -  Two Handed Sword19-19 Added Melee Physical Damage  
Weapon Range: 2.4m
Base0
ImperialGreatswordImperial GreatswordWeapon  -  Two Handed Sword40-40 Added Melee Physical Damage
10-60 Increased Minion Damage 
Weapon Range: 2.4m
Base24
NodachiNodachiWeapon  -  Two Handed Sword45-45 Added Melee Physical Damage  
Weapon Range: 2.6m
Base36
TitanBladeTitan BladeWeapon  -  Two Handed Sword85-85 Added Melee Physical Damage  
Weapon Range: 2.4m
Base70
ZweihanderZweihanderWeapon  -  Two Handed Sword76-76 Added Melee Physical Damage  
Weapon Range: 2.4m
Base58

Two Handed Polearms[]

Two Handed Polearms have Added Melee Physical damage as their primary implicit and Increased Melee Critical Strike Chance as their secondary implicit (with the exception of Axyon). A two handed polearm can only be equipped if there is nothing equipped in the Offhand.

IconNameTypeImplicitsRarityReq. Level
AncientSpearAncient SpearWeapon  -  Two Handed Polearm58-58 Added Melee Physical Damage
3-7 Increased Melee Critical Strike Chance 
Weapon Range: 3m
Base36
AxyonAxyonWeapon  -  Two Handed Polearm46-46 Added Melee Physical Damage
20-100 Increased Melee Elemental Damage 
Weapon Range: 3m
Base28
GlaiveGlaiveWeapon  -  Two Handed Polearm23-23 Added Melee Physical Damage
3-5 Increased Critical Strike Chance 
Weapon Range: 3m
Base8
HalberdHalberdWeapon  -  Two Handed Polearm55-55 Added Melee Physical Damage
3-7 Increased Melee Critical Strike Chance 
Weapon Range: 3m
Base32
ImperialSpearImperial SpearWeapon  -  Two Handed Polearm38-38 Added Melee Physical Damage
3-7 Increased Melee Critical Strike Chance 
Weapon Range: 3m
Base21
IronSpearIron SpearWeapon  -  Two Handed Polearm19-19 Added Melee Physical Damage
2%-4% Melee Critical Strike Chance 
Weapon Range: 3m
Base0
NaginataNaginataWeapon  -  Two Handed Polearm71-71 Added Melee Physical Damage
3-10 Increased Melee Critical Strike Chance 
Weapon Range: 3m
Base54
PoleaxePikeWeapon  -  Two Handed Polearm30-30 Added Melee Physical Damage
2%-5% Melee Critical Strike Chance 
Weapon Range: 3m
Base12
RanseurRanseurWeapon  -  Two Handed Polearm82-82 Added Melee Physical Damage
3-9 Increased Critical Strike Chance 
Weapon Range: 3m
Base60
RustedGlaiveBronze GlaiveWeapon  -  Two Handed Polearm60-60 Added Melee Physical Damage
3-8 Increased Critical Strike Chance 
Weapon Range: 3m
Base42
SovnyaSovnyaWeapon  -  Two Handed Polearm95-95 Added Melee Physical Damage
3-7 Increased Critical Strike Chance 
Weapon Range: 3m
Base74
TalonSpearTalon SpearWeapon  -  Two Handed Polearm35-35 Added Melee Physical Damage
3-7 Increased Movement Speed 
Weapon Range: 3m
Base18

Unique Weapons[]

Unique Weapons are Unique Equipment that are equipped into the weapon slot.

IconNameTypeImplicitsRarityUnique EffectsFlavor TextBase ItemReq. Level
AlchemistsLadleIconAlchemist's LadleWeapon  -  Wand10-10 Added Melee Fire Damage
5-5 Increased Base Spell Damage 
Unique31% chance to ignite, chill, shock, bleed, slow, poison, and blind on melee hit


infused with countless potions, it's effects are unpredictableBurning Branch
Arek's BonesArek's BonesWeapon  -  One Handed Blunt WeaponNo results No results
No results No results
No results No results
Weapon Range: 0m
Unique+20 to 50 Physical Damage
+74% chance to apply armour shred on hit for you and your minions
182% increased armour shred effect for you and your minions
100% chance to summon Arek's Flesh when a hit leaves you below half health
The necromancers were careful to keep Arek's mind intact while they extracted the bones from his flesh.Bladed Mace63
BeastKingBeast KingWeapon  -  One Handed Axe+40, +40 Added Melee Physical Damage, Added Melee Physical Damage
+2% to 5%, +4% Critical Strike Chance, Critical Strike Chance
, ,
Weapon Range: 1.9m
Unique15 - 25 Melee Physical Damage
10% to 20% Increased Melee Attack Speed
50% to 75% Increased Minion Health
8% Less damage taken if your minions have killed recently.
The King of Beasts leads the charge.Raider Axe45
BoneHarvesterBone HarvesterWeapon  -  Two Handed Axe50-50 Added Melee Physical Damage  
Weapon Range: 2.4m
UniqueAdds 45 Melee Necrotic Damage
20% chance to summon a Skeleton Harvester for 15 seconds on kill

Some kill without a purpose. Acolytes kill for the harvest.Executioner Axe
Cinder SongCinder SongWeapon  -  Wand71-95 Increased Base Spell Damage  
Weapon Range: 1.7m
Unique130% Increased Fire Damage
10% Chance to Inflict Spreading Flames on Hit
-3 Mana Cost for Fire Spells
Fireball has 2 Additional Projectiles
An ode to fires pastArch Mage Wand40
CulnivarsClaimCulnivar's ClaimWeapon  -  Sceptre35-35 Added Melee Physical Damage
71-110 Increased Base Spell Damage
-3--3 Subtracted Spell Mana Cost
Unique90% Increased Spell Lightning Damage
90% Increased Spell Lightning Critical Strike Chance
10% Increased Mana Regen
100% of Mana converted to Ward when you reach Full Mana
Culnivar, last scion of Liath, was a symbol of hope for the living slaves of Thetima.Emerald Sceptre50
DraalstingDraalstingWeapon  -  Two Handed Polearm35-35 Added Melee Physical Damage
3-7 Increased Movement Speed 
Weapon Range: 3m
Unique12% less Melee Attack Speed
120% additional Melee Poison Chance
175% increased Poison Damage
Poison the mind, kill the heart.Talon Spear
DreamthornDreamthornWeapon  -  Two Handed Sword17-17 Added Melee Physical Damage
7-22 Added Melee Void Damage 
Weapon Range: 2.4m
Unique25 added Melee Void Damage
125 added void penetration
10-16% added Block Chance
20-29 Health Gain on Block
Eater of dreams, weaver of nightmares.Doomblade16
EyeofReenEye of ReenWeapon  -  One Handed Sword33-33 Added Melee Physical Damage  
Weapon Range: 2m
Unique+25-40 Melee Fire Damage
+100-200% Chance To Ignite on Melee Hit
Gain a stack of Reen's Ire for 5 seconds on melee crit
Each stack of Reen's Ire grants 5% additional critical strike multiplier and 5% increased fire damage over time.
Dance through the flamesKatana40
HammerOfLorrentIconHammer of LorentWeapon  -  Two Handed Blunt Weapon18-18 Added Melee Physical Damage
15-25 Increased Melee Stun Chance 
Weapon Range: 2.4m
Unique20% added chance to chill on hit
1 added melee physical damage per level
1% added melee stun chance per level
Lorent may be gone, but its memory will remain with you as you grow.Sledgehammer
HummingBeeHumming BeeWeapon  -  One Handed Sword12-12 Added Melee Physical Damage  
Weapon Range: 1.9m
Unique20% increased melee attack speed
3 ward gained on melee hit
1% increased elemental damage per 250 ward
1% increased movement speed per 250 ward
BzzzzzzzzzzFalchion6
Morditas ReachMorditas' ReachWeapon  -  Two Handed Polearm82-82 Added Melee Physical Damage
3-9 Increased Critical Strike Chance 
Weapon Range: 3m
Unique1% of Cold Damage Leeched as Life
+10 Strength
+500% Chance to Inflict Frostbite on Melee Hit
+20 Melee Cold Damage for you and your minions
Boundless ambition enshrined in iceRanseur70
RainbowEdgeIconRainbow EdgeWeapon  -  One Handed Sword14-14 Added Melee Physical Damage  Unique25% added critical strike multiplier
7 added melee fire damage
7 added melee lightning damage
7 added melee cold damage
Eastern Blade
ReachOfTheGraveIconReach of the GraveWeapon  -  Wand10-12 Increased Minion Damage
6-10 Increased Base Spell Damage 
UniqueYour minion's spell and bow attacks deal 100% increased damage.
Your minions leech 10% of damage dealt by their spells and bow attacks as health.

The touch of death reaches far beyond the grave.Necromancer's Wand
StormbreakerStormbreakerWeapon  -  Two Handed Blunt Weapon38-38 Added Melee Physical Damage
30-55 Increased Melee Stun Chance 
Weapon Range: 2.4m
Unique30 added Melee Lightning Damage
30% of physical damage taken as lightning
15% of lightning damage leeched as health
150 added lightning protection
Strike with the power of the stormGreat Mace14
TasteofBloodTaste of BloodWeapon  -  One Handed Axe23-23 Added Melee Physical Damage
12-20 Increased Chance to Bleed on Hit 
Weapon Range: 1.9m
UniqueAdds 20 - 30 Melee Physical Damage
15 Life gained on kill
50% - 75% Added Chance to Bleed on Melee Hit
When you hit a bleeding enemy with a melee attack, all bleed stacks on that enemy double in speed.
A bloody fervor clouds the mindBattle Axe20
Tempest MawTempest MawWeapon  -  One Handed Axe+40, +40 Added Melee Physical Damage, Added Melee Physical Damage
+4%, +4% Critical Strike Chance, Critical Strike Chance
, ,
Weapon Range: 1.9m
Unique+17 Melee Lightning Damage
+75% Base Spell Damage
-4 Totem Mana Cost
+4 Strength and Attunement
A last sign of favour bestowed to those doomed to fight for Lagon's amusement in his sunken arena.Raider Axe45
TheLastLaughIconThe Last LaughWeapon  -  Two Handed Sword53-53 Added Melee Physical Damage
17-67 Increased Melee Critical Strike Multiplier 
Weapon Range: 2.4m
UniqueInstantly kill enemies that are below 15% health
5% added melee critical strike chance if you have less than 100 dodge rating
30 added melee physical damage
5 added strength
When the headsman's blade falls, Sarno laughs in triumphAncient Blade
TorchofthePontifexTorch of the PontifexWeapon  -  Two Handed Blunt Weapon38-38 Added Melee Physical Damage
30-55 Increased Melee Stun Chance 
Weapon Range: 2.4m
Unique130% - 170% increased Fire Damage Over Time
You take 13% increased Fire Damage
You cremate enemies you kill, burning enemies around them.
You have a 10% chance to summon a burning skeleton for 10 seconds when you cremate an enemy.
Pontifex Yulia, High Priestess of the Immortal Empire, would sacrifice entire villages and raise burning soldiers from the ashes.Great Mace20

Set Weapons[]

Set Weapons are Set Equipment that is equipped into the Weapon slot.

IconNameSetTypeImplicitsRarityUnique EffectsSet ModifiersFlavor TextBase ItemReq. Level
Shard of the Shattered LanceShard of the Shattered LanceShattered LanceWeapon  -  One Handed Sword+14 Added Melee Physical Damage  
Weapon Range: 1.9m
Set100% Chance to gain Deicide for 15 seconds when you kill a rare or boss enemy
Melee Cold Damage (70-85)
% Increased Melee Cold Damage (70-100)
% Freeze Rate Multiplier (100-150)
Set (2):
15% increased melee cold damage per 10 health regen
Set (3):
Dreams of deicide reflected in ice.Broken Sword68
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